blob: adae19cb018ed1ca93fd6b4cda80002348482fc3 [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="initial-scale=1.0">
<style>
body {
margin: 0;
}
#stage {
position: relative;
width: 320px;
height: 320px;
border: 1px solid black;
overflow: hidden;
}
.particle {
position: absolute;
height: 20px;
width: 20px;
background-color: blue;
border-radius: 50%;
animation: horizontal infinite 2s alternate ease-in-out, vertical infinite 2s alternate ease-in-out;
}
@keyframes horizontal {
from {
left: 0;
}
50% {
left: 300px;
}
to {
left: 0;
}
}
@keyframes vertical {
from {
top: 0;
}
50% {
top: 300px;
}
to {
top: 0;
}
}
</style>
<script>
var animationDuration = 2;
function randomInt(min, max)
{
return Math.round(this.random(min, max));
}
function random(min, max)
{
return (Math.random() * (max - min)) + min;
}
function randomColor()
{
var min = 32;
var max = 256 - 32;
return "#"
+ this.randomInt(min, max).toString(16)
+ this.randomInt(min, max).toString(16)
+ this.randomInt(min, max).toString(16);
}
function Point(x, y)
{
this.x = x;
this.y = y;
}
Point.pointOnCircle = function(angle, radius)
{
return new Point(radius * Math.cos(angle), radius * Math.sin(angle));
}
Point.prototype =
{
add: function(other)
{
if(isNaN(other.x))
return new Point(this.x + other, this.y + other);
return new Point(this.x + other.x, this.y + other.y);
},
subtract: function(other)
{
if(isNaN(other.x))
return new Point(this.x - other, this.y - other);
return new Point(this.x - other.x, this.y - other.y);
},
move: function(angle, velocity, timeDelta)
{
return this.add(Point.pointOnCircle(angle, velocity * (timeDelta / 1000)));
},
multiply: function(other)
{
if(isNaN(other.x))
return new Point(this.x * other, this.y * other);
return new Point(this.x * other.x, this.y * other.y);
},
length: function() {
return Math.sqrt( this.x * this.x + this.y * this.y );
},
normalize: function() {
var l = Math.sqrt( this.x * this.x + this.y * this.y );
this.x /= l;
this.y /= l;
return this;
}
}
function Particle(maxPosition)
{
this.element = document.createElement('div');
this.element.className = 'particle';
this.element.style.backgroundColor = randomColor();
var slop = 0.2;
this.element.style.animationDuration = random(animationDuration - slop, animationDuration + slop) + 's, ' + random(animationDuration - slop, animationDuration + slop) + 's';
this.element.style.animationDelay = '-' + random(0, animationDuration) + 's';
this.maxPosition = maxPosition;
this.reset();
this.move();
}
Particle.prototype =
{
reset: function()
{
this.size = new Point(20, 20);
this.maxLocation = this.maxPosition.subtract(this.size);
this.position = new Point(0, 0);
},
move: function()
{
this.element.style.transform = "translate(" + this.position.x + "px," + this.position.y + "px) ";
}
}
var numParticles = 20;
var particles = [];
function makeParticles()
{
var stage = document.getElementById('stage');
var maxPosition = new Point(320, 320);
for (var i = 0; i < numParticles; ++i) {
particles.push(new Particle(maxPosition));
stage.appendChild(particles[i].element);
}
}
function setupAnimation()
{
makeParticles();
}
window.addEventListener('load', setupAnimation, false);
</script>
</head>
<body>
<div id="stage">
</div>
</body>
</html>