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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(INSPECTOR) && ENABLE(WEBGL)
#include "InspectorWebGLAgent.h"
#include "InjectedScriptManager.h"
#include "InjectedScriptWebGLModule.h"
#include "InspectorFrontend.h"
#include "InspectorState.h"
#include "InstrumentingAgents.h"
#include "ScriptObject.h"
#include "ScriptState.h"
namespace WebCore {
namespace WebGLAgentState {
static const char webGLAgentEnabled[] = "webGLAgentEnabled";
};
InspectorWebGLAgent::InspectorWebGLAgent(InstrumentingAgents* instrumentingAgents, InspectorState* state, InjectedScriptManager* injectedScriptManager)
: InspectorBaseAgent<InspectorWebGLAgent>("WebGL", instrumentingAgents, state)
, m_injectedScriptManager(injectedScriptManager)
, m_frontend(0)
, m_enabled(false)
{
m_instrumentingAgents->setInspectorWebGLAgent(this);
}
InspectorWebGLAgent::~InspectorWebGLAgent()
{
m_instrumentingAgents->setInspectorWebGLAgent(0);
}
void InspectorWebGLAgent::setFrontend(InspectorFrontend* frontend)
{
ASSERT(frontend);
m_frontend = frontend->webgl();
}
void InspectorWebGLAgent::clearFrontend()
{
m_frontend = 0;
disable(0);
}
void InspectorWebGLAgent::restore()
{
m_enabled = m_state->getBoolean(WebGLAgentState::webGLAgentEnabled);
}
void InspectorWebGLAgent::enable(ErrorString*)
{
if (m_enabled)
return;
m_enabled = true;
m_state->setBoolean(WebGLAgentState::webGLAgentEnabled, m_enabled);
}
void InspectorWebGLAgent::disable(ErrorString*)
{
if (!m_enabled)
return;
m_enabled = false;
m_state->setBoolean(WebGLAgentState::webGLAgentEnabled, m_enabled);
}
ScriptObject InspectorWebGLAgent::wrapWebGLRenderingContextForInstrumentation(const ScriptObject& glContext)
{
if (glContext.hasNoValue()) {
ASSERT_NOT_REACHED();
return ScriptObject();
}
InjectedScriptWebGLModule module = InjectedScriptWebGLModule::moduleForState(m_injectedScriptManager, glContext.scriptState());
if (module.hasNoValue()) {
ASSERT_NOT_REACHED();
return ScriptObject();
}
return module.wrapWebGLContext(glContext);
}
} // namespace WebCore
#endif // ENABLE(INSPECTOR) && ENABLE(WEBGL)