| /* |
| * Copyright (C) 2010 Apple Inc. All rights reserved. |
| * Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef WorkQueue_h |
| #define WorkQueue_h |
| |
| #if OS(DARWIN) |
| #if HAVE(DISPATCH_H) |
| #include <dispatch/dispatch.h> |
| #endif |
| #endif |
| |
| #include <wtf/Forward.h> |
| #include <wtf/Functional.h> |
| #include <wtf/HashMap.h> |
| #include <wtf/PassOwnPtr.h> |
| #include <wtf/RefCounted.h> |
| #include <wtf/Threading.h> |
| #include <wtf/Vector.h> |
| |
| #if (PLATFORM(QT) && !OS(DARWIN)) || PLATFORM(GTK) || PLATFORM(EFL) |
| #include "PlatformProcessIdentifier.h" |
| #endif |
| |
| #if PLATFORM(QT) && !OS(DARWIN) |
| #include <QSocketNotifier> |
| QT_BEGIN_NAMESPACE |
| class QObject; |
| class QThread; |
| QT_END_NAMESPACE |
| #elif PLATFORM(GTK) |
| #include <wtf/gobject/GRefPtr.h> |
| typedef gboolean (*GSourceFunc) (gpointer data); |
| #elif PLATFORM(EFL) |
| #include <Ecore.h> |
| #endif |
| |
| class WorkQueue : public ThreadSafeRefCounted<WorkQueue> { |
| public: |
| static PassRefPtr<WorkQueue> create(const char* name); |
| ~WorkQueue(); |
| |
| // Will dispatch the given function to run as soon as possible. |
| void dispatch(const Function<void()>&); |
| |
| // Will dispatch the given function after the given delay (in seconds). |
| void dispatchAfterDelay(const Function<void()>&, double delay); |
| |
| #if OS(DARWIN) |
| dispatch_queue_t dispatchQueue() const { return m_dispatchQueue; } |
| |
| #elif OS(WINDOWS) |
| void registerHandle(HANDLE, const Function<void()>&); |
| void unregisterAndCloseHandle(HANDLE); |
| #elif PLATFORM(QT) |
| QSocketNotifier* registerSocketEventHandler(int, QSocketNotifier::Type, const Function<void()>&); |
| void dispatchOnTermination(WebKit::PlatformProcessIdentifier, const Function<void()>&); |
| #elif PLATFORM(GTK) |
| void registerSocketEventHandler(int, int, const Function<void()>& function, const Function<void()>& closeFunction); |
| void unregisterSocketEventHandler(int); |
| void dispatchOnTermination(WebKit::PlatformProcessIdentifier, const Function<void()>&); |
| #elif PLATFORM(EFL) |
| void registerSocketEventHandler(int, const Function<void()>&); |
| void unregisterSocketEventHandler(int); |
| #endif |
| |
| private: |
| explicit WorkQueue(const char* name); |
| |
| void platformInitialize(const char* name); |
| void platformInvalidate(); |
| |
| #if OS(DARWIN) |
| static void executeFunction(void*); |
| dispatch_queue_t m_dispatchQueue; |
| #elif OS(WINDOWS) |
| class WorkItemWin : public ThreadSafeRefCounted<WorkItemWin> { |
| public: |
| static PassRefPtr<WorkItemWin> create(const Function<void()>&, WorkQueue*); |
| virtual ~WorkItemWin(); |
| |
| Function<void()>& function() { return m_function; } |
| WorkQueue* queue() const { return m_queue.get(); } |
| |
| protected: |
| WorkItemWin(const Function<void()>&, WorkQueue*); |
| |
| private: |
| Function<void()> m_function; |
| RefPtr<WorkQueue> m_queue; |
| }; |
| |
| class HandleWorkItem : public WorkItemWin { |
| public: |
| static PassRefPtr<HandleWorkItem> createByAdoptingHandle(HANDLE, const Function<void()>&, WorkQueue*); |
| virtual ~HandleWorkItem(); |
| |
| void setWaitHandle(HANDLE waitHandle) { m_waitHandle = waitHandle; } |
| HANDLE waitHandle() const { return m_waitHandle; } |
| |
| private: |
| HandleWorkItem(HANDLE, const Function<void()>&, WorkQueue*); |
| |
| HANDLE m_handle; |
| HANDLE m_waitHandle; |
| }; |
| |
| static void CALLBACK handleCallback(void* context, BOOLEAN timerOrWaitFired); |
| static void CALLBACK timerCallback(void* context, BOOLEAN timerOrWaitFired); |
| static DWORD WINAPI workThreadCallback(void* context); |
| |
| bool tryRegisterAsWorkThread(); |
| void unregisterAsWorkThread(); |
| void performWorkOnRegisteredWorkThread(); |
| |
| static void unregisterWaitAndDestroyItemSoon(PassRefPtr<HandleWorkItem>); |
| static DWORD WINAPI unregisterWaitAndDestroyItemCallback(void* context); |
| |
| volatile LONG m_isWorkThreadRegistered; |
| |
| Mutex m_workItemQueueLock; |
| Vector<RefPtr<WorkItemWin>> m_workItemQueue; |
| |
| Mutex m_handlesLock; |
| HashMap<HANDLE, RefPtr<HandleWorkItem>> m_handles; |
| |
| HANDLE m_timerQueue; |
| #elif PLATFORM(QT) |
| class WorkItemQt; |
| QThread* m_workThread; |
| friend class WorkItemQt; |
| #elif PLATFORM(GTK) |
| static void startWorkQueueThread(WorkQueue*); |
| void workQueueThreadBody(); |
| void dispatchOnSource(GSource*, const Function<void()>&, GSourceFunc); |
| |
| ThreadIdentifier m_workQueueThread; |
| GRefPtr<GMainContext> m_eventContext; |
| Mutex m_eventLoopLock; |
| GRefPtr<GMainLoop> m_eventLoop; |
| Mutex m_eventSourcesLock; |
| class EventSource; |
| class SocketEventSource; |
| HashMap<int, Vector<SocketEventSource*>> m_eventSources; |
| typedef HashMap<int, Vector<SocketEventSource*>>::iterator SocketEventSourceIterator; |
| #elif PLATFORM(EFL) |
| class TimerWorkItem { |
| public: |
| static PassOwnPtr<TimerWorkItem> create(Function<void()>, double expireTime); |
| void dispatch() { m_function(); } |
| double expireTime() const { return m_expireTime; } |
| bool expired(double currentTime) const { return currentTime >= m_expireTime; } |
| |
| protected: |
| TimerWorkItem(Function<void()>, double expireTime); |
| |
| private: |
| Function<void()> m_function; |
| double m_expireTime; |
| }; |
| |
| fd_set m_fileDescriptorSet; |
| int m_maxFileDescriptor; |
| int m_readFromPipeDescriptor; |
| int m_writeToPipeDescriptor; |
| Mutex m_writeToPipeDescriptorLock; |
| |
| bool m_threadLoop; |
| |
| Vector<Function<void()>> m_workItemQueue; |
| Mutex m_workItemQueueLock; |
| |
| int m_socketDescriptor; |
| Function<void()> m_socketEventHandler; |
| |
| Vector<OwnPtr<TimerWorkItem>> m_timerWorkItems; |
| Mutex m_timerWorkItemsLock; |
| |
| void sendMessageToThread(const char*); |
| static void* workQueueThread(WorkQueue*); |
| void performWork(); |
| void performFileDescriptorWork(); |
| static double getCurrentTime(); |
| struct timeval* getNextTimeOut(); |
| void performTimerWork(); |
| void insertTimerWorkItem(PassOwnPtr<TimerWorkItem>); |
| #endif |
| }; |
| |
| #endif // WorkQueue_h |