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/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
* Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WorkQueue_h
#define WorkQueue_h
#if OS(DARWIN)
#if HAVE(DISPATCH_H)
#include <dispatch/dispatch.h>
#endif
#endif
#include <wtf/Forward.h>
#include <wtf/Functional.h>
#include <wtf/HashMap.h>
#include <wtf/PassOwnPtr.h>
#include <wtf/RefCounted.h>
#include <wtf/Threading.h>
#include <wtf/Vector.h>
#if (PLATFORM(QT) && !OS(DARWIN)) || PLATFORM(GTK) || PLATFORM(EFL)
#include "PlatformProcessIdentifier.h"
#endif
#if PLATFORM(QT) && !OS(DARWIN)
#include <QSocketNotifier>
QT_BEGIN_NAMESPACE
class QObject;
class QThread;
QT_END_NAMESPACE
#elif PLATFORM(GTK)
#include <wtf/gobject/GRefPtr.h>
typedef gboolean (*GSourceFunc) (gpointer data);
#elif PLATFORM(EFL)
#include <Ecore.h>
#endif
class WorkQueue : public ThreadSafeRefCounted<WorkQueue> {
public:
static PassRefPtr<WorkQueue> create(const char* name);
~WorkQueue();
// Will dispatch the given function to run as soon as possible.
void dispatch(const Function<void()>&);
// Will dispatch the given function after the given delay (in seconds).
void dispatchAfterDelay(const Function<void()>&, double delay);
#if OS(DARWIN)
dispatch_queue_t dispatchQueue() const { return m_dispatchQueue; }
#elif OS(WINDOWS)
void registerHandle(HANDLE, const Function<void()>&);
void unregisterAndCloseHandle(HANDLE);
#elif PLATFORM(QT)
QSocketNotifier* registerSocketEventHandler(int, QSocketNotifier::Type, const Function<void()>&);
void dispatchOnTermination(WebKit::PlatformProcessIdentifier, const Function<void()>&);
#elif PLATFORM(GTK)
void registerSocketEventHandler(int, int, const Function<void()>& function, const Function<void()>& closeFunction);
void unregisterSocketEventHandler(int);
void dispatchOnTermination(WebKit::PlatformProcessIdentifier, const Function<void()>&);
#elif PLATFORM(EFL)
void registerSocketEventHandler(int, const Function<void()>&);
void unregisterSocketEventHandler(int);
#endif
private:
explicit WorkQueue(const char* name);
void platformInitialize(const char* name);
void platformInvalidate();
#if OS(DARWIN)
static void executeFunction(void*);
dispatch_queue_t m_dispatchQueue;
#elif OS(WINDOWS)
class WorkItemWin : public ThreadSafeRefCounted<WorkItemWin> {
public:
static PassRefPtr<WorkItemWin> create(const Function<void()>&, WorkQueue*);
virtual ~WorkItemWin();
Function<void()>& function() { return m_function; }
WorkQueue* queue() const { return m_queue.get(); }
protected:
WorkItemWin(const Function<void()>&, WorkQueue*);
private:
Function<void()> m_function;
RefPtr<WorkQueue> m_queue;
};
class HandleWorkItem : public WorkItemWin {
public:
static PassRefPtr<HandleWorkItem> createByAdoptingHandle(HANDLE, const Function<void()>&, WorkQueue*);
virtual ~HandleWorkItem();
void setWaitHandle(HANDLE waitHandle) { m_waitHandle = waitHandle; }
HANDLE waitHandle() const { return m_waitHandle; }
private:
HandleWorkItem(HANDLE, const Function<void()>&, WorkQueue*);
HANDLE m_handle;
HANDLE m_waitHandle;
};
static void CALLBACK handleCallback(void* context, BOOLEAN timerOrWaitFired);
static void CALLBACK timerCallback(void* context, BOOLEAN timerOrWaitFired);
static DWORD WINAPI workThreadCallback(void* context);
bool tryRegisterAsWorkThread();
void unregisterAsWorkThread();
void performWorkOnRegisteredWorkThread();
static void unregisterWaitAndDestroyItemSoon(PassRefPtr<HandleWorkItem>);
static DWORD WINAPI unregisterWaitAndDestroyItemCallback(void* context);
volatile LONG m_isWorkThreadRegistered;
Mutex m_workItemQueueLock;
Vector<RefPtr<WorkItemWin>> m_workItemQueue;
Mutex m_handlesLock;
HashMap<HANDLE, RefPtr<HandleWorkItem>> m_handles;
HANDLE m_timerQueue;
#elif PLATFORM(QT)
class WorkItemQt;
QThread* m_workThread;
friend class WorkItemQt;
#elif PLATFORM(GTK)
static void startWorkQueueThread(WorkQueue*);
void workQueueThreadBody();
void dispatchOnSource(GSource*, const Function<void()>&, GSourceFunc);
ThreadIdentifier m_workQueueThread;
GRefPtr<GMainContext> m_eventContext;
Mutex m_eventLoopLock;
GRefPtr<GMainLoop> m_eventLoop;
Mutex m_eventSourcesLock;
class EventSource;
class SocketEventSource;
HashMap<int, Vector<SocketEventSource*>> m_eventSources;
typedef HashMap<int, Vector<SocketEventSource*>>::iterator SocketEventSourceIterator;
#elif PLATFORM(EFL)
class TimerWorkItem {
public:
static PassOwnPtr<TimerWorkItem> create(Function<void()>, double expireTime);
void dispatch() { m_function(); }
double expireTime() const { return m_expireTime; }
bool expired(double currentTime) const { return currentTime >= m_expireTime; }
protected:
TimerWorkItem(Function<void()>, double expireTime);
private:
Function<void()> m_function;
double m_expireTime;
};
fd_set m_fileDescriptorSet;
int m_maxFileDescriptor;
int m_readFromPipeDescriptor;
int m_writeToPipeDescriptor;
Mutex m_writeToPipeDescriptorLock;
bool m_threadLoop;
Vector<Function<void()>> m_workItemQueue;
Mutex m_workItemQueueLock;
int m_socketDescriptor;
Function<void()> m_socketEventHandler;
Vector<OwnPtr<TimerWorkItem>> m_timerWorkItems;
Mutex m_timerWorkItemsLock;
void sendMessageToThread(const char*);
static void* workQueueThread(WorkQueue*);
void performWork();
void performFileDescriptorWork();
static double getCurrentTime();
struct timeval* getNextTimeOut();
void performTimerWork();
void insertTimerWorkItem(PassOwnPtr<TimerWorkItem>);
#endif
};
#endif // WorkQueue_h