| This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL. |
| |
| Test: ../../resources/webgl_test_files/conformance2/attribs/gl-vertex-attrib.html |
| [ 1: PASS ] context exists |
| [ 2: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 3: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 4: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 5: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 6: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 7: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 8: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 9: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 10: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 11: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 12: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 13: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 14: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 15: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 16: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 17: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 18: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 19: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 20: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 21: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 22: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 23: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 24: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 25: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 26: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 27: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 28: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 29: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 30: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 31: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 32: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 33: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 34: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 35: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 36: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 37: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 38: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 39: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 40: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 41: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 42: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 43: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 44: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 45: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 46: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 47: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 48: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 49: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 50: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 51: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 52: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 53: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 54: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 55: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 56: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 57: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 58: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 59: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 60: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 61: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 62: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 63: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 64: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 65: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 66: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 67: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 68: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 69: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 70: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 71: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 72: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 73: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 74: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 75: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 76: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 77: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 78: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 79: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 80: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 81: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 82: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 83: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 84: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 85: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 86: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 87: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 88: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 89: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 90: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 91: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 92: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 93: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 94: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 95: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 96: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 97: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 98: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 99: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 100: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 101: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 102: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 103: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 104: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 105: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 106: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 107: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 108: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 109: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 110: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 111: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 112: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 113: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 114: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 115: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 116: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 117: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 118: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 119: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 120: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 121: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 122: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 123: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 124: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 125: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 126: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 127: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 128: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 129: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 130: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 131: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 132: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 133: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 134: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 135: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 136: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 137: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 138: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 139: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 140: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 141: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 142: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 143: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 144: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 145: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 146: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 147: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 148: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 149: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 150: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 151: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 152: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 153: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 154: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 155: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 156: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 157: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 158: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 159: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 160: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 161: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 162: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 163: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 164: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 165: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 166: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 167: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 168: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 169: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 170: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 171: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 172: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 173: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 174: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 175: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 176: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 177: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 178: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 179: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 180: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 181: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 182: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 183: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 184: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 185: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 186: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 187: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 188: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 189: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 190: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 191: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 192: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 193: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 194: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 195: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 196: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 197: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 198: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 199: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 200: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 201: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 202: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 203: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 204: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 205: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 206: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 207: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 208: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 209: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 210: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 211: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 212: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 213: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 214: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 215: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 216: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 217: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 218: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 219: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 220: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 221: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 222: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 223: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 224: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 225: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 226: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 227: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 228: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 229: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 230: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 231: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 232: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 233: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 234: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 235: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 236: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 237: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 238: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 239: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 240: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 241: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 242: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 243: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 244: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 245: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 246: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 247: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 248: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 249: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 250: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 251: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 252: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 253: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 254: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 255: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 256: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 257: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 258: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 259: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 260: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 261: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 262: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 263: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 264: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 265: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 266: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 267: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 268: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 269: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 270: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 271: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 272: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 273: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 274: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 275: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 276: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 277: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 278: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 279: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 280: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 281: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 282: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 283: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 284: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 285: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 286: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 287: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 288: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 289: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 290: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 291: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 292: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 293: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 294: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 295: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 296: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 297: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 298: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 299: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 300: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 301: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 302: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 303: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 304: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 305: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 306: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 307: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 308: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 309: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 310: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 311: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 312: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 313: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 314: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 315: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 316: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 317: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 318: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 319: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 320: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 321: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 322: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 323: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 324: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 325: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 326: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 327: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 328: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 329: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 330: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 331: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 332: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 333: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 334: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 335: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 336: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 337: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 338: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 339: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 340: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 341: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 342: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 343: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 344: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 345: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 346: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 347: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 348: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 349: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 350: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 351: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 352: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 353: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 354: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 355: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 356: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 357: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 358: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 359: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 360: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 361: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 362: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 363: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 364: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 365: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 366: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 367: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 368: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 369: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 370: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 371: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 372: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 373: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 374: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 375: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 376: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 377: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 378: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 379: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 380: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 381: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 382: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 383: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 384: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 385: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 386: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 387: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 388: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 389: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 390: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 391: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 392: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 393: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 394: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 395: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 396: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 397: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 398: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 399: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 400: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 401: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 402: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 403: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 404: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 405: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 406: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 407: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 408: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 409: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 410: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 411: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 412: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 413: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 414: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 415: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 416: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 417: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 418: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 419: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 420: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 421: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 422: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 423: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 424: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 425: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 426: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 427: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 428: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 429: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 430: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 431: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 432: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 433: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 434: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 435: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 436: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 437: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 438: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 439: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 440: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 441: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 442: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 443: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 444: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 445: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 446: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 447: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 448: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 449: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 450: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 451: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 452: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 453: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 454: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 455: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 456: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 457: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 458: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 459: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 460: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 461: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 462: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 463: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 464: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 465: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 466: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 467: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 468: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 469: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 470: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 471: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 472: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 473: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 474: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 475: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 476: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 477: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 478: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 479: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 480: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 481: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 482: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 483: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 484: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 485: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 486: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 487: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 488: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 489: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 490: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 491: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 492: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 493: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 494: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 495: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 496: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 497: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 498: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 499: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 500: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 501: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 502: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 503: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 504: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 505: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 506: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 507: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 508: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 509: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 510: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 511: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 512: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 513: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 514: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 515: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 516: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 517: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 518: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 519: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 520: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 521: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 522: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 523: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 524: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 525: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 526: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 527: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 528: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 529: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 530: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 531: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 532: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 533: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 534: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 535: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 536: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 537: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 538: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 539: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 540: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 541: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 542: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 543: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 544: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 545: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 546: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 547: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 548: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 549: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 550: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 551: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 552: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 553: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 554: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 555: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 556: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 557: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 558: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 559: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 560: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 561: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 562: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 563: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 564: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 565: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 566: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 567: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 568: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 569: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 570: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 571: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 572: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 573: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 574: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 575: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 576: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 577: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 578: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 579: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 580: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 581: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 582: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 583: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 584: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 585: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 586: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 587: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 588: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 589: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 590: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 591: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 592: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 593: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 594: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 595: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 596: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 597: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 598: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 599: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 600: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 601: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 602: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 603: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 604: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 605: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 606: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 607: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 608: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 609: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 610: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 611: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 612: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 613: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 614: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 615: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 616: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 617: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 618: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 619: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 620: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 621: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 622: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 623: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 624: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 625: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 626: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 627: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 628: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 629: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 630: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 631: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 632: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 633: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 634: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 635: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 636: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 637: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 638: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 639: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 640: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 641: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 642: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 643: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 644: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 645: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 646: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 647: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 648: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 649: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 650: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 651: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 652: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 653: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 654: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 655: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 656: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 657: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 658: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 659: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 660: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 661: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 662: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 663: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 664: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 665: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 666: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 667: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 668: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 669: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 670: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 671: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 672: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 673: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 674: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 675: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 676: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 677: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 678: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 679: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 680: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 681: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 682: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 683: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 684: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 685: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 686: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 687: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 688: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 689: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 690: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 691: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 692: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 693: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 694: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 695: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 696: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 697: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 698: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 699: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 700: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 701: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 702: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 703: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 704: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 705: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 706: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 707: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 708: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 709: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 710: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 711: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 712: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 713: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 714: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 715: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 716: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 717: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 718: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 719: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 720: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 721: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 722: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 723: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 724: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 725: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 726: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 727: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 728: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 729: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 730: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 731: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 732: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 733: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 734: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 735: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 736: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 737: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 738: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 739: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 740: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 741: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 742: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 743: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 744: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 745: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 746: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 747: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 748: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 749: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 750: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 751: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 752: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 753: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 754: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 755: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 756: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 757: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 758: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 759: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 760: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 761: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 762: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 763: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 764: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 765: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 766: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 767: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 768: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 769: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 770: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 771: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 772: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 773: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 774: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 775: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 776: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 777: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 778: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 779: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 780: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 781: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 782: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 783: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 784: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 785: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 786: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 787: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 788: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 789: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 790: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 791: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 792: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 793: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 794: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 795: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 796: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 797: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 798: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 799: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 800: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 801: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 802: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 803: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 804: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 805: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 806: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 807: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 808: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 809: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 810: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 811: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 812: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 813: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 814: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 815: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 816: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 817: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 818: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 819: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 820: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 821: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 822: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 823: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 824: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 825: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 826: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 827: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 828: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 829: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 830: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 831: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 832: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 833: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 834: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 835: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 836: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 837: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 838: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 839: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 840: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 841: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 842: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 843: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 844: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 845: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 846: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 847: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 848: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 849: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 850: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 851: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 852: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 853: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 854: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 855: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 856: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 857: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 858: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 859: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 860: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 861: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 862: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 863: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 864: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 865: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 866: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 867: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 868: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 869: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 870: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 871: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 872: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 873: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 874: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 875: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 876: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 877: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 878: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 879: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 880: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 881: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 882: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 883: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 884: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 885: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 886: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 887: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 888: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 889: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 890: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 891: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 892: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 893: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 894: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 895: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 896: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 897: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 898: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 899: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 900: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 901: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 902: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 903: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 904: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 905: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 906: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 907: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 908: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 909: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 910: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 911: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 912: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 913: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 914: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 915: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 916: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 917: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 918: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 919: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 920: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 921: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 922: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 923: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 924: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 925: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 926: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 927: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 928: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 929: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 930: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 931: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 932: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 933: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 934: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 935: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 936: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 937: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 938: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 939: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 940: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 941: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 942: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 943: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 944: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 945: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 946: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 947: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 948: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 949: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 950: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 951: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 952: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 953: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 954: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 955: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 956: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 957: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 958: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 959: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 960: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 961: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 962: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 963: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 964: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 965: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 966: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 967: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 968: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 969: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 970: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 971: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 972: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 973: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 974: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 975: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 976: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 977: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 978: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 979: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 980: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 981: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 982: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 983: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 984: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 985: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 986: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 987: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 988: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 989: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 990: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 991: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 992: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 993: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 994: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 995: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 996: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 997: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 998: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 999: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1000: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1001: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1002: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1003: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1004: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1005: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1006: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1007: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1008: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1009: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 1010: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1011: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1012: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1013: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1014: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1015: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1016: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1017: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1018: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1019: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 1020: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1021: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1022: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1023: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1024: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1025: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1026: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 1027: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1028: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1029: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1030: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 1031: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 1032: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1033: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 1034: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1035: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1036: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1037: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1038: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 1039: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 1040: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1041: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1042: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1043: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 1044: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 1045: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 1046: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1047: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1048: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 1049: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 1050: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 1051: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 1052: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1053: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 1054: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1055: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1056: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1057: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1058: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1059: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 1060: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 1061: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1062: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1063: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 1064: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1065: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1066: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1067: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1068: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 1069: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1070: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 1071: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1072: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1073: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1074: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 1075: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 1076: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1077: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1078: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1079: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 1080: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1081: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1082: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1083: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1084: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1085: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1086: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1087: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1088: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 1089: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1090: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1091: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1092: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1093: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1094: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1095: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1096: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1097: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1098: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1099: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 1100: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1101: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1102: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1103: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1104: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1105: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1106: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1107: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1108: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1109: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 1110: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1111: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1112: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1113: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1114: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1115: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1116: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 1117: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1118: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1119: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1120: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 1121: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 1122: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1123: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 1124: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1125: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1126: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1127: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1128: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 1129: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 1130: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1131: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1132: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1133: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 1134: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 1135: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 1136: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1137: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1138: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 1139: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 1140: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 1141: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 1142: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1143: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 1144: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1145: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1146: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1147: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1148: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1149: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 1150: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 1151: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1152: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1153: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 1154: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1155: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1156: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1157: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1158: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 1159: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1160: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 1161: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1162: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1163: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1164: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 1165: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 1166: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1167: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1168: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1169: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 1170: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1171: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1172: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1173: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1174: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1175: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1176: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1177: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1178: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 1179: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1180: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1181: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1182: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1183: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1184: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1185: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1186: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1187: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1188: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1189: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 1190: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1191: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1192: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1193: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1194: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1195: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1196: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1197: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1198: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1199: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 1200: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1201: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1202: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1203: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1204: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1205: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1206: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 1207: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1208: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1209: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1210: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 1211: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 1212: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1213: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 1214: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1215: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1216: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1217: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1218: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 1219: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 1220: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1221: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1222: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1223: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 1224: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 1225: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 1226: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1227: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1228: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 1229: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 1230: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 1231: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 1232: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1233: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 1234: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1235: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1236: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1237: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1238: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1239: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 1240: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 1241: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1242: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1243: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 1244: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1245: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1246: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1247: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1248: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 1249: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1250: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 1251: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1252: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1253: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1254: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 1255: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 1256: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1257: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1258: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1259: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 1260: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1261: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1262: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1263: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1264: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1265: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1266: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1267: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1268: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 1269: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1270: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1271: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1272: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1273: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1274: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1275: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1276: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1277: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1278: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1279: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 1280: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1281: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1282: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1283: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1284: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1285: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1286: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1287: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1288: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1289: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 1290: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1291: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1292: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1293: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1294: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1295: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1296: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 1297: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1298: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1299: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1300: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 1301: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 1302: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1303: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 1304: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1305: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1306: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1307: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1308: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 1309: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 1310: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1311: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1312: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1313: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 1314: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 1315: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 1316: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1317: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1318: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 1319: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 1320: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 1321: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 1322: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1323: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 1324: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1325: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1326: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1327: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1328: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1329: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 1330: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 1331: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1332: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1333: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 1334: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1335: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1336: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1337: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1338: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 1339: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1340: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 1341: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1342: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1343: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1344: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 1345: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 1346: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1347: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1348: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1349: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 1350: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1351: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1352: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1353: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1354: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1355: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1356: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1357: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1358: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is -1 |
| [ 1359: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1360: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1361: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1362: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1363: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1364: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1365: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1366: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1367: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1368: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1369: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 1370: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1371: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1372: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1373: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1374: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1375: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1376: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1377: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1378: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1379: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is -2 |
| [ 1380: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1381: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1382: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1383: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1384: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1385: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 3 |
| [ 1386: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 1387: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1388: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1 |
| [ 1389: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 2 |
| [ 1390: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is -3 |
| [ 1391: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 4 |
| [ 1392: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1393: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 5 |
| [ 1394: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 0 |
| [ 1395: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1396: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1397: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1398: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 1399: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 1400: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 0 |
| [ 1401: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1402: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1403: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 7 |
| [ 1404: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 8 |
| [ 1405: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 9 |
| [ 1406: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1 |
| [ 1407: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array |
| [ 1408: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 6 |
| [ 1409: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 7 |
| [ 1410: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 8 |
| [ 1411: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 9 |
| [ 1412: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1413: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 1414: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1415: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1416: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1417: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1418: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1419: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 1420: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 1421: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1422: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1423: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6. |
| [ 1424: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1425: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1426: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1427: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array |
| [ 1428: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6. |
| [ 1429: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7. |
| [ 1430: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8. |
| [ 1431: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9. |
| [ 1432: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1433: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1434: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7. |
| [ 1435: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8. |
| [ 1436: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1437: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array |
| [ 1438: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6. |
| [ 1439: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7. |
| [ 1440: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8. |
| [ 1441: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9. |
| [ 1442: PASS ] getError was expected value: NO_ERROR : |
| [ 1443: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1444: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1445: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1446: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1447: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1448: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1449: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1450: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1451: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1452: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1453: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1454: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1455: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1456: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR : |
| [ 1457: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR : |
| [ 1458: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR : |
| [ 1459: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR : |
| [ 1460: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR : |
| [ 1461: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR : |
| [ 1462: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1463: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1464: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1465: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1466: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1467: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1468: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1469: PASS ] getError was expected value: INVALID_VALUE : |
| [ 1470: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR : |
| [ 1471: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR : |
| [ 1472: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR : |
| [ 1473: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR : |
| [ 1474: PASS ] successfullyParsed is true |
| [ FAIL ] 490 failures reported |
| |