| /* |
| * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved. |
| * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
| * |
| * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
| * |
| * Other contributors: |
| * Robert O'Callahan <roc+@cs.cmu.edu> |
| * David Baron <dbaron@fas.harvard.edu> |
| * Christian Biesinger <cbiesinger@web.de> |
| * Randall Jesup <rjesup@wgate.com> |
| * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> |
| * Josh Soref <timeless@mac.com> |
| * Boris Zbarsky <bzbarsky@mit.edu> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| * |
| * Alternatively, the contents of this file may be used under the terms |
| * of either the Mozilla Public License Version 1.1, found at |
| * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public |
| * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html |
| * (the "GPL"), in which case the provisions of the MPL or the GPL are |
| * applicable instead of those above. If you wish to allow use of your |
| * version of this file only under the terms of one of those two |
| * licenses (the MPL or the GPL) and not to allow others to use your |
| * version of this file under the LGPL, indicate your decision by |
| * deletingthe provisions above and replace them with the notice and |
| * other provisions required by the MPL or the GPL, as the case may be. |
| * If you do not delete the provisions above, a recipient may use your |
| * version of this file under any of the LGPL, the MPL or the GPL. |
| */ |
| |
| #include "config.h" |
| |
| #include "RenderMarquee.h" |
| |
| #include "FrameView.h" |
| #include "HTMLMarqueeElement.h" |
| #include "HTMLNames.h" |
| #include "RenderLayer.h" |
| #include "RenderView.h" |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| RenderMarquee::RenderMarquee(RenderLayer* layer) |
| : m_layer(layer) |
| , m_timer(*this, &RenderMarquee::timerFired) |
| { |
| layer->setConstrainsScrollingToContentEdge(false); |
| } |
| |
| RenderMarquee::~RenderMarquee() = default; |
| |
| int RenderMarquee::marqueeSpeed() const |
| { |
| int result = m_layer->renderer().style().marqueeSpeed(); |
| Element* element = m_layer->renderer().element(); |
| if (is<HTMLMarqueeElement>(element)) |
| result = std::max(result, downcast<HTMLMarqueeElement>(*element).minimumDelay()); |
| return result; |
| } |
| |
| static MarqueeDirection reverseDirection(MarqueeDirection direction) |
| { |
| switch (direction) { |
| case MarqueeDirection::Auto: |
| return MarqueeDirection::Auto; |
| case MarqueeDirection::Left: |
| return MarqueeDirection::Right; |
| case MarqueeDirection::Right: |
| return MarqueeDirection::Left; |
| case MarqueeDirection::Up: |
| return MarqueeDirection::Down; |
| case MarqueeDirection::Down: |
| return MarqueeDirection::Up; |
| case MarqueeDirection::Backward: |
| return MarqueeDirection::Forward; |
| case MarqueeDirection::Forward: |
| return MarqueeDirection::Backward; |
| } |
| return MarqueeDirection::Auto; |
| } |
| |
| MarqueeDirection RenderMarquee::direction() const |
| { |
| // FIXME: Support the CSS3 "auto" value for determining the direction of the marquee. |
| // For now just map MarqueeDirection::Auto to MarqueeDirection::Backward |
| MarqueeDirection result = m_layer->renderer().style().marqueeDirection(); |
| TextDirection dir = m_layer->renderer().style().direction(); |
| if (result == MarqueeDirection::Auto) |
| result = MarqueeDirection::Backward; |
| if (result == MarqueeDirection::Forward) |
| result = (dir == TextDirection::LTR) ? MarqueeDirection::Right : MarqueeDirection::Left; |
| if (result == MarqueeDirection::Backward) |
| result = (dir == TextDirection::LTR) ? MarqueeDirection::Left : MarqueeDirection::Right; |
| |
| // Now we have the real direction. Next we check to see if the increment is negative. |
| // If so, then we reverse the direction. |
| Length increment = m_layer->renderer().style().marqueeIncrement(); |
| if (increment.isNegative()) |
| result = reverseDirection(result); |
| |
| return result; |
| } |
| |
| bool RenderMarquee::isHorizontal() const |
| { |
| return direction() == MarqueeDirection::Left || direction() == MarqueeDirection::Right; |
| } |
| |
| int RenderMarquee::computePosition(MarqueeDirection dir, bool stopAtContentEdge) |
| { |
| RenderBox* box = m_layer->renderBox(); |
| ASSERT(box); |
| auto& boxStyle = box->style(); |
| if (isHorizontal()) { |
| bool ltr = boxStyle.isLeftToRightDirection(); |
| LayoutUnit clientWidth = box->clientWidth(); |
| LayoutUnit contentWidth = ltr ? box->maxPreferredLogicalWidth() : box->minPreferredLogicalWidth(); |
| if (ltr) |
| contentWidth += (box->paddingRight() - box->borderLeft()); |
| else { |
| contentWidth = box->width() - contentWidth; |
| contentWidth += (box->paddingLeft() - box->borderRight()); |
| } |
| if (dir == MarqueeDirection::Right) { |
| if (stopAtContentEdge) |
| return std::max<LayoutUnit>(0, ltr ? (contentWidth - clientWidth) : (clientWidth - contentWidth)); |
| |
| return ltr ? contentWidth : clientWidth; |
| } |
| |
| if (stopAtContentEdge) |
| return std::min<LayoutUnit>(0, ltr ? (contentWidth - clientWidth) : (clientWidth - contentWidth)); |
| |
| return ltr ? -clientWidth : -contentWidth; |
| } |
| |
| // Vertical |
| int contentHeight = box->layoutOverflowRect().maxY() - box->borderTop() + box->paddingBottom(); |
| int clientHeight = roundToInt(box->clientHeight()); |
| if (dir == MarqueeDirection::Up) { |
| if (stopAtContentEdge) |
| return std::min(contentHeight - clientHeight, 0); |
| |
| return -clientHeight; |
| } |
| |
| if (stopAtContentEdge) |
| return std::max(contentHeight - clientHeight, 0); |
| |
| return contentHeight; |
| } |
| |
| void RenderMarquee::start() |
| { |
| if (m_timer.isActive() || m_layer->renderer().style().marqueeIncrement().isZero()) |
| return; |
| |
| if (!m_suspended && !m_stopped) { |
| if (isHorizontal()) |
| m_layer->scrollToOffset(ScrollOffset(m_start, 0), ScrollType::Programmatic, ScrollClamping::Unclamped); |
| else |
| m_layer->scrollToOffset(ScrollOffset(0, m_start), ScrollType::Programmatic, ScrollClamping::Unclamped); |
| } else { |
| m_suspended = false; |
| m_stopped = false; |
| } |
| |
| m_timer.startRepeating(1_ms * speed()); |
| } |
| |
| void RenderMarquee::suspend() |
| { |
| m_timer.stop(); |
| m_suspended = true; |
| } |
| |
| void RenderMarquee::stop() |
| { |
| m_timer.stop(); |
| m_stopped = true; |
| } |
| |
| void RenderMarquee::updateMarqueePosition() |
| { |
| bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops); |
| if (activate) { |
| MarqueeBehavior behavior = m_layer->renderer().style().marqueeBehavior(); |
| m_start = computePosition(direction(), behavior == MarqueeBehavior::Alternate); |
| m_end = computePosition(reverseDirection(direction()), behavior == MarqueeBehavior::Alternate || behavior == MarqueeBehavior::Slide); |
| if (!m_stopped) |
| start(); |
| } |
| } |
| |
| void RenderMarquee::updateMarqueeStyle() |
| { |
| auto& style = m_layer->renderer().style(); |
| |
| if (m_direction != style.marqueeDirection() || (m_totalLoops != style.marqueeLoopCount() && m_currentLoop >= m_totalLoops)) |
| m_currentLoop = 0; // When direction changes or our loopCount is a smaller number than our current loop, reset our loop. |
| |
| m_totalLoops = style.marqueeLoopCount(); |
| m_direction = style.marqueeDirection(); |
| |
| if (m_layer->renderer().isHTMLMarquee()) { |
| // Hack for WinIE. In WinIE, a value of 0 or lower for the loop count for SLIDE means to only do |
| // one loop. |
| if (m_totalLoops <= 0 && style.marqueeBehavior() == MarqueeBehavior::Slide) |
| m_totalLoops = 1; |
| } |
| |
| if (speed() != marqueeSpeed()) { |
| m_speed = marqueeSpeed(); |
| if (m_timer.isActive()) |
| m_timer.startRepeating(1_ms * speed()); |
| } |
| |
| // Check the loop count to see if we should now stop. |
| bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops); |
| if (activate && !m_timer.isActive()) |
| m_layer->renderer().setNeedsLayout(); |
| else if (!activate && m_timer.isActive()) |
| m_timer.stop(); |
| } |
| |
| void RenderMarquee::timerFired() |
| { |
| if (m_layer->renderer().view().needsLayout()) |
| return; |
| |
| if (m_reset) { |
| m_reset = false; |
| if (isHorizontal()) |
| m_layer->scrollToXOffset(m_start); |
| else |
| m_layer->scrollToYOffset(m_start); |
| return; |
| } |
| |
| const RenderStyle& style = m_layer->renderer().style(); |
| |
| int endPoint = m_end; |
| int range = m_end - m_start; |
| int newPos; |
| if (range == 0) |
| newPos = m_end; |
| else { |
| bool addIncrement = direction() == MarqueeDirection::Up || direction() == MarqueeDirection::Left; |
| bool isReversed = style.marqueeBehavior() == MarqueeBehavior::Alternate && m_currentLoop % 2; |
| if (isReversed) { |
| // We're going in the reverse direction. |
| endPoint = m_start; |
| range = -range; |
| addIncrement = !addIncrement; |
| } |
| bool positive = range > 0; |
| int clientSize = (isHorizontal() ? roundToInt(m_layer->renderBox()->clientWidth()) : roundToInt(m_layer->renderBox()->clientHeight())); |
| int increment = abs(intValueForLength(m_layer->renderer().style().marqueeIncrement(), clientSize)); |
| int currentPos = (isHorizontal() ? m_layer->scrollOffset().x() : m_layer->scrollOffset().y()); |
| newPos = currentPos + (addIncrement ? increment : -increment); |
| if (positive) |
| newPos = std::min(newPos, endPoint); |
| else |
| newPos = std::max(newPos, endPoint); |
| } |
| |
| if (newPos == endPoint) { |
| m_currentLoop++; |
| if (m_totalLoops > 0 && m_currentLoop >= m_totalLoops) |
| m_timer.stop(); |
| else if (style.marqueeBehavior() != MarqueeBehavior::Alternate) |
| m_reset = true; |
| } |
| |
| if (isHorizontal()) |
| m_layer->scrollToXOffset(newPos); |
| else |
| m_layer->scrollToYOffset(newPos); |
| } |
| |
| } // namespace WebCore |