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| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
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| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
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| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>GLSL Structure Equals Test</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"> </script> |
| <script src="../../../js/glsl-conformance-test.js"></script> |
| |
| <script id="simple-vs" type="x-shader/x-vertex"> |
| attribute vec4 a_position; |
| void main(void) { |
| gl_Position = a_position; |
| } |
| </script> |
| <script id="simple-struct-fs" type="x-shader/x-fragment"> |
| precision mediump float; |
| struct my_struct { |
| float f; |
| }; |
| |
| my_struct a = my_struct(1.0); |
| my_struct b = my_struct(1.0); |
| |
| void main(void) { |
| gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); |
| |
| if (a == b) { |
| gl_FragColor.y = 1.0; |
| } |
| } |
| </script> |
| <script id="vec-struct-fs" type="x-shader/x-fragment"> |
| precision mediump float; |
| struct my_struct { |
| vec3 v; |
| }; |
| |
| my_struct a = my_struct(vec3(1.0, 2.0, 3.0)); |
| my_struct b = my_struct(vec3(1.0, 2.0, 3.0)); |
| |
| void main(void) { |
| gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); |
| |
| if (a == b) { |
| gl_FragColor.y = 1.0; |
| } |
| } |
| </script> |
| <script id="nested-struct-fs" type="x-shader/x-fragment"> |
| precision mediump float; |
| |
| struct s1 |
| { |
| float f; |
| }; |
| |
| struct s2 |
| { |
| s1 s; |
| }; |
| |
| s2 a = s2(s1(1.0)); |
| s2 b = s2(s1(1.0)); |
| |
| void main(void) { |
| gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); |
| |
| if (a == b) { |
| gl_FragColor.y = 1.0; |
| } |
| } |
| </script> |
| <script id="nested-vec-struct-fs" type="x-shader/x-fragment"> |
| precision mediump float; |
| |
| struct s1 |
| { |
| vec3 v; |
| }; |
| |
| struct s2 |
| { |
| s1 s; |
| }; |
| |
| s2 a = s2(s1(vec3(1.0, 2.0, 3.0))); |
| s2 b = s2(s1(vec3(1.0, 2.0, 3.0))); |
| |
| void main(void) { |
| gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); |
| |
| if (a == b) { |
| gl_FragColor.y = 1.0; |
| } |
| } |
| </script> |
| <script id="array-struct-fs" type="x-shader/x-fragment"> |
| precision mediump float; |
| |
| struct my_struct |
| { |
| float f[3]; |
| }; |
| |
| void main(void) { |
| gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); |
| my_struct a; |
| my_struct b; |
| for (int i = 0; i < 3; ++i) { |
| a.f[i] = 0.0; |
| b.f[i] = 1.0; |
| } |
| |
| if (a == b) { |
| gl_FragColor.x = 1.0; |
| } |
| } |
| </script> |
| <script id="sampler-struct-fs" type="x-shader/x-fragment"> |
| precision mediump float; |
| |
| struct my_struct |
| { |
| sampler2D s; |
| }; |
| |
| uniform my_struct a; |
| uniform my_struct b; |
| |
| void main(void) { |
| gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); |
| |
| if (a == b) { |
| gl_FragColor.x = 1.0; |
| } |
| } |
| </script> |
| </head> |
| <body> |
| <canvas id="canvas" width="50" height="50"></canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| description("Testing struct equals"); |
| |
| var wtu = WebGLTestUtils; |
| GLSLConformanceTester.runTests([ |
| { |
| vShaderId: "simple-vs", |
| vShaderSuccess: true, |
| fShaderId: "simple-struct-fs", |
| fShaderSuccess: true, |
| linkSuccess: true, |
| render: true, |
| passMsg: "Simple struct with one float", |
| }, |
| { |
| vShaderId: "simple-vs", |
| vShaderSuccess: true, |
| fShaderId: "vec-struct-fs", |
| fShaderSuccess: true, |
| linkSuccess: true, |
| render: true, |
| passMsg: "Simple struct with a vector", |
| }, |
| { |
| vShaderId: "simple-vs", |
| vShaderSuccess: true, |
| fShaderId: "nested-struct-fs", |
| fShaderSuccess: true, |
| linkSuccess: true, |
| render: true, |
| passMsg: "Nested struct with a float", |
| }, |
| { |
| vShaderId: "simple-vs", |
| vShaderSuccess: true, |
| fShaderId: "nested-vec-struct-fs", |
| fShaderSuccess: true, |
| linkSuccess: true, |
| render: true, |
| passMsg: "Nested struct with a vector", |
| }, |
| { |
| vShaderId: "simple-vs", |
| vShaderSuccess: true, |
| fShaderId: "array-struct-fs", |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "Comparing a struct containing an array should not compile", |
| }, |
| { |
| vShaderId: "simple-vs", |
| vShaderSuccess: true, |
| fShaderId: "sampler-struct-fs", |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "Comparing a struct containing a sampler should not compile", |
| } |
| ]); |
| debug(""); |
| |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |
| |