| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL GLSL Conformance Tests</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| <script src="../../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="vertexShaderNoVarying" type="text/something-not-javascript"> |
| void main() |
| { |
| gl_Position = vec4(0,0,0,0); |
| } |
| </script> |
| <script id="vertexShaderUnusedVarying" type="text/something-not-javascript"> |
| varying vec4 v_varying; |
| |
| void main() |
| { |
| gl_Position = vec4(0,0,0,0); |
| } |
| </script> |
| <script id="vertexShaderUsedVarying" type="text/something-not-javascript"> |
| varying vec4 v_varying; |
| |
| void main() |
| { |
| gl_Position = v_varying; |
| } |
| </script> |
| <script id="fragmentShaderUnusedVarying" type="text/something-not-javascript"> |
| precision mediump float; |
| |
| varying vec4 v_varying; |
| |
| void main() |
| { |
| gl_FragColor = vec4(0,0,0,0); |
| } |
| </script> |
| <script id="fragmentShaderUsedVarying" type="text/something-not-javascript"> |
| precision mediump float; |
| |
| varying vec4 v_varying; |
| |
| void main() |
| { |
| gl_FragColor = v_varying; |
| } |
| </script> |
| <script> |
| // GLSL 1.0.17 4.3.5 |
| "use strict"; |
| GLSLConformanceTester.runTests([ |
| { |
| vShaderId: "vertexShaderNoVarying", |
| vShaderSuccess: true, |
| fShaderId: "fragmentShaderUnusedVarying", |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "vertex shader with no varying and fragment shader with unused varying must succeed", |
| }, |
| { |
| vShaderId: "vertexShaderNoVarying", |
| vShaderSuccess: true, |
| fShaderId: "fragmentShaderUsedVarying", |
| fShaderSuccess: true, |
| linkSuccess: false, |
| passMsg: "vertex shader with no varying and fragment shader with used varying must fail", |
| }, |
| { |
| vShaderId: "vertexShaderUnusedVarying", |
| vShaderSuccess: true, |
| fShaderId: "fragmentShaderUnusedVarying", |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "vertex shader with unused varying and fragment shader with unused varying must succeed", |
| }, |
| { |
| vShaderId: "vertexShaderUnusedVarying", |
| vShaderSuccess: true, |
| fShaderId: "fragmentShaderUsedVarying", |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "vertex shader with unused varying and fragment shader with used varying must succeed", |
| }, |
| ]); |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |