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| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css" /> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" /> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| <script src="../../../js/glsl-conformance-test.js"></script> |
| <title>Ternary Operators in Global Initializers</title> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fragmentShader" type="text/something-not-javascript"> |
| precision mediump float; |
| const $(type) green = $(green); |
| const $(type) black = $(black); |
| $(type) var = (true) ? green : black; |
| void main() { |
| gl_FragColor = $(asVec4); |
| } |
| </script> |
| <script> |
| "use strict"; |
| description("This test verifies that ternary operators can be used in global initializers."); |
| var tests = []; |
| var wtu = WebGLTestUtils; |
| var typeInfos = [ |
| { type: 'float', green: '1.0', black: '0.0', asVec4: 'vec4(0.0,var,0.0,1.0)' }, |
| { type: 'vec2', green: 'vec2(0.0,1.0)', black: 'vec2(0.0,0.0)', asVec4: 'vec4(var,0.0,1.0)' }, |
| { type: 'vec3', green: 'vec3(0.0,1.0,0.0)', black: 'vec3(0.0,0.0,0.0)', asVec4: 'vec4(var,1.0)' }, |
| { type: 'vec4', green: 'vec4(0.0,1.0,0.0,1.0)', black: 'vec4(0.0,0.0,0.0,0.0)', asVec4: 'var' }, |
| { type: 'int', green: '1', black: '0', asVec4: 'vec4(0.0,var,0.0,1.0)' }, |
| { type: 'ivec2', green: 'ivec2(0,1)', black: 'ivec2(0,0)', asVec4: 'vec4(var,0.0,1.0)' }, |
| { type: 'ivec3', green: 'ivec3(0,1,0)', black: 'ivec3(0,0,0)', asVec4: 'vec4(var,1.0)' }, |
| { type: 'ivec4', green: 'ivec4(0,1,0,1)', black: 'ivec4(0,0,0,0)', asVec4: 'vec4(var)' }, |
| { type: 'bool', green: 'true', black: 'false', asVec4: 'vec4(0.0,var,0.0,1.0)' }, |
| { type: 'bvec2', green: 'bvec2(false,true)', black: 'bvec2(false,false)', asVec4: 'vec4(var,0.0,1.0)' }, |
| { type: 'bvec3', green: 'bvec3(false,true,false)', black: 'bvec3(false,false,false)', asVec4: 'vec4(var,1.0)' }, |
| { type: 'bvec4', green: 'bvec4(false,true,false,true)',black: 'bvec4(false,false,false,false)', asVec4: 'vec4(var)' }, |
| ]; |
| typeInfos.forEach(function (typeInfo) { |
| var replaceParams = { |
| type: typeInfo.type, |
| green: typeInfo.green, |
| black: typeInfo.black, |
| asVec4: typeInfo.asVec4, |
| }; |
| tests.push({ |
| fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams), |
| passMsg: typeInfo.type, |
| fShaderSuccess: true, |
| linkSuccess: true, |
| render: true |
| }); |
| }); |
| GLSLConformanceTester.runTests(tests); |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |