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| ** Copyright (c) 2012 The Khronos Group Inc. |
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| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>GLSL function nodes Test</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"> </script> |
| |
| <script id="vshaderFunction" type="x-shader/x-vertex"> |
| attribute vec4 aPosition; |
| varying vec4 vColor; |
| |
| float sign_emu(float value) { |
| if (value == 0.0) return 0.0; |
| return value > 0.0 ? 1.0 : -1.0; |
| } |
| |
| void main() |
| { |
| gl_Position = aPosition; |
| vec2 texcoord = vec2(aPosition.xy * 0.5 + vec2(0.5, 0.5)); |
| vec4 color = vec4( |
| texcoord, |
| texcoord.x * texcoord.y, |
| (1.0 - texcoord.x) * texcoord.y * 0.5 + 0.5); |
| vColor = vec4( |
| sign_emu(color.x * 2.0 - 1.0) * 0.5 + 0.5, |
| sign_emu(color.y * 2.0 - 1.0) * 0.5 + 0.5, |
| 0, |
| 1); |
| } |
| </script> |
| |
| <script id="vshaderMacro" type="x-shader/x-vertex"> |
| attribute vec4 aPosition; |
| varying vec4 vColor; |
| |
| #define sign_emu(value) ((value) == 0.0 ? 0.0 : ((value) > 0.0 ? 1.0 : -1.0)) |
| |
| void main() |
| { |
| gl_Position = aPosition; |
| vec2 texcoord = vec2(aPosition.xy * 0.5 + vec2(0.5, 0.5)); |
| vec4 color = vec4( |
| texcoord, |
| texcoord.x * texcoord.y, |
| (1.0 - texcoord.x) * texcoord.y * 0.5 + 0.5); |
| vColor = vec4( |
| sign_emu(color.x * 2.0 - 1.0) * 0.5 + 0.5, |
| sign_emu(color.y * 2.0 - 1.0) * 0.5 + 0.5, |
| 0, |
| 1); |
| } |
| </script> |
| |
| <script id="fshader" type="x-shader/x-fragment"> |
| precision mediump float; |
| varying vec4 vColor; |
| void main() |
| { |
| gl_FragColor = vColor; |
| } |
| </script> |
| </head> |
| <body> |
| <canvas id="canvasFunction" width="50" height="50"></canvas> |
| <canvas id="canvasMacro" width="50" height="50"></canvas> |
| <div id="description">This tests against a Mac driver bug related to function calls.</div> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| var width = 50; |
| var height = 50; |
| var wtu = WebGLTestUtils; |
| |
| function drawAndRead(canvasID, vshaderID, buffer) |
| { |
| var gl = wtu.create3DContext(canvasID); |
| var program = wtu.setupProgram(gl, [vshaderID, "fshader"], ["aPosition"]); |
| var vertexObject = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
| gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
| gl.enableVertexAttribArray(0); |
| gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
| |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| gl.drawArrays(gl.TRIANGLES, 0, 3); |
| gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer); |
| if (gl.getError() != gl.NO_ERROR) |
| return false; |
| return true; |
| } |
| |
| function compareRendering(buffer1, buffer2, tol) |
| { |
| for (var i = 0; i < width * height * 4; ++i) { |
| if (Math.abs(buffer1[i] - buffer2[i]) > tol) |
| return false; |
| } |
| return true; |
| } |
| |
| function init() |
| { |
| description("tests function nodes"); |
| |
| var bufFunction = new Uint8Array(width * height * 4); |
| var bufMacro = new Uint8Array(width * height * 4); |
| |
| if (drawAndRead("canvasFunction", "vshaderFunction", bufFunction) == false || |
| drawAndRead("canvasMacro", "vshaderMacro", bufMacro) == false) { |
| testFailed("Setup failed"); |
| } else { |
| if (compareRendering(bufFunction, bufMacro, 4) == false) |
| testFailed("Rendering results are different"); |
| else |
| testPassed("Rendering results are the same"); |
| } |
| } |
| |
| init(); |
| var successfullyParsed = true; |
| </script> |
| <script src="../../../js/js-test-post.js"></script> |
| </body> |
| </html> |