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<title>WebGL GLSL Conformance Tests - gl_FragColor and gl_FragData both declared as invariant</title>
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// Declaring both gl_FragColor and gl_FragData invariant should succeed.
precision mediump float;
// Static write of both gl_FragColor and gl_FragData is disallowed. However, simply declaring a variable invariant is not really accessing the variable, so it should be ok.
invariant gl_FragColor;
invariant gl_FragData;
void main()
{
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
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GLSLConformanceTester.runTest();
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