blob: 9ec11a9d322dd18c02f18f8bf7f89c33aa058b0f [file] [log] [blame]
/*
* Copyright (C) 2010, 2015 Apple Inc. All rights reserved.
* Copyright (C) 2017 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WorkItemContext.h"
#include <Windows.h>
#include <wtf/Threading.h>
#include <wtf/WorkQueue.h>
namespace WTF {
WorkItemContext::WorkItemContext(HANDLE handle, HANDLE waitHandle, Function<void()>&& function, WorkQueue* queue)
: m_handle(handle)
, m_waitHandle(waitHandle)
, m_function(WTFMove(function))
, m_queue(queue)
{
}
Ref<WorkItemContext> WorkItemContext::create(HANDLE handle, HANDLE waitHandle, Function<void()>&& function, WorkQueue* queue)
{
return adoptRef(*new WorkItemContext(handle, waitHandle, WTFMove(function), queue));
}
WorkItemContext::~WorkItemContext()
{
}
} // namespace WTF