| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebGLProgram.h" |
| |
| #if ENABLE(WEBGL) |
| |
| #include "WebGLContextGroup.h" |
| #include "WebGLRenderingContextBase.h" |
| #include "WebGLShader.h" |
| #include <wtf/HashMap.h> |
| #include <wtf/Lock.h> |
| #include <wtf/NeverDestroyed.h> |
| |
| namespace WebCore { |
| |
| HashMap<WebGLProgram*, WebGLRenderingContextBase*>& WebGLProgram::instances(const LockHolder&) |
| { |
| static NeverDestroyed<HashMap<WebGLProgram*, WebGLRenderingContextBase*>> instances; |
| return instances; |
| } |
| |
| Lock& WebGLProgram::instancesMutex() |
| { |
| static LazyNeverDestroyed<Lock> mutex; |
| static std::once_flag initializeMutex; |
| std::call_once(initializeMutex, [] { |
| mutex.construct(); |
| }); |
| return mutex.get(); |
| } |
| |
| Ref<WebGLProgram> WebGLProgram::create(WebGLRenderingContextBase& ctx) |
| { |
| return adoptRef(*new WebGLProgram(ctx)); |
| } |
| |
| WebGLProgram::WebGLProgram(WebGLRenderingContextBase& ctx) |
| : WebGLSharedObject(ctx) |
| { |
| { |
| LockHolder lock(instancesMutex()); |
| instances(lock).add(this, &ctx); |
| } |
| |
| setObject(ctx.graphicsContext3D()->createProgram()); |
| } |
| |
| WebGLProgram::~WebGLProgram() |
| { |
| deleteObject(0); |
| |
| { |
| LockHolder lock(instancesMutex()); |
| ASSERT(instances(lock).contains(this)); |
| instances(lock).remove(this); |
| } |
| } |
| |
| void WebGLProgram::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject obj) |
| { |
| context3d->deleteProgram(obj); |
| if (m_vertexShader) { |
| m_vertexShader->onDetached(context3d); |
| m_vertexShader = nullptr; |
| } |
| if (m_fragmentShader) { |
| m_fragmentShader->onDetached(context3d); |
| m_fragmentShader = nullptr; |
| } |
| } |
| |
| unsigned WebGLProgram::numActiveAttribLocations() |
| { |
| cacheInfoIfNeeded(); |
| return m_activeAttribLocations.size(); |
| } |
| |
| GC3Dint WebGLProgram::getActiveAttribLocation(GC3Duint index) |
| { |
| cacheInfoIfNeeded(); |
| if (index >= numActiveAttribLocations()) |
| return -1; |
| return m_activeAttribLocations[index]; |
| } |
| |
| bool WebGLProgram::isUsingVertexAttrib0() |
| { |
| cacheInfoIfNeeded(); |
| for (unsigned ii = 0; ii < numActiveAttribLocations(); ++ii) { |
| if (!getActiveAttribLocation(ii)) |
| return true; |
| } |
| return false; |
| } |
| |
| bool WebGLProgram::getLinkStatus() |
| { |
| cacheInfoIfNeeded(); |
| return m_linkStatus; |
| } |
| |
| void WebGLProgram::setLinkStatus(bool status) |
| { |
| cacheInfoIfNeeded(); |
| m_linkStatus = status; |
| } |
| |
| void WebGLProgram::increaseLinkCount() |
| { |
| ++m_linkCount; |
| m_infoValid = false; |
| } |
| |
| WebGLShader* WebGLProgram::getAttachedShader(GC3Denum type) |
| { |
| switch (type) { |
| case GraphicsContext3D::VERTEX_SHADER: |
| return m_vertexShader.get(); |
| case GraphicsContext3D::FRAGMENT_SHADER: |
| return m_fragmentShader.get(); |
| default: |
| return 0; |
| } |
| } |
| |
| bool WebGLProgram::attachShader(WebGLShader* shader) |
| { |
| if (!shader || !shader->object()) |
| return false; |
| switch (shader->getType()) { |
| case GraphicsContext3D::VERTEX_SHADER: |
| if (m_vertexShader) |
| return false; |
| m_vertexShader = shader; |
| return true; |
| case GraphicsContext3D::FRAGMENT_SHADER: |
| if (m_fragmentShader) |
| return false; |
| m_fragmentShader = shader; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool WebGLProgram::detachShader(WebGLShader* shader) |
| { |
| if (!shader || !shader->object()) |
| return false; |
| switch (shader->getType()) { |
| case GraphicsContext3D::VERTEX_SHADER: |
| if (m_vertexShader != shader) |
| return false; |
| m_vertexShader = nullptr; |
| return true; |
| case GraphicsContext3D::FRAGMENT_SHADER: |
| if (m_fragmentShader != shader) |
| return false; |
| m_fragmentShader = nullptr; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| void WebGLProgram::cacheActiveAttribLocations(GraphicsContext3D* context3d) |
| { |
| m_activeAttribLocations.clear(); |
| |
| GC3Dint numAttribs = 0; |
| context3d->getProgramiv(object(), GraphicsContext3D::ACTIVE_ATTRIBUTES, &numAttribs); |
| m_activeAttribLocations.resize(static_cast<size_t>(numAttribs)); |
| for (int i = 0; i < numAttribs; ++i) { |
| ActiveInfo info; |
| context3d->getActiveAttribImpl(object(), i, info); |
| m_activeAttribLocations[i] = context3d->getAttribLocation(object(), info.name); |
| } |
| } |
| |
| void WebGLProgram::cacheInfoIfNeeded() |
| { |
| if (m_infoValid) |
| return; |
| |
| if (!object()) |
| return; |
| |
| GraphicsContext3D* context = getAGraphicsContext3D(); |
| if (!context) |
| return; |
| GC3Dint linkStatus = 0; |
| context->getProgramiv(object(), GraphicsContext3D::LINK_STATUS, &linkStatus); |
| m_linkStatus = linkStatus; |
| if (m_linkStatus) |
| cacheActiveAttribLocations(context); |
| m_infoValid = true; |
| } |
| |
| } |
| |
| #endif // ENABLE(WEBGL) |