blob: 4ecbf036290e9ddff7fba8125199b7746ff73a5f [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CSSAnimation.h"
#include "Animation.h"
#include "Element.h"
#include "RenderStyle.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(CSSAnimation);
Ref<CSSAnimation> CSSAnimation::create(Element& owningElement, const Animation& backingAnimation, const RenderStyle* oldStyle, const RenderStyle& newStyle)
{
auto result = adoptRef(*new CSSAnimation(owningElement, backingAnimation, newStyle));
result->initialize(oldStyle, newStyle);
return result;
}
CSSAnimation::CSSAnimation(Element& element, const Animation& backingAnimation, const RenderStyle& unanimatedStyle)
: DeclarativeAnimation(element, backingAnimation)
, m_animationName(backingAnimation.name())
, m_unanimatedStyle(RenderStyle::clonePtr(unanimatedStyle))
{
}
void CSSAnimation::syncPropertiesWithBackingAnimation()
{
DeclarativeAnimation::syncPropertiesWithBackingAnimation();
if (!effect())
return;
suspendEffectInvalidation();
auto& animation = backingAnimation();
auto* animationEffect = effect();
switch (animation.fillMode()) {
case AnimationFillMode::None:
animationEffect->setFill(FillMode::None);
break;
case AnimationFillMode::Backwards:
animationEffect->setFill(FillMode::Backwards);
break;
case AnimationFillMode::Forwards:
animationEffect->setFill(FillMode::Forwards);
break;
case AnimationFillMode::Both:
animationEffect->setFill(FillMode::Both);
break;
}
switch (animation.direction()) {
case Animation::AnimationDirectionNormal:
animationEffect->setDirection(PlaybackDirection::Normal);
break;
case Animation::AnimationDirectionAlternate:
animationEffect->setDirection(PlaybackDirection::Alternate);
break;
case Animation::AnimationDirectionReverse:
animationEffect->setDirection(PlaybackDirection::Reverse);
break;
case Animation::AnimationDirectionAlternateReverse:
animationEffect->setDirection(PlaybackDirection::AlternateReverse);
break;
}
auto iterationCount = animation.iterationCount();
animationEffect->setIterations(iterationCount == Animation::IterationCountInfinite ? std::numeric_limits<double>::infinity() : iterationCount);
animationEffect->setDelay(Seconds(animation.delay()));
animationEffect->setIterationDuration(Seconds(animation.duration()));
animationEffect->updateStaticTimingProperties();
// Synchronize the play state
if (animation.playState() == AnimationPlayState::Playing && playState() == WebAnimation::PlayState::Paused) {
if (!m_stickyPaused)
play();
} else if (animation.playState() == AnimationPlayState::Paused && playState() == WebAnimation::PlayState::Running)
pause();
unsuspendEffectInvalidation();
}
ExceptionOr<void> CSSAnimation::bindingsPlay()
{
m_stickyPaused = false;
return DeclarativeAnimation::bindingsPlay();
}
ExceptionOr<void> CSSAnimation::bindingsPause()
{
m_stickyPaused = true;
return DeclarativeAnimation::bindingsPause();
}
} // namespace WebCore