| <!-- |
| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL Viewport Test</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <style> |
| canvas { |
| border: 1px solid #000; |
| } |
| </style> |
| </head> |
| <body> |
| <canvas id="canvas1" width="64" height="128"> </canvas> |
| <canvas id="canvas2" width="64" height="128"> </canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| description(); |
| var wtu = WebGLTestUtils; |
| |
| function test(canvas, attribs) { |
| var gl = wtu.create3DContext(canvas, attribs); |
| |
| if (!gl) { |
| testFailed("context does not exist"); |
| } else { |
| testPassed("context exists"); |
| |
| var blue = [0, 0, 255, 255]; |
| var black = [0, 0, 0, 0]; |
| |
| var draw = function(viewportX, viewportY, viewportWidth, viewportHeight) { |
| gl.viewport(viewportX, viewportY, viewportWidth, viewportHeight); |
| gl.clear(gl.COLOR_BUFFER_BIT); |
| wtu.drawUByteColorQuad(gl, blue); |
| }; |
| |
| var drawAndCheck = function(viewportX, viewportY, viewportWidth, viewportHeight) { |
| var clipSpaceToPixelSpace = function(clip, viewportOffset, viewportSize, max) { |
| var pixel = viewportSize / 2 * clip + viewportOffset + viewportSize / 2; |
| return Math.min(max, Math.max(0, pixel)); |
| }; |
| |
| var x1 = clipSpaceToPixelSpace(-0.5, viewportX, viewportWidth, gl.canvas.width); |
| var x2 = clipSpaceToPixelSpace( 0.5, viewportX, viewportWidth, gl.canvas.width); |
| var y1 = clipSpaceToPixelSpace(-0.5, viewportY, viewportHeight, gl.canvas.height); |
| var y2 = clipSpaceToPixelSpace( 0.5, viewportY, viewportHeight, gl.canvas.height); |
| var width = x2 - x1; |
| var height = y2 - y1; |
| |
| debug("checking viewport: " + viewportX + ", " + viewportY + ", " + viewportWidth + ", " + viewportHeight); |
| debug("rect: " + x1 + ", " + y1 + ", " + width + ", " + height); |
| draw(viewportX, viewportY, viewportWidth, viewportHeight); |
| wtu.checkAreaInAndOut(gl, x1, y1, width, height, blue, black); |
| }; |
| |
| var program = wtu.setupSimpleColorProgram(gl); |
| wtu.setupQuad(gl, {scale: 0.5}); |
| |
| var w = gl.canvas.width; |
| var h = gl.canvas.height; |
| |
| drawAndCheck(0, 0, w, h); |
| drawAndCheck(0, 0, w/2, h/4); |
| drawAndCheck(0, 0, w/4, h/2); |
| drawAndCheck(0, 0, w*2, h*2); |
| |
| drawAndCheck(-w, 0, w, h); |
| drawAndCheck(0, -h, w, h); |
| drawAndCheck(w, 0, w, h); |
| drawAndCheck(0, h, w, h); |
| |
| drawAndCheck(w/4, h/2, w, h); |
| drawAndCheck(w/4, h/2, w/2, h/4); |
| drawAndCheck(w/2, h/4, w/4, h/2); |
| drawAndCheck(w/2, h/4, w, h*2); |
| |
| drawAndCheck(-w, 0, w*2, h); |
| drawAndCheck(0, -h/4, w/2, h); |
| drawAndCheck(-w/4, 0, w, h/2); |
| drawAndCheck(0, -h, w*2, h*2); |
| |
| debug(""); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); |
| } |
| } |
| |
| debug("test antialias: false"); |
| test(document.getElementById("canvas1"), {antialias: false}); |
| |
| debug(""); |
| debug("test antialias: true"); |
| test(document.getElementById("canvas2"), {antialias: true}); |
| |
| debug(""); |
| var successfullyParsed = true; |
| |
| </script> |
| <script src="../../js/js-test-post.js"></script> |
| |
| </body> |
| </html> |