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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Verifies than GL framebuffer bindings do not change by toDataURL()</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<canvas id="example" width="50" height="50"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("Verifies than GL framebuffer bindings do not change by toDataURL()");
var wtu = WebGLTestUtils;
function test() {
var glCanvas = document.getElementById("example");
var gl = wtu.create3DContext(glCanvas, {preserveDrawingBuffer: true, premultipliedAlpha: true});
var program = wtu.setupColorQuad(gl);
// Clear backbuffer in red.
gl.clearColor(1.0, 0.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red");
var fbo = gl.createFramebuffer();
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 50, 50, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
return;
}
// Clear the FBO in green.
gl.clearColor(0.0, 1.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
// backbuffer is still in red.
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red");
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
// toDataURL() calls must not bind backbuffer.
glCanvas.toDataURL();
// Calling twice caused a bug due to wrong cache impl; crbug.com/445848
glCanvas.toDataURL();
// It must applies to the FBO, not backbuffer.
gl.clear(gl.COLOR_BUFFER_BIT);
// backbuffer must be in red, not green.
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red");
}
test();
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>