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/*
* Copyright (C) 2010, 2015 Apple Inc. All rights reserved.
* Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved.
* Copyright (C) 2017 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <Windows.h>
#include <functional>
#include <wtf/FunctionDispatcher.h>
#include <wtf/RefPtr.h>
#include <wtf/ThreadSafeRefCounted.h>
#include <wtf/win/Win32Handle.h>
namespace WTF {
class WorkQueue;
class WorkItemContext : public ThreadSafeRefCounted<WorkItemContext> {
public:
static Ref<WorkItemContext> create(HANDLE, HANDLE, Function<void()>&&, WorkQueue*);
virtual ~WorkItemContext();
Win32Handle& handle() { return m_handle; }
Win32Handle& waitHandle() { return m_waitHandle; }
Function<void()>& function() { return m_function; }
WorkQueue* queue() const { return m_queue.get(); }
private:
WorkItemContext(HANDLE, HANDLE, Function<void()>&&, WorkQueue*);
Win32Handle m_handle;
Win32Handle m_waitHandle;
Function<void()> m_function;
RefPtr<WorkQueue> m_queue;
};
}