blob: 714cd50ecf939e3ee39abf8fa3559b2a5cd9621a [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUCommandBuffer.h"
#if ENABLE(WEBGPU)
#include "GPURenderPassDescriptor.h"
#include "GPURenderPassEncoder.h"
#include "WebGPUBuffer.h"
#include "WebGPURenderPassDescriptor.h"
#include "WebGPURenderPassEncoder.h"
#include "WebGPUTexture.h"
namespace WebCore {
Optional<GPUBufferCopyView> WebGPUBufferCopyView::asGPUBufferCopyView() const
{
if (!buffer || !buffer->buffer()) {
LOG(WebGPU, "GPUCommandEncoder: Invalid buffer for copy!");
return WTF::nullopt;
}
// FIXME: Add Web GPU validation.
return GPUBufferCopyView { buffer->buffer().releaseNonNull(), *this };
}
Optional<GPUTextureCopyView> WebGPUTextureCopyView::asGPUTextureCopyView() const
{
if (!texture || !texture->texture()) {
LOG(WebGPU, "GPUCommandEncoder: Invalid texture for copy!");
return WTF::nullopt;
}
// FIXME: Add Web GPU validation.
return GPUTextureCopyView { texture->texture().releaseNonNull(), *this };
}
Ref<WebGPUCommandBuffer> WebGPUCommandBuffer::create(Ref<GPUCommandBuffer>&& buffer)
{
return adoptRef(*new WebGPUCommandBuffer(WTFMove(buffer)));
}
WebGPUCommandBuffer::WebGPUCommandBuffer(Ref<GPUCommandBuffer>&& buffer)
: m_commandBuffer(WTFMove(buffer))
{
}
RefPtr<WebGPURenderPassEncoder> WebGPUCommandBuffer::beginRenderPass(WebGPURenderPassDescriptor&& descriptor)
{
auto gpuDescriptor = descriptor.asGPURenderPassDescriptor();
if (!gpuDescriptor)
return nullptr;
if (auto encoder = GPURenderPassEncoder::tryCreate(m_commandBuffer.copyRef(), WTFMove(*gpuDescriptor)))
return WebGPURenderPassEncoder::create(*this, encoder.releaseNonNull());
return nullptr;
}
void WebGPUCommandBuffer::copyBufferToBuffer(const WebGPUBuffer& src, unsigned long srcOffset, const WebGPUBuffer& dst, unsigned long dstOffset, unsigned long size)
{
if (!src.buffer() || !dst.buffer()) {
LOG(WebGPU, "GPUCommandBuffer::copyBufferToBuffer(): Invalid GPUBuffer!");
return;
}
// FIXME: Add Web GPU validation.
m_commandBuffer->copyBufferToBuffer(src.buffer().releaseNonNull(), srcOffset, dst.buffer().releaseNonNull(), dstOffset, size);
}
void WebGPUCommandBuffer::copyBufferToTexture(const WebGPUBufferCopyView& srcBuffer, const WebGPUTextureCopyView& dstTexture, const GPUExtent3D& size)
{
auto gpuBufferView = srcBuffer.asGPUBufferCopyView();
auto gpuTextureView = dstTexture.asGPUTextureCopyView();
if (!gpuBufferView || !gpuTextureView)
return;
// FIXME: Add Web GPU validation.
m_commandBuffer->copyBufferToTexture(WTFMove(*gpuBufferView), WTFMove(*gpuTextureView), size);
}
void WebGPUCommandBuffer::copyTextureToBuffer(const WebGPUTextureCopyView& srcTexture, const WebGPUBufferCopyView& dstBuffer, const GPUExtent3D& size)
{
auto gpuTextureView = srcTexture.asGPUTextureCopyView();
auto gpuBufferView = dstBuffer.asGPUBufferCopyView();
if (!gpuTextureView || !gpuBufferView)
return;
// FIXME: Add Web GPU validation.
m_commandBuffer->copyTextureToBuffer(WTFMove(*gpuTextureView), WTFMove(*gpuBufferView), size);
}
void WebGPUCommandBuffer::copyTextureToTexture(const WebGPUTextureCopyView& src, const WebGPUTextureCopyView& dst, const GPUExtent3D& size)
{
auto gpuSrcView = src.asGPUTextureCopyView();
auto gpuDstView = dst.asGPUTextureCopyView();
if (!gpuSrcView || !gpuDstView)
return;
// FIXME: Add Web GPU validation.
m_commandBuffer->copyTextureToTexture(WTFMove(*gpuSrcView), WTFMove(*gpuDstView), size);
}
} // namespace WebCore
#endif // ENABLE(WEBGPU)