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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vertexShader" type="text/something-not-javascript">
// implicit cast of ivec4 to vec4 in comparision should fail
void main()
{
bool b = vec4(1.0, 2.0, 3.0, 4.0) == ivec4(1, 2, 3, 4);
}
</script>
<script>
"use strict";
GLSLConformanceTester.runTest();
var successfullyParsed = true;
</script>
</body>
</html>