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| /* |
| ** Copyright (c) 2017 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>Simultaneous binding</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> |
| <div id="console"></div> |
| <script id="vshader" type="x-shader/x-vertex">#version 300 es |
| in float in_value; |
| in float in_value2; |
| out float out_value; |
| |
| void main() { |
| out_value = in_value * 2.; |
| } |
| </script> |
| <script id="fshader" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| out vec4 dummy; |
| uniform UniformBlock { |
| float fragment_value; |
| }; |
| void main() { |
| dummy = vec4(fragment_value); |
| } |
| </script> |
| <script> |
| "use strict"; |
| description("This test verifies that access to a buffer simultaneously bound to TRANSFORM_FEEDBACK_BUFFER and another binding point is forbidden."); |
| |
| debug(""); |
| |
| var wtu = WebGLTestUtils; |
| var canvas = document.getElementById("canvas"); |
| var gl = wtu.create3DContext(canvas, null, 2); |
| |
| if (!gl) { |
| testFailed("WebGL context does not exist"); |
| } else { |
| testPassed("WebGL context exists"); |
| } |
| |
| function drawWithFeedbackBound(gl, drawFunction, prog, vao, tf, enableFeedback) { |
| gl.useProgram(prog); |
| gl.bindVertexArray(vao); |
| gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tf); |
| if (enableFeedback) gl.beginTransformFeedback(gl.POINTS); |
| let error = gl.getError(); |
| if (error != gl.NO_ERROR) testFailed("Unexpected error before drawing: " + error) |
| drawFunction(); |
| if (enableFeedback) gl.endTransformFeedback(); |
| gl.bindVertexArray(null); |
| gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null); |
| } |
| |
| function createBuffer(gl, dataOrSize) { |
| const buf = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
| gl.bufferData(gl.ARRAY_BUFFER, dataOrSize, gl.STATIC_DRAW); |
| gl.bindBuffer(gl.ARRAY_BUFFER, null); |
| return buf; |
| } |
| |
| function createVAO(gl, vertexBuffer, vertexBuffer2, indexBuffer) { |
| const vao = gl.createVertexArray(); |
| gl.bindVertexArray(vao); |
| gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); |
| gl.enableVertexAttribArray(0); |
| gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 0, 0); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer2); |
| gl.enableVertexAttribArray(1); |
| gl.vertexAttribPointer(1, 1, gl.FLOAT, false, 0, 0); |
| gl.vertexAttribDivisor(1, 2); |
| gl.bindBuffer(gl.ARRAY_BUFFER, null); |
| gl.bindVertexArray(null); |
| return vao; |
| } |
| |
| const prog = wtu.setupTransformFeedbackProgram(gl, ["vshader", "fshader"], |
| ["out_value"], gl.SEPARATE_ATTRIBS, |
| ["in_value", "in_value2"]); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "linking transform feedback shader should not set an error"); |
| |
| const vertexBuffer = createBuffer(gl, new Float32Array([1, 2, 3, 4])); |
| const vertexBuffer2 = createBuffer(gl, new Float32Array([1, 2, 3, 4])); |
| const vertexBuffer3 = createBuffer(gl, new Float32Array([1, 2, 3, 4])); |
| |
| const indexBuffer = gl.createBuffer(); |
| gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); |
| gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Int16Array([0, 1, 2, 3]), gl.STATIC_DRAW); |
| |
| const tfBuffer = createBuffer(gl, new Float32Array([0, 0, 0, 0])); |
| |
| const vao = createVAO(gl, vertexBuffer, vertexBuffer2, indexBuffer); |
| // This tests that having a transform feedback buffer bound in an unbound VAO |
| // does not affect anything. |
| const unboundVao = createVAO(gl, tfBuffer, tfBuffer, indexBuffer); |
| |
| const tf = gl.createTransformFeedback(); |
| gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tf); |
| gl.useProgram(prog); |
| gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, tfBuffer); |
| // this binds the default (id = 0) TRANSFORM_FEEBACK buffer |
| gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null); |
| |
| const uniformBuffer = createBuffer(gl, new Float32Array([1, 0, 0, 0])); |
| const ubi = gl.getUniformBlockIndex(prog, "UniformBlock"); |
| gl.uniformBlockBinding(prog, ubi, 0); |
| gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, uniformBuffer); |
| |
| const drawFunctions = [ |
| [ |
| ()=>gl.drawArrays(gl.POINTS, 0, 4), |
| ()=>gl.drawElements(gl.POINTS, 4, gl.UNSIGNED_SHORT, 0), |
| ], |
| [ |
| ()=>gl.drawArraysInstanced(gl.POINTS, 0, 4, 1), |
| ()=>gl.drawElementsInstanced(gl.POINTS, 4, gl.UNSIGNED_SHORT, 0, 1), |
| ], |
| [ |
| ()=>gl.drawArrays(gl.POINTS, 0, 4), |
| ()=>gl.drawRangeElements(gl.POINTS, 0, 3, 4, gl.UNSIGNED_SHORT, 0), |
| ], |
| ]; |
| |
| for (let [drawArrays, drawElements] of drawFunctions) { |
| debug("<h3>With draw functions " + drawArrays + " and " + drawElements + "</h3>"); |
| debug("<hr/>Test baseline"); |
| gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, tfBuffer); |
| gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 16, gl.STATIC_DRAW); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bufferData to TRANSFORM_FEEDBACK_BUFFER"); |
| drawWithFeedbackBound(gl, drawArrays, prog, vao, tf, true); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "transform feedback should be successful"); |
| drawWithFeedbackBound(gl, drawElements, prog, vao, tf, false); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawElements should be successful"); |
| |
| const expected = [2, 4, 6, 8]; |
| gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, tfBuffer); |
| wtu.checkFloatBuffer(gl, gl.TRANSFORM_FEEDBACK_BUFFER, expected); |
| |
| debug("<hr/>Test ARRAY_BUFFER"); |
| // this should fail because the transform feedback's buffer #0 and the |
| // badVao's buffer #0 are the same buffer |
| const badVao = createVAO(gl, tfBuffer, vertexBuffer2, indexBuffer); |
| drawWithFeedbackBound(gl, drawArrays, prog, badVao, tf, false); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "drawArrays: buffer used as vertex attrib and tf simultaneously"); |
| drawWithFeedbackBound(gl, drawElements, prog, badVao, tf, false); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "drawElements: buffer used as vertex attrib and tf simultaneously"); |
| drawWithFeedbackBound(gl, drawArrays, prog, badVao, tf, true); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "buffer used as vertex attrib and tf simultaneously"); |
| gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, tfBuffer); |
| wtu.checkFloatBuffer(gl, gl.TRANSFORM_FEEDBACK_BUFFER, expected, "should be the same as before as nothing has executed"); |
| |
| debug("<hr/>Test UNIFORM_BUFFER"); |
| gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, tfBuffer); |
| gl.bindBuffer(gl.UNIFORM_BUFFER, null); // tfBuffer is still bound at index 0 |
| drawWithFeedbackBound(gl, drawArrays, prog, vao, tf, false); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "drawArrays: buffer used as uniform buffer and tf simultaneously"); |
| drawWithFeedbackBound(gl, drawElements, prog, vao, tf, false); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "drawElements: buffer used as uniform buffer and tf simultaneously"); |
| drawWithFeedbackBound(gl, drawArrays, prog, vao, tf, true); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "buffer used as uniform buffer and tf simultaneously"); |
| gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, uniformBuffer); |
| drawWithFeedbackBound(gl, drawArrays, prog, vao, tf, false); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawArrays: tf buffer not used as uniform buffer anymore"); |
| drawWithFeedbackBound(gl, drawElements, prog, vao, tf, false); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawElements: tf buffer not used as uniform buffer anymore"); |
| drawWithFeedbackBound(gl, drawArrays, prog, vao, tf, true); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "tf buffer not used as uniform buffer anymore"); |
| |
| gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tf); |
| const tfBuffer2 = createBuffer(gl, Float32Array.BYTES_PER_ELEMENT * 4); |
| gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, tfBuffer2); |
| drawWithFeedbackBound(gl, drawArrays, prog, badVao, tf); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "buffer is no longer bound for transform feedback"); |
| gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tf); |
| gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, tfBuffer); |
| |
| debug("<hr/>Test TF buffer bound to target unused by draw"); |
| // Even if the TF buffer is bound to a target that's not used by the draw, it's |
| // still an error. |
| gl.bindBuffer(gl.COPY_READ_BUFFER, tfBuffer); |
| drawWithFeedbackBound(gl, drawArrays, prog, vao, tf, true); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "tf enabled"); |
| drawWithFeedbackBound(gl, drawArrays, prog, vao, tf, false); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawArrays: tf disabled"); |
| drawWithFeedbackBound(gl, drawElements, prog, vao, tf, false); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawElements: tf disabled"); |
| gl.bindBuffer(gl.COPY_READ_BUFFER, null); |
| |
| debug("<hr/>Test TF buffer bound to disabled vertex attrib"); |
| // Having a TF buffer bound to a disabled vertex attrib should not be an error |
| // when TF is not enabled, because the buffer is not used. |
| gl.bindVertexArray(vao); |
| gl.bindBuffer(gl.ARRAY_BUFFER, tfBuffer); |
| gl.vertexAttribPointer(2, 1, gl.FLOAT, false, 0, 0); |
| gl.disableVertexAttribArray(2); |
| gl.bindVertexArray(null); |
| drawWithFeedbackBound(gl, drawArrays, prog, vao, tf, false); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "tf disabled, draw should succeed"); |
| drawWithFeedbackBound(gl, drawElements, prog, vao, tf, false); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "tf disabled, draw should succeed"); |
| // Remove the TF buffer binding from the VAO after the test. |
| gl.bindVertexArray(vao); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer3); |
| gl.vertexAttribPointer(2, 1, gl.FLOAT, false, 0, 0); |
| gl.disableVertexAttribArray(2); |
| gl.bindVertexArray(null); |
| } |
| |
| debug("<h3>Non-drawing tests</h3>"); |
| |
| |
| debug("<hr/>Test PIXEL_UNPACK_BUFFER"); |
| const tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| gl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, vertexBuffer); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, 0); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "PIXEL_UNPACK_BUFFER is not bound for transform feedback"); |
| |
| gl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, tfBuffer); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, 0); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "PIXEL_UNPACK_BUFFER is bound for transform feedback"); |
| gl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, null); |
| |
| debug("<hr/>Test PIXEL_PACK_BUFFER"); |
| gl.bindBuffer(gl.PIXEL_PACK_BUFFER, vertexBuffer); |
| gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, 0); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "PIXEL_PACK_BUFFER is not bound for transform feedback"); |
| gl.bindBuffer(gl.PIXEL_PACK_BUFFER, tfBuffer); |
| gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, 0); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "PIXEL_PACK_BUFFER is bound for transform feedback"); |
| gl.bindBuffer(gl.PIXEL_PACK_BUFFER, null) |
| |
| debug("<hr/>Test bufferData family"); |
| gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tf); |
| gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, tfBuffer); |
| gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 16, gl.STATIC_DRAW); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bufferData to TRANSFORM_FEEDBACK_BUFFER"); |
| gl.bindBuffer(gl.TRANSFORM_FEEDBACK_BUFFER, null) // tfBuffer is still bound at index 0 |
| |
| gl.bindBuffer(gl.COPY_WRITE_BUFFER, tfBuffer); |
| gl.bufferData(gl.COPY_WRITE_BUFFER, 16, gl.STATIC_DRAW); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "bufferData with double bound buffer"); |
| gl.bufferSubData(gl.COPY_WRITE_BUFFER, 0, new Uint8Array([0])); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "bufferSubData with double bound buffer"); |
| gl.getBufferSubData(gl.COPY_WRITE_BUFFER, 0, new Uint8Array([0]), 0, 1); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "getBufferSubData with double bound buffer"); |
| |
| gl.bindBuffer(gl.COPY_READ_BUFFER, vertexBuffer); |
| gl.copyBufferSubData(gl.COPY_WRITE_BUFFER, gl.COPY_READ_BUFFER, 0, 0, 1); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "copyBufferSubData with double bound buffer"); |
| gl.copyBufferSubData(gl.COPY_READ_BUFFER, gl.COPY_WRITE_BUFFER, 0, 0, 1); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "copyBufferSubData with double bound buffer"); |
| |
| finishTest(); |
| |
| </script> |
| |
| </body> |
| </html> |