| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(WEBGPU) |
| |
| #include "GPUQueue.h" |
| #include <wtf/Optional.h> |
| #include <wtf/RefCounted.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/RetainPtr.h> |
| |
| OBJC_PROTOCOL(MTLDevice); |
| |
| namespace WebCore { |
| |
| using PlatformDevice = MTLDevice; |
| using PlatformDeviceSmartPtr = RetainPtr<MTLDevice>; |
| |
| class GPUBindGroupLayout; |
| class GPUBuffer; |
| class GPUCommandBuffer; |
| class GPUPipelineLayout; |
| class GPURenderPipeline; |
| class GPUSampler; |
| class GPUShaderModule; |
| class GPUTexture; |
| |
| struct GPUBindGroupLayoutDescriptor; |
| struct GPUBufferDescriptor; |
| struct GPUPipelineLayoutDescriptor; |
| struct GPURenderPipelineDescriptor; |
| struct GPURequestAdapterOptions; |
| struct GPUSamplerDescriptor; |
| struct GPUShaderModuleDescriptor; |
| struct GPUTextureDescriptor; |
| |
| class GPUDevice : public RefCounted<GPUDevice> { |
| public: |
| static RefPtr<GPUDevice> create(Optional<GPURequestAdapterOptions>&&); |
| |
| RefPtr<GPUBuffer> tryCreateBuffer(GPUBufferDescriptor&&); |
| RefPtr<GPUTexture> tryCreateTexture(GPUTextureDescriptor&&) const; |
| RefPtr<GPUSampler> tryCreateSampler(const GPUSamplerDescriptor&) const; |
| |
| RefPtr<GPUBindGroupLayout> tryCreateBindGroupLayout(const GPUBindGroupLayoutDescriptor&) const; |
| Ref<GPUPipelineLayout> createPipelineLayout(GPUPipelineLayoutDescriptor&&) const; |
| |
| RefPtr<GPUShaderModule> createShaderModule(GPUShaderModuleDescriptor&&) const; |
| RefPtr<GPURenderPipeline> createRenderPipeline(GPURenderPipelineDescriptor&&) const; |
| |
| RefPtr<GPUCommandBuffer> createCommandBuffer(); |
| |
| RefPtr<GPUQueue> getQueue(); |
| PlatformDevice* platformDevice() const { return m_platformDevice.get(); } |
| |
| private: |
| GPUDevice(PlatformDeviceSmartPtr&&); |
| |
| PlatformDeviceSmartPtr m_platformDevice; |
| RefPtr<GPUQueue> m_queue; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGPU) |