| <html> |
| <head> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"></script> |
| <script src="resources/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| |
| <script> |
| var wtu = WebGLTestUtils; |
| description("Tests calling WebGL APIs with various types"); |
| |
| if (window.internals) |
| window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
| |
| var context = wtu.create3DContext(); |
| var program = wtu.loadStandardProgram(context); |
| var shader = wtu.loadStandardVertexShader(context); |
| var shouldGenerateGLError = wtu.shouldGenerateGLError; |
| |
| assertMsg(program != null, "Program Compiled"); |
| assertMsg(shader != null, "Shader Compiled"); |
| |
| var loc = context.getUniformLocation(program, "u_modelViewProjMatrix"); |
| assertMsg(loc != null, "getUniformLocation succeeded"); |
| |
| var buffer = context.createBuffer(); |
| context.bindBuffer(context.ARRAY_BUFFER, buffer); |
| var texture = context.createTexture(); |
| context.bindTexture(context.TEXTURE_2D, texture); |
| context.useProgram(program); |
| |
| var args = [ |
| { type: "number", value: 0 }, |
| { type: "number", value: 2 }, |
| { type: "string that is NaN", value: "foo", }, |
| { type: "string that is number", value: "2", }, |
| { type: "null", value: null }, |
| { type: "Empty Array", value: [] }, |
| { type: "Object", value: {} }, |
| { type: "Array of Number", value: [2] }, |
| { type: "Array of String", value: ["foo"] }, |
| { type: "Array of String that is number", value: ["0"] }, |
| { type: "Array of String that is number", value: ["2"] }, |
| { type: "TypedArray", value: new Float32Array(1) } |
| ]; |
| |
| var argument; |
| |
| for (var i = 0; i < args.length; ++i) { |
| argument = args[i].value; |
| var func1 = shouldBeUndefined; |
| var func2 = shouldBeNonNull; |
| if (argument == 2) { |
| func2 = shouldBeNull; |
| } |
| func3 = shouldBeNull; |
| debug(""); |
| debug("testing type of " + args[i].type + " : value = " + argument); |
| func1("context.bindAttribLocation(program, argument, 'foo')"); |
| func1("context.blendColor(argument, argument, argument, argument)"); |
| func1("context.bufferData(context.ARRAY_BUFFER, argument, context.STATIC_DRAW)"); |
| func1("context.bufferData(context.ARRAY_BUFFER, new Float32Array(10), context.STATIC_DRAW)"); |
| func1("context.bufferSubData(context.ARRAY_BUFFER, argument, new Float32Array(2))"); |
| func1("context.clear(argument)") |
| func1("context.clearColor(argument, 0, 0, 0)"); |
| func1("context.clearColor(0, argument, 0, 0)"); |
| func1("context.clearColor(0, 0, argument, 0)"); |
| func1("context.clearColor(0, 0, 0, argument)"); |
| func1("context.clearDepth(argument)"); |
| func1("context.clearStencil(argument)"); |
| func1("context.copyTexImage2D(context.TEXTURE_2D, argument, context.RGBA, 0, 0, 1, 1, 0)"); |
| func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, argument, 0, 1, 1, 0)"); |
| func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, argument, 1, 1, 0)"); |
| func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, argument, 1, 0)"); |
| func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 0, argument, 0)"); |
| func1("context.copyTexSubImage2D(context.TEXTURE_2D, argument, 0, 0, 0, 0, 0, 0)"); |
| func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, argument, 0, 0, 0, 0, 0)"); |
| func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, argument, 0, 0, 0, 0)"); |
| func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, argument, 0, 0, 0)"); |
| func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, argument, 0, 0)"); |
| func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, argument, 0)"); |
| func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 0, argument)"); |
| func1("context.depthMask(argument)"); |
| func1("context.depthRange(argument, 1)"); |
| func1("context.depthRange(0, argument)"); |
| func1("context.drawArrays(context.POINTS, argument, 1)"); |
| func1("context.drawArrays(context.POINTS, 0, argument)"); |
| //func1("context.drawElements(...)"); |
| func1("context.enableVertexAttribArray(argument)"); |
| func1("context.disableVertexAttribArray(argument)"); |
| func2("context.getActiveAttrib(program, argument)"); |
| func2("context.getActiveUniform(program, argument)"); |
| func3("context.getParameter(argument)"); |
| func1("context.lineWidth(argument)"); |
| func1("context.polygonOffset(argument, 0)"); |
| func1("context.polygonOffset(0, argument)"); |
| //func1("context.readPixels(...)"); |
| //func1("context.renderbufferStorage(...)"); |
| func1("context.sampleCoverage(argument, 0)"); |
| func1("context.sampleCoverage(0, argument)"); |
| func1("context.scissor(argument, 0, 10, 10)"); |
| func1("context.scissor(0, argument, 10, 10)"); |
| func1("context.scissor(0, 0, argument, 10)"); |
| func1("context.scissor(0, 0, 10, argument)"); |
| func1("context.shaderSource(shader, argument)"); |
| func1("context.stencilFunc(context.NEVER, argument, 255)"); |
| func1("context.stencilFunc(context.NEVER, 0, argument)"); |
| //func1("context.stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)"); |
| func1("context.stencilMask(argument)"); |
| //func1("context.stencilMaskSeparate(context.FRONT, argument); |
| //func1("context.texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView pixels)"); |
| //func1("context.texParameterf(GLenum target, GLenum pname, GLfloat param)"); |
| //func1("context.texParameteri(GLenum target, GLenum pname, GLint param)"); |
| //func1("context.texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,GLsizei width, GLsizei height,GLenum format, GLenum type, ArrayBufferView pixels)"); |
| func1("context.uniform1i(loc, argument)"); |
| func1("context.uniform2i(loc, argument, 0)"); |
| func1("context.uniform2i(loc, 0, argument)"); |
| func1("context.uniform3i(loc, argument, 0, 0)"); |
| func1("context.uniform3i(loc, 0, argument, 0)"); |
| func1("context.uniform3i(loc, 0, 0, argument)"); |
| func1("context.uniform4i(loc, argument, 0, 0, 0)"); |
| func1("context.uniform4i(loc, 0, argument, 0, 0)"); |
| func1("context.uniform4i(loc, 0, 0, argument, 0)"); |
| func1("context.uniform4i(loc, 0, 0, 0, argument)"); |
| func1("context.uniform1f(loc, argument)"); |
| func1("context.uniform2f(loc, argument, 0)"); |
| func1("context.uniform2f(loc, 0, argument)"); |
| func1("context.uniform3f(loc, argument, 0, 0)"); |
| func1("context.uniform3f(loc, 0, argument, 0)"); |
| func1("context.uniform3f(loc, 0, 0, argument)"); |
| func1("context.uniform4f(loc, argument, 0, 0, 0)"); |
| func1("context.uniform4f(loc, 0, argument, 0, 0)"); |
| func1("context.uniform4f(loc, 0, 0, argument, 0)"); |
| func1("context.uniform4f(loc, 0, 0, 0, argument)"); |
| } |
| </script> |
| </body> |
| </html> |
| |