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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(INSPECTOR) && ENABLE(WEBGL)
#include "InjectedScriptWebGLModule.h"
#include "InjectedScript.h"
#include "InjectedScriptManager.h"
#include "InjectedScriptWebGLModuleSource.h"
#include "ScriptFunctionCall.h"
#include "ScriptObject.h"
namespace WebCore {
InjectedScriptWebGLModule::InjectedScriptWebGLModule()
: InjectedScriptModule("InjectedScriptWebGLModule")
{
}
InjectedScriptWebGLModule InjectedScriptWebGLModule::moduleForState(InjectedScriptManager* injectedScriptManager, ScriptState* scriptState)
{
InjectedScriptWebGLModule result;
result.ensureInjected(injectedScriptManager, scriptState);
return result;
}
String InjectedScriptWebGLModule::source() const
{
return String(reinterpret_cast<const char*>(InjectedScriptWebGLModuleSource_js), sizeof(InjectedScriptWebGLModuleSource_js));
}
ScriptObject InjectedScriptWebGLModule::wrapWebGLContext(const ScriptObject& glContext)
{
ScriptFunctionCall function(injectedScriptObject(), "wrapWebGLContext");
function.appendArgument(glContext);
bool hadException = false;
ScriptValue resultValue = callFunctionWithEvalEnabled(function, hadException);
if (hadException || resultValue.hasNoValue() || !resultValue.isObject()) {
ASSERT_NOT_REACHED();
return ScriptObject();
}
return ScriptObject(glContext.scriptState(), resultValue);
}
void InjectedScriptWebGLModule::captureFrame(ErrorString* errorString, const String& contextId)
{
ScriptFunctionCall function(injectedScriptObject(), "captureFrame");
function.appendArgument(contextId);
bool hadException = false;
callFunctionWithEvalEnabled(function, hadException);
ASSERT(!hadException);
if (hadException)
*errorString = "Internal error";
}
} // namespace WebCore
#endif // ENABLE(INSPECTOR) && ENABLE(WEBGL)