| <html> |
| <head> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| |
| <script> |
| description("Test of drawElements with out-of-bounds parameters"); |
| |
| if (window.internals) |
| window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
| |
| var context = create3DContext(); |
| var program = loadStandardProgram(context); |
| |
| context.useProgram(program); |
| var vertexObject = context.createBuffer(); |
| context.enableVertexAttribArray(0); |
| context.bindBuffer(context.ARRAY_BUFFER, vertexObject); |
| context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW); |
| context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0); |
| |
| var indexObject = context.createBuffer(); |
| |
| debug("Test empty index buffer") |
| context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject); |
| context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([ ]), context.STATIC_DRAW); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)"); |
| |
| debug("") |
| debug("Test buffer with 3 byte indexes") |
| context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject); |
| context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2 ]), context.STATIC_DRAW); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_INT, 0)"); |
| shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(0x0009, 3, context.UNSIGNED_BYTE, 0)"); // GL_POLYGON |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 2)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 4)"); |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0xffffffff, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0x7fffffff)"); |
| |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ELEMENT_ARRAY_BUFFER, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1), context.STATIC_DRAW)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([ 3, 0, 1]))"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.ELEMENT_ARRAY_BUFFER, 0, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1))"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 0)"); |
| |
| debug("") |
| debug("Test buffer with interleaved (3+2) float vectors") |
| |
| var program2 = createProgram(context, |
| "attribute vec3 aOne;" + |
| "attribute vec2 aTwo;" + |
| "void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }", |
| "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }", |
| [ "aOne", "aTwo" ]); |
| if (!program2) { |
| testFailed("failed to create test program"); |
| } |
| |
| context.useProgram(program2); |
| |
| var vbo = context.createBuffer(); |
| context.bindBuffer(context.ARRAY_BUFFER, vbo); |
| // enough for 9 vertices, so 3 triangles |
| context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_DRAW); |
| |
| // bind first 3 elements, with a stride of 5 float elements |
| context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0); |
| // bind 2 elements, starting after the first 3; same stride of 5 float elements |
| context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4); |
| |
| context.enableVertexAttribArray(0); |
| context.enableVertexAttribArray(1); |
| |
| var ebo = context.createBuffer(); |
| context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, ebo); |
| context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2, |
| 1, 2, 0, |
| 2, 0, 1, |
| 200, 200, 200, |
| 0x7fff, 0x7fff, 0x7fff, |
| 0xffff, 0xffff, 0xffff ]), |
| context.STATIC_DRAW); |
| |
| shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_SHORT, 0)"); |
| |
| // invalid type arguments |
| shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.FLOAT, 0)"); |
| shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.SHORT, 0)"); |
| shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_INT, 0)"); |
| |
| // invalid operation with indices that would be valid with correct bindings |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_SHORT, 1000)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 12, context.UNSIGNED_SHORT, 0)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 15, context.UNSIGNED_SHORT, 0)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 18, context.UNSIGNED_SHORT, 0)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_SHORT, 2*15)"); |
| |
| shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0xffffffff, context.UNSIGNED_SHORT, 0)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_SHORT, 0)"); |
| |
| shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_SHORT, 0)"); |
| |
| // invalid operation with offset that's not a multiple of the type size |
| shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 0)"); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 1)"); |
| shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)"); |
| |
| // invalid operation if no buffer is bound to ELEMENT_ARRAY_BUFFER |
| context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, null); |
| shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 0)"); |
| |
| debug("") |
| </script> |
| </body> |
| </html> |