| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL GLSL Conformance Tests</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| <script src="../../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fshaderWithLongLine" type="text/something-not-javascript"> |
| precision mediump float; |
| uniform float fooo; |
| #if defined(someSymbolNotDefined) |
| #error long |
| #endif |
| void main() |
| { |
| gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, 1.0); |
| } |
| </script> |
| <script> |
| "use strict"; |
| description("checks shader with long line succeeds"); |
| |
| var wtu = WebGLTestUtils; |
| GLSLConformanceTester.runTests([ |
| { |
| fShaderId: 'fshaderWithLongLine', |
| fShaderSuccess: true, |
| fShaderPrep: function(str) { |
| function expand(str, re, replacement, count) { |
| for (var ii = 0; ii < count; ++ii) { |
| str = str.replace(re, replacement); |
| } |
| return str; |
| } |
| str = expand(str, new RegExp(" ", 'g'), " ", 12); |
| var manyZeros = expand("0", new RegExp("0", 'g'), "00", 8).substring(2); |
| str = expand(str, new RegExp("0", 'g'), manyZeros, 1); |
| str = expand(str, new RegExp("fooo", 'g'), "fooofooo", 6); |
| str = expand(str, new RegExp("long", 'g'), "longlong", 6); |
| //debug("len:" + str.length); |
| //debug(str); |
| return str; |
| }, |
| linkSuccess: true, |
| passMsg: 'shader that uses long lines should succeed', |
| } |
| ]); |
| |
| debug(""); |
| var successfullyParsed = true; |
| |
| </script> |
| </body> |
| </html> |