| /* |
| * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebGL2RenderingContext.h" |
| |
| #if ENABLE(WEBGL2) |
| |
| #include "CachedImage.h" |
| #include "EXTTextureFilterAnisotropic.h" |
| #include "Extensions3D.h" |
| #include "HTMLCanvasElement.h" |
| #include "HTMLImageElement.h" |
| #include "HTMLVideoElement.h" |
| #include "ImageData.h" |
| #include "InspectorInstrumentation.h" |
| #include "Logging.h" |
| #include "OESTextureFloat.h" |
| #include "OESTextureFloatLinear.h" |
| #include "OESTextureHalfFloat.h" |
| #include "OESTextureHalfFloatLinear.h" |
| #include "RenderBox.h" |
| #include "WebGLActiveInfo.h" |
| #include "WebGLCompressedTextureASTC.h" |
| #include "WebGLCompressedTextureATC.h" |
| #include "WebGLCompressedTexturePVRTC.h" |
| #include "WebGLCompressedTextureS3TC.h" |
| #include "WebGLDebugRendererInfo.h" |
| #include "WebGLDebugShaders.h" |
| #include "WebGLDepthTexture.h" |
| #include "WebGLLoseContext.h" |
| #include "WebGLQuery.h" |
| #include "WebGLSampler.h" |
| #include "WebGLSync.h" |
| #include "WebGLTransformFeedback.h" |
| #include "WebGLVertexArrayObject.h" |
| #include <JavaScriptCore/GenericTypedArrayViewInlines.h> |
| #include <JavaScriptCore/HeapInlines.h> |
| #include <JavaScriptCore/JSGenericTypedArrayViewInlines.h> |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(WebGL2RenderingContext); |
| |
| std::unique_ptr<WebGL2RenderingContext> WebGL2RenderingContext::create(CanvasBase& canvas, GraphicsContext3DAttributes attributes) |
| { |
| auto renderingContext = std::unique_ptr<WebGL2RenderingContext>(new WebGL2RenderingContext(canvas, attributes)); |
| |
| InspectorInstrumentation::didCreateCanvasRenderingContext(*renderingContext); |
| |
| return renderingContext; |
| } |
| |
| std::unique_ptr<WebGL2RenderingContext> WebGL2RenderingContext::create(CanvasBase& canvas, Ref<GraphicsContext3D>&& context, GraphicsContext3DAttributes attributes) |
| { |
| auto renderingContext = std::unique_ptr<WebGL2RenderingContext>(new WebGL2RenderingContext(canvas, WTFMove(context), attributes)); |
| |
| InspectorInstrumentation::didCreateCanvasRenderingContext(*renderingContext); |
| |
| return renderingContext; |
| } |
| |
| WebGL2RenderingContext::WebGL2RenderingContext(CanvasBase& canvas, GraphicsContext3DAttributes attributes) |
| : WebGLRenderingContextBase(canvas, attributes) |
| { |
| } |
| |
| WebGL2RenderingContext::WebGL2RenderingContext(CanvasBase& canvas, Ref<GraphicsContext3D>&& context, GraphicsContext3DAttributes attributes) |
| : WebGLRenderingContextBase(canvas, WTFMove(context), attributes) |
| { |
| initializeShaderExtensions(); |
| initializeVertexArrayObjects(); |
| } |
| |
| void WebGL2RenderingContext::initializeVertexArrayObjects() |
| { |
| m_defaultVertexArrayObject = WebGLVertexArrayObject::create(*this, WebGLVertexArrayObject::Type::Default); |
| addContextObject(*m_defaultVertexArrayObject); |
| #if USE(OPENGL_ES) |
| m_boundVertexArrayObject = m_defaultVertexArrayObject; |
| #else |
| bindVertexArray(nullptr); // The default VAO was removed in OpenGL 3.3 but not from WebGL 2; bind the default for WebGL to use. |
| #endif |
| if (!isGLES2Compliant()) |
| initVertexAttrib0(); |
| } |
| |
| void WebGL2RenderingContext::initializeShaderExtensions() |
| { |
| m_context->getExtensions().ensureEnabled("GL_OES_standard_derivatives"); |
| m_context->getExtensions().ensureEnabled("GL_EXT_draw_buffers"); |
| m_context->getExtensions().ensureEnabled("GL_EXT_shader_texture_lod"); |
| m_context->getExtensions().ensureEnabled("GL_EXT_frag_depth"); |
| } |
| |
| inline static Optional<unsigned> arrayBufferViewElementSize(const ArrayBufferView& data) |
| { |
| switch (data.getType()) { |
| case JSC::NotTypedArray: |
| case JSC::TypeDataView: |
| return WTF::nullopt; |
| case JSC::TypeInt8: |
| case JSC::TypeUint8: |
| case JSC::TypeUint8Clamped: |
| case JSC::TypeInt16: |
| case JSC::TypeUint16: |
| case JSC::TypeInt32: |
| case JSC::TypeUint32: |
| case JSC::TypeFloat32: |
| case JSC::TypeFloat64: |
| return elementSize(data.getType()); |
| } |
| RELEASE_ASSERT_NOT_REACHED(); |
| } |
| |
| void WebGL2RenderingContext::bufferData(GC3Denum target, const ArrayBufferView& data, GC3Denum usage, GC3Duint srcOffset, GC3Duint length) |
| { |
| auto optionalElementSize = arrayBufferViewElementSize(data); |
| if (!optionalElementSize) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bufferData", "Invalid type of Array Buffer View"); |
| return; |
| } |
| auto elementSize = optionalElementSize.value(); |
| Checked<GC3Duint, RecordOverflow> checkedElementSize(elementSize); |
| |
| Checked<GC3Duint, RecordOverflow> checkedSrcOffset(srcOffset); |
| Checked<GC3Duint, RecordOverflow> checkedByteSrcOffset = checkedSrcOffset * checkedElementSize; |
| Checked<GC3Duint, RecordOverflow> checkedlength(length); |
| Checked<GC3Duint, RecordOverflow> checkedByteLength = checkedlength * checkedElementSize; |
| |
| if (checkedByteSrcOffset.hasOverflowed() |
| || checkedByteLength.hasOverflowed() |
| || checkedByteSrcOffset.unsafeGet() > data.byteLength() |
| || checkedByteLength.unsafeGet() > data.byteLength() - checkedByteSrcOffset.unsafeGet()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "srcOffset or length is out of bounds"); |
| return; |
| } |
| |
| auto slice = Uint8Array::tryCreate(data.possiblySharedBuffer(), data.byteOffset() + checkedByteSrcOffset.unsafeGet(), checkedByteLength.unsafeGet()); |
| if (!slice) { |
| synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "bufferData", "Could not create intermediate ArrayBufferView"); |
| return; |
| } |
| WebGLRenderingContextBase::bufferData(target, BufferDataSource(slice.get()), usage); |
| } |
| |
| void WebGL2RenderingContext::bufferSubData(GC3Denum target, long long offset, const ArrayBufferView& data, GC3Duint srcOffset, GC3Duint length) |
| { |
| auto optionalElementSize = arrayBufferViewElementSize(data); |
| if (!optionalElementSize) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bufferSubData", "Invalid type of Array Buffer View"); |
| return; |
| } |
| auto elementSize = optionalElementSize.value(); |
| Checked<GC3Duint, RecordOverflow> checkedElementSize(elementSize); |
| |
| Checked<GC3Duint, RecordOverflow> checkedSrcOffset(srcOffset); |
| Checked<GC3Duint, RecordOverflow> checkedByteSrcOffset = checkedSrcOffset * checkedElementSize; |
| Checked<GC3Duint, RecordOverflow> checkedlength(length); |
| Checked<GC3Duint, RecordOverflow> checkedByteLength = checkedlength * checkedElementSize; |
| |
| if (checkedByteSrcOffset.hasOverflowed() |
| || checkedByteLength.hasOverflowed() |
| || checkedByteSrcOffset.unsafeGet() > data.byteLength() |
| || checkedByteLength.unsafeGet() > data.byteLength() - checkedByteSrcOffset.unsafeGet()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "srcOffset or length is out of bounds"); |
| return; |
| } |
| |
| auto slice = Uint8Array::tryCreate(data.possiblySharedBuffer(), data.byteOffset() + checkedByteSrcOffset.unsafeGet(), checkedByteLength.unsafeGet()); |
| if (!slice) { |
| synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "bufferSubData", "Could not create intermediate ArrayBufferView"); |
| return; |
| } |
| |
| WebGLRenderingContextBase::bufferSubData(target, offset, BufferDataSource(slice.get())); |
| } |
| |
| void WebGL2RenderingContext::copyBufferSubData(GC3Denum readTarget, GC3Denum writeTarget, GC3Dint64 readOffset, GC3Dint64 writeOffset, GC3Dint64 size) |
| { |
| if (isContextLostOrPending()) |
| return; |
| if ((readTarget == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && writeTarget != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) |
| || (writeTarget == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && readTarget != GraphicsContext3D::ELEMENT_ARRAY_BUFFER)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyBufferSubData", "Either both targets need to be ELEMENT_ARRAY_BUFFER or neither should be ELEMENT_ARRAY_BUFFER."); |
| return; |
| } |
| if (readOffset < 0 || writeOffset < 0 || size < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyBufferSubData", "offset < 0"); |
| return; |
| } |
| RefPtr<WebGLBuffer> readBuffer = validateBufferDataParameters("copyBufferSubData", readTarget, GraphicsContext3D::STATIC_DRAW); |
| RefPtr<WebGLBuffer> writeBuffer = validateBufferDataParameters("copyBufferSubData", writeTarget, GraphicsContext3D::STATIC_DRAW); |
| if (!readBuffer || !writeBuffer) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyBufferSubData", "Invalid readTarget or writeTarget"); |
| return; |
| } |
| |
| Checked<GC3Dintptr, RecordOverflow> checkedReadOffset(readOffset); |
| Checked<GC3Dintptr, RecordOverflow> checkedWriteOffset(writeOffset); |
| Checked<GC3Dsizeiptr, RecordOverflow> checkedSize(size); |
| if (checkedReadOffset.hasOverflowed() || checkedWriteOffset.hasOverflowed() || checkedSize.hasOverflowed()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyBufferSubData", "Offset or size is too big"); |
| return; |
| } |
| |
| if (!writeBuffer->associateCopyBufferSubData(*readBuffer, checkedReadOffset.unsafeGet(), checkedWriteOffset.unsafeGet(), checkedSize.unsafeGet())) { |
| this->synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyBufferSubData", "offset out of range"); |
| return; |
| } |
| |
| m_context->moveErrorsToSyntheticErrorList(); |
| #if PLATFORM(COCOA) |
| m_context->copyBufferSubData(readTarget, writeTarget, checkedReadOffset.unsafeGet(), checkedWriteOffset.unsafeGet(), checkedSize.unsafeGet()); |
| #endif |
| if (m_context->moveErrorsToSyntheticErrorList()) { |
| // The bufferSubData function failed. Tell the buffer it doesn't have the data it thinks it does. |
| writeBuffer->disassociateBufferData(); |
| } |
| } |
| |
| void WebGL2RenderingContext::getBufferSubData(GC3Denum target, long long srcByteOffset, RefPtr<ArrayBufferView>&& dstData, GC3Duint dstOffset, GC3Duint length) |
| { |
| if (isContextLostOrPending()) |
| return; |
| RefPtr<WebGLBuffer> buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW); |
| if (!buffer) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "No WebGLBuffer is bound to target"); |
| return; |
| } |
| |
| // FIXME: Implement "If target is TRANSFORM_FEEDBACK_BUFFER, and any transform feedback object is currently active, an INVALID_OPERATION error is generated." |
| |
| if (!dstData) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "Null dstData"); |
| return; |
| } |
| |
| auto optionalElementSize = arrayBufferViewElementSize(*dstData); |
| if (!optionalElementSize) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "Invalid type of Array Buffer View"); |
| return; |
| } |
| auto elementSize = optionalElementSize.value(); |
| auto dstDataLength = dstData->byteLength() / elementSize; |
| |
| if (dstOffset > dstDataLength) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "dstOffset is larger than the length of the destination buffer."); |
| return; |
| } |
| |
| GC3Duint copyLength = length ? length : dstDataLength - dstOffset; |
| |
| Checked<GC3Duint, RecordOverflow> checkedDstOffset(dstOffset); |
| Checked<GC3Duint, RecordOverflow> checkedCopyLength(copyLength); |
| auto checkedDestinationEnd = checkedDstOffset + checkedCopyLength; |
| if (checkedDestinationEnd.hasOverflowed()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "dstOffset + copyLength is too high"); |
| return; |
| } |
| |
| if (checkedDestinationEnd.unsafeGet() > dstDataLength) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "end of written destination is past the end of the buffer"); |
| return; |
| } |
| |
| if (srcByteOffset < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "srcByteOffset is less than 0"); |
| return; |
| } |
| |
| Checked<GC3Dintptr, RecordOverflow> checkedSrcByteOffset(srcByteOffset); |
| Checked<GC3Dintptr, RecordOverflow> checkedCopyLengthPtr(copyLength); |
| Checked<GC3Dintptr, RecordOverflow> checkedElementSize(elementSize); |
| auto checkedSourceEnd = checkedSrcByteOffset + checkedCopyLengthPtr * checkedElementSize; |
| if (checkedSourceEnd.hasOverflowed() || checkedSourceEnd.unsafeGet() > buffer->byteLength()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData", "Parameters would read outside the bounds of the source buffer"); |
| return; |
| } |
| |
| m_context->moveErrorsToSyntheticErrorList(); |
| #if PLATFORM(COCOA) |
| // FIXME: Coalesce multiple getBufferSubData() calls to use a single map() call |
| void* ptr = m_context->mapBufferRange(target, checkedSrcByteOffset.unsafeGet(), static_cast<GC3Dsizeiptr>(checkedCopyLengthPtr.unsafeGet() * checkedElementSize.unsafeGet()), GraphicsContext3D::MAP_READ_BIT); |
| memcpy(static_cast<char*>(dstData->baseAddress()) + dstData->byteOffset() + dstOffset * elementSize, ptr, copyLength * elementSize); |
| bool success = m_context->unmapBuffer(target); |
| ASSERT_UNUSED(success, success); |
| #endif |
| m_context->moveErrorsToSyntheticErrorList(); |
| } |
| |
| void WebGL2RenderingContext::blitFramebuffer(GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dbitfield, GC3Denum) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] blitFramebuffer()"); |
| } |
| |
| void WebGL2RenderingContext::framebufferTextureLayer(GC3Denum, GC3Denum, WebGLTexture*, GC3Dint, GC3Dint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] framebufferTextureLayer()"); |
| } |
| |
| #if !USE(OPENGL_ES) |
| static bool isRenderableInternalformat(GC3Denum internalformat) |
| { |
| // OpenGL ES 3: internalformat must be a color-renderable, depth-renderable, or stencil-renderable format, as shown in Table 1 below. |
| switch (internalformat) { |
| case GraphicsContext3D::R8: |
| case GraphicsContext3D::R8UI: |
| case GraphicsContext3D::R16UI: |
| case GraphicsContext3D::R16I: |
| case GraphicsContext3D::R32UI: |
| case GraphicsContext3D::R32I: |
| case GraphicsContext3D::RG8: |
| case GraphicsContext3D::RG8UI: |
| case GraphicsContext3D::RG8I: |
| case GraphicsContext3D::RG16UI: |
| case GraphicsContext3D::RG16I: |
| case GraphicsContext3D::RG32UI: |
| case GraphicsContext3D::RG32I: |
| case GraphicsContext3D::RGB8: |
| case GraphicsContext3D::RGB565: |
| case GraphicsContext3D::RGBA8: |
| case GraphicsContext3D::SRGB8_ALPHA8: |
| case GraphicsContext3D::RGB5_A1: |
| case GraphicsContext3D::RGBA4: |
| case GraphicsContext3D::RGB10_A2: |
| case GraphicsContext3D::RGBA8UI: |
| case GraphicsContext3D::RGBA8I: |
| case GraphicsContext3D::RGB10_A2UI: |
| case GraphicsContext3D::RGBA16UI: |
| case GraphicsContext3D::RGBA16I: |
| case GraphicsContext3D::RGBA32I: |
| case GraphicsContext3D::RGBA32UI: |
| case GraphicsContext3D::DEPTH_COMPONENT16: |
| case GraphicsContext3D::DEPTH_COMPONENT24: |
| case GraphicsContext3D::DEPTH_COMPONENT32F: |
| case GraphicsContext3D::DEPTH24_STENCIL8: |
| case GraphicsContext3D::DEPTH32F_STENCIL8: |
| case GraphicsContext3D::STENCIL_INDEX8: |
| return true; |
| } |
| return false; |
| } |
| #endif |
| |
| WebGLAny WebGL2RenderingContext::getInternalformatParameter(GC3Denum target, GC3Denum internalformat, GC3Denum pname) |
| { |
| if (isContextLostOrPending()) |
| return nullptr; |
| |
| if (pname != GraphicsContext3D::SAMPLES) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getInternalformatParameter", "invalid parameter name"); |
| return nullptr; |
| } |
| |
| int numValues = 0; |
| #if USE(OPENGL_ES) |
| m_context->getInternalformativ(target, internalformat, GraphicsContext3D::NUM_SAMPLE_COUNTS, 1, &numValues); |
| |
| GC3Dint params[numValues]; |
| m_context->getInternalformativ(target, internalformat, pname, numValues, params); |
| #else |
| // On desktop OpenGL 4.1 or below we must emulate glGetInternalformativ. |
| |
| // GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER. |
| if (target != GraphicsContext3D::RENDERBUFFER) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getInternalformatParameter", "invalid target"); |
| return nullptr; |
| } |
| |
| // GL_INVALID_ENUM is generated if internalformat is not color-, depth-, or stencil-renderable. |
| if (!isRenderableInternalformat(internalformat)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getInternalformatParameter", "invalid internal format"); |
| return nullptr; |
| } |
| |
| Vector<GC3Dint> samples; |
| // The way I understand this is that this will return a MINIMUM numSamples for all accepeted internalformats. |
| // However, the true value of this on supported GL versions is gleaned via a getInternalformativ call that depends on internalformat. |
| int numSamplesMask = getIntParameter(GraphicsContext3D::MAX_SAMPLES); |
| |
| while (numSamplesMask > 0) { |
| samples.append(numSamplesMask); |
| numSamplesMask = numSamplesMask >> 1; |
| } |
| |
| // Since multisampling is not supported for signed and unsigned integer internal formats, |
| // the value of GL_NUM_SAMPLE_COUNTS will be zero for such formats. |
| numValues = isIntegerFormat(internalformat) ? 0 : samples.size(); |
| GC3Dint params[numValues]; |
| for (size_t i = 0; i < samples.size(); ++i) |
| params[i] = samples[i]; |
| #endif |
| |
| return Int32Array::tryCreate(params, numValues); |
| } |
| |
| void WebGL2RenderingContext::invalidateFramebuffer(GC3Denum, const Vector<GC3Denum>&) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] invalidateFramebuffer()"); |
| } |
| |
| void WebGL2RenderingContext::invalidateSubFramebuffer(GC3Denum, const Vector<GC3Denum>&, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] invalidateSubFramebuffer()"); |
| } |
| |
| void WebGL2RenderingContext::readBuffer(GC3Denum) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] readBuffer()"); |
| } |
| |
| void WebGL2RenderingContext::renderbufferStorageMultisample(GC3Denum target, GC3Dsizei samples, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height) |
| { |
| // To be backward compatible with WebGL 1, also accepts internal format DEPTH_STENCIL, |
| // which should be mapped to DEPTH24_STENCIL8 by implementations. |
| if (internalformat == GraphicsContext3D::DEPTH_STENCIL) |
| internalformat = GraphicsContext3D::DEPTH24_STENCIL8; |
| |
| // ES 3: GL_INVALID_OPERATION is generated if internalformat is a signed or unsigned integer format and samples is greater than 0. |
| if (isIntegerFormat(internalformat) && samples > 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "renderbufferStorageMultisample", "multisampling not supported for this format"); |
| return; |
| } |
| |
| switch (internalformat) { |
| case GraphicsContext3D::DEPTH_COMPONENT16: |
| case GraphicsContext3D::DEPTH_COMPONENT32F: |
| case GraphicsContext3D::DEPTH_COMPONENT24: |
| case GraphicsContext3D::RGBA32I: |
| case GraphicsContext3D::RGBA32UI: |
| case GraphicsContext3D::RGBA16I: |
| case GraphicsContext3D::RGBA16UI: |
| case GraphicsContext3D::RGBA8: |
| case GraphicsContext3D::RGBA8I: |
| case GraphicsContext3D::RGBA8UI: |
| case GraphicsContext3D::RGB10_A2: |
| case GraphicsContext3D::RGB10_A2UI: |
| case GraphicsContext3D::RGBA4: |
| case GraphicsContext3D::RG32I: |
| case GraphicsContext3D::RG32UI: |
| case GraphicsContext3D::RG16I: |
| case GraphicsContext3D::RG16UI: |
| case GraphicsContext3D::RG8: |
| case GraphicsContext3D::RG8I: |
| case GraphicsContext3D::RG8UI: |
| case GraphicsContext3D::R32I: |
| case GraphicsContext3D::R32UI: |
| case GraphicsContext3D::R16I: |
| case GraphicsContext3D::R16UI: |
| case GraphicsContext3D::R8: |
| case GraphicsContext3D::R8I: |
| case GraphicsContext3D::R8UI: |
| case GraphicsContext3D::RGB5_A1: |
| case GraphicsContext3D::RGB565: |
| case GraphicsContext3D::RGB8: |
| case GraphicsContext3D::STENCIL_INDEX8: |
| case GraphicsContext3D::SRGB8_ALPHA8: |
| m_context->renderbufferStorageMultisample(target, samples, internalformat, width, height); |
| m_renderbufferBinding->setInternalFormat(internalformat); |
| m_renderbufferBinding->setIsValid(true); |
| m_renderbufferBinding->setSize(width, height); |
| break; |
| case GraphicsContext3D::DEPTH32F_STENCIL8: |
| case GraphicsContext3D::DEPTH24_STENCIL8: |
| if (!isDepthStencilSupported()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat"); |
| return; |
| } |
| m_context->renderbufferStorageMultisample(target, samples, internalformat, width, height); |
| m_renderbufferBinding->setSize(width, height); |
| m_renderbufferBinding->setIsValid(isDepthStencilSupported()); |
| m_renderbufferBinding->setInternalFormat(internalformat); |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat"); |
| return; |
| } |
| applyStencilTest(); |
| } |
| |
| bool WebGL2RenderingContext::validateTexStorageFuncParameters(GC3Denum target, GC3Dsizei levels, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, const char* functionName) |
| { |
| if (width < 0 || height < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0"); |
| return false; |
| } |
| |
| if (width > m_maxTextureSize || height > m_maxTextureSize) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "texture dimensions are larger than the maximum texture size"); |
| return false; |
| } |
| |
| if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) { |
| if (width != height) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width != height for cube map"); |
| return false; |
| } |
| } else if (target != GraphicsContext3D::TEXTURE_2D) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target"); |
| return false; |
| } |
| |
| if (levels < 0 || levels > m_maxTextureLevel) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "number of levels is out of bounds"); |
| return false; |
| } |
| |
| switch (internalFormat) { |
| case GraphicsContext3D::R8: |
| case GraphicsContext3D::R8_SNORM: |
| case GraphicsContext3D::R16F: |
| case GraphicsContext3D::R32F: |
| case GraphicsContext3D::R8UI: |
| case GraphicsContext3D::R8I: |
| case GraphicsContext3D::R16UI: |
| case GraphicsContext3D::R16I: |
| case GraphicsContext3D::R32UI: |
| case GraphicsContext3D::R32I: |
| case GraphicsContext3D::RG8: |
| case GraphicsContext3D::RG8_SNORM: |
| case GraphicsContext3D::RG16F: |
| case GraphicsContext3D::RG32F: |
| case GraphicsContext3D::RG8UI: |
| case GraphicsContext3D::RG8I: |
| case GraphicsContext3D::RG16UI: |
| case GraphicsContext3D::RG16I: |
| case GraphicsContext3D::RG32UI: |
| case GraphicsContext3D::RG32I: |
| case GraphicsContext3D::RGB8: |
| case GraphicsContext3D::SRGB8: |
| case GraphicsContext3D::RGB565: |
| case GraphicsContext3D::RGB8_SNORM: |
| case GraphicsContext3D::R11F_G11F_B10F: |
| case GraphicsContext3D::RGB9_E5: |
| case GraphicsContext3D::RGB16F: |
| case GraphicsContext3D::RGB32F: |
| case GraphicsContext3D::RGB8UI: |
| case GraphicsContext3D::RGB8I: |
| case GraphicsContext3D::RGB16UI: |
| case GraphicsContext3D::RGB16I: |
| case GraphicsContext3D::RGB32UI: |
| case GraphicsContext3D::RGB32I: |
| case GraphicsContext3D::RGBA8: |
| case GraphicsContext3D::SRGB8_ALPHA8: |
| case GraphicsContext3D::RGBA8_SNORM: |
| case GraphicsContext3D::RGB5_A1: |
| case GraphicsContext3D::RGBA4: |
| case GraphicsContext3D::RGB10_A2: |
| case GraphicsContext3D::RGBA16F: |
| case GraphicsContext3D::RGBA32F: |
| case GraphicsContext3D::RGBA8UI: |
| case GraphicsContext3D::RGBA8I: |
| case GraphicsContext3D::RGB10_A2UI: |
| case GraphicsContext3D::RGBA16UI: |
| case GraphicsContext3D::RGBA16I: |
| case GraphicsContext3D::RGBA32I: |
| case GraphicsContext3D::RGBA32UI: |
| case GraphicsContext3D::DEPTH_COMPONENT16: |
| case GraphicsContext3D::DEPTH_COMPONENT24: |
| case GraphicsContext3D::DEPTH_COMPONENT32F: |
| case GraphicsContext3D::DEPTH24_STENCIL8: |
| case GraphicsContext3D::DEPTH32F_STENCIL8: |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "Unknown internalFormat"); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void WebGL2RenderingContext::texStorage2D(GC3Denum target, GC3Dsizei levels, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height) |
| { |
| if (isContextLostOrPending()) |
| return; |
| |
| auto texture = validateTextureBinding("texStorage2D", target, false); |
| if (!texture) |
| return; |
| |
| if (!validateTexStorageFuncParameters(target, levels, internalFormat, width, height, "texStorage2D")) |
| return; |
| |
| if (!validateNPOTTextureLevel(width, height, levels, "texStorage2D")) |
| return; |
| |
| if (texture->immutable()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "texStorage2D", "texStorage2D already called on this texture"); |
| return; |
| } |
| texture->setImmutable(); |
| |
| m_context->texStorage2D(target, levels, internalFormat, width, height); |
| |
| { |
| GC3Denum format; |
| GC3Denum type; |
| if (!GraphicsContext3D::possibleFormatAndTypeForInternalFormat(internalFormat, format, type)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texStorage2D", "Texture has unknown internal format"); |
| return; |
| } |
| |
| GC3Dsizei levelWidth = width; |
| GC3Dsizei levelHeight = height; |
| |
| unsigned size; |
| GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &size, nullptr); |
| if (error != GraphicsContext3D::NO_ERROR) { |
| synthesizeGLError(error, "texStorage2D", "bad dimensions"); |
| return; |
| } |
| |
| Vector<char> data(size); |
| memset(data.data(), 0, size); |
| |
| for (GC3Dsizei level = 0; level < levels; ++level) { |
| if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) { |
| m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| } else |
| m_context->texSubImage2D(target, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| levelWidth = std::max(1, levelWidth / 2); |
| levelHeight = std::max(1, levelHeight / 2); |
| } |
| } |
| |
| for (GC3Dsizei level = 0; level < levels; ++level) { |
| if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) { |
| texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| } else |
| texture->setLevelInfo(target, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| } |
| } |
| |
| void WebGL2RenderingContext::texStorage3D(GC3Denum, GC3Dsizei, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dsizei) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texStorage3D()"); |
| } |
| |
| void WebGL2RenderingContext::texImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, GC3Dint64) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage2D()"); |
| } |
| |
| void WebGL2RenderingContext::texImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, TexImageSource&&) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage2D()"); |
| } |
| |
| void WebGL2RenderingContext::texImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage2D()"); |
| } |
| |
| void WebGL2RenderingContext::texImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, GC3Dint64) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage3D()"); |
| } |
| |
| void WebGL2RenderingContext::texImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, TexImageSource&&) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage3D()"); |
| } |
| |
| void WebGL2RenderingContext::texImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage3D()"); |
| } |
| |
| void WebGL2RenderingContext::texImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage3D()"); |
| } |
| |
| void WebGL2RenderingContext::texSubImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, GC3Dint64) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage2D()"); |
| } |
| |
| void WebGL2RenderingContext::texSubImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, TexImageSource&&) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage2D()"); |
| } |
| |
| void WebGL2RenderingContext::texSubImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage2D()"); |
| } |
| |
| void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, GC3Dint64) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage3D()"); |
| } |
| |
| void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage3D()"); |
| } |
| |
| void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, TexImageSource&&) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage3D()"); |
| } |
| |
| void WebGL2RenderingContext::copyTexSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] copyTexSubImage3D()"); |
| } |
| |
| void WebGL2RenderingContext::compressedTexImage2D(GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Dsizei, GC3Dint64) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexImage2D()"); |
| } |
| |
| void WebGL2RenderingContext::compressedTexImage2D(GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, ArrayBufferView&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexImage2D()"); |
| } |
| |
| void WebGL2RenderingContext::compressedTexImage3D(GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Dsizei, GC3Dint64) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexImage3D()"); |
| } |
| |
| void WebGL2RenderingContext::compressedTexImage3D(GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, ArrayBufferView&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexImage3D()"); |
| } |
| |
| void WebGL2RenderingContext::compressedTexSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Dsizei, GC3Dint64) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexSubImage3D()"); |
| } |
| |
| void WebGL2RenderingContext::compressedTexSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, ArrayBufferView&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexSubImage3D()"); |
| } |
| |
| GC3Dint WebGL2RenderingContext::getFragDataLocation(WebGLProgram&, const String&) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] getFragDataLocation()"); |
| return 0; |
| } |
| |
| void WebGL2RenderingContext::uniform1ui(WebGLUniformLocation*, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform1ui()"); |
| } |
| |
| void WebGL2RenderingContext::uniform2ui(WebGLUniformLocation*, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform2ui()"); |
| } |
| |
| void WebGL2RenderingContext::uniform3ui(WebGLUniformLocation*, GC3Duint, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform3ui()"); |
| } |
| |
| void WebGL2RenderingContext::uniform4ui(WebGLUniformLocation*, GC3Duint, GC3Duint, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform4ui()"); |
| } |
| |
| void WebGL2RenderingContext::uniform1uiv(WebGLUniformLocation*, Uint32List&&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform1uiv()"); |
| } |
| |
| void WebGL2RenderingContext::uniform2uiv(WebGLUniformLocation*, Uint32List&&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform2uiv()"); |
| } |
| |
| void WebGL2RenderingContext::uniform3uiv(WebGLUniformLocation*, Uint32List&&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform3uiv()"); |
| } |
| |
| void WebGL2RenderingContext::uniform4uiv(WebGLUniformLocation*, Uint32List&&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform4uiv()"); |
| } |
| |
| void WebGL2RenderingContext::uniformMatrix2x3fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix2x3fv()"); |
| } |
| |
| void WebGL2RenderingContext::uniformMatrix3x2fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix3x2fv()"); |
| } |
| |
| void WebGL2RenderingContext::uniformMatrix2x4fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix2x4fv()"); |
| } |
| |
| void WebGL2RenderingContext::uniformMatrix4x2fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix4x2fv()"); |
| } |
| |
| void WebGL2RenderingContext::uniformMatrix3x4fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix3x4fv()"); |
| } |
| |
| void WebGL2RenderingContext::uniformMatrix4x3fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix4x3fv()"); |
| } |
| |
| void WebGL2RenderingContext::vertexAttribI4i(GC3Duint, GC3Dint, GC3Dint, GC3Dint, GC3Dint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribI4i()"); |
| } |
| |
| void WebGL2RenderingContext::vertexAttribI4iv(GC3Duint, Int32List&&) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribI4iv()"); |
| } |
| |
| void WebGL2RenderingContext::vertexAttribI4ui(GC3Duint, GC3Duint, GC3Duint, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribI4ui()"); |
| } |
| |
| void WebGL2RenderingContext::vertexAttribI4uiv(GC3Duint, Uint32List&&) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribI4uiv()"); |
| } |
| |
| void WebGL2RenderingContext::vertexAttribIPointer(GC3Duint, GC3Dint, GC3Denum, GC3Dsizei, GC3Dint64) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribIPointer()"); |
| } |
| |
| void WebGL2RenderingContext::clear(GC3Dbitfield mask) |
| { |
| if (isContextLostOrPending()) |
| return; |
| if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clear", "invalid mask"); |
| return; |
| } |
| if (m_framebufferBinding && (mask & GraphicsContext3D::COLOR_BUFFER_BIT) && isIntegerFormat(m_framebufferBinding->getColorBufferFormat())) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clear", "cannot clear an integer buffer"); |
| return; |
| } |
| const char* reason = "framebuffer incomplete"; |
| if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "clear", reason); |
| return; |
| } |
| if (!clearIfComposited(mask)) |
| m_context->clear(mask); |
| markContextChangedAndNotifyCanvasObserver(); |
| } |
| |
| void WebGL2RenderingContext::vertexAttribDivisor(GC3Duint index, GC3Duint divisor) |
| { |
| if (isContextLostOrPending()) |
| return; |
| |
| WebGLRenderingContextBase::vertexAttribDivisor(index, divisor); |
| } |
| |
| void WebGL2RenderingContext::drawArraysInstanced(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei instanceCount) |
| { |
| if (isContextLostOrPending()) |
| return; |
| |
| WebGLRenderingContextBase::drawArraysInstanced(mode, first, count, instanceCount); |
| } |
| |
| void WebGL2RenderingContext::drawElementsInstanced(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dint64 offset, GC3Dsizei instanceCount) |
| { |
| if (isContextLostOrPending()) |
| return; |
| |
| WebGLRenderingContextBase::drawElementsInstanced(mode, count, type, offset, instanceCount); |
| } |
| |
| void WebGL2RenderingContext::drawRangeElements(GC3Denum, GC3Duint, GC3Duint, GC3Dsizei, GC3Denum, GC3Dint64) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] drawRangeElements()"); |
| } |
| |
| void WebGL2RenderingContext::drawBuffers(const Vector<GC3Denum>& buffers) |
| { |
| if (isContextLost()) |
| return; |
| GC3Dsizei n = buffers.size(); |
| const GC3Denum* bufs = buffers.data(); |
| if (!m_framebufferBinding) { |
| if (n != 1) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffers", "more than one buffer"); |
| return; |
| } |
| if (bufs[0] != GraphicsContext3D::BACK && bufs[0] != GraphicsContext3D::NONE) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffers", "BACK or NONE"); |
| return; |
| } |
| // Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0. |
| GC3Denum value = (bufs[0] == GraphicsContext3D::BACK) ? GraphicsContext3D::COLOR_ATTACHMENT0 : GraphicsContext3D::NONE; |
| graphicsContext3D()->getExtensions().drawBuffersEXT(1, &value); |
| setBackDrawBuffer(bufs[0]); |
| } else { |
| if (n > getMaxDrawBuffers()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffers", "more than max draw buffers"); |
| return; |
| } |
| for (GC3Dsizei i = 0; i < n; ++i) { |
| if (bufs[i] != GraphicsContext3D::NONE && bufs[i] != static_cast<GC3Denum>(GraphicsContext3D::COLOR_ATTACHMENT0 + i)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffers", "COLOR_ATTACHMENTi or NONE"); |
| return; |
| } |
| } |
| m_framebufferBinding->drawBuffers(buffers); |
| } |
| } |
| |
| void WebGL2RenderingContext::clearBufferiv(GC3Denum buffer, GC3Dint drawbuffer, Int32List&&, GC3Duint) |
| { |
| switch (buffer) { |
| case GraphicsContext3D::COLOR: |
| if (drawbuffer < 0 || drawbuffer >= getMaxDrawBuffers()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferiv", "buffer index out of range"); |
| return; |
| } |
| // TODO: Call clearBufferiv, requires gl3.h and ES3/gl.h |
| break; |
| case GraphicsContext3D::STENCIL: |
| if (drawbuffer) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferiv", "buffer index must be 0"); |
| return; |
| } |
| // TODO: Call clearBufferiv, requires gl3.h and ES3/gl.h |
| break; |
| case GraphicsContext3D::DEPTH: |
| case GraphicsContext3D::DEPTH_STENCIL: |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clearBufferiv", "buffer argument must be COLOR or STENCIL"); |
| break; |
| } |
| } |
| |
| void WebGL2RenderingContext::clearBufferuiv(GC3Denum buffer, GC3Dint drawbuffer, Uint32List&&, GC3Duint) |
| { |
| switch (buffer) { |
| case GraphicsContext3D::COLOR: |
| if (drawbuffer < 0 || drawbuffer >= getMaxDrawBuffers()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferuiv", "buffer index out of range"); |
| return; |
| } |
| // TODO: Call clearBufferuiv, requires gl3.h and ES3/gl.h |
| break; |
| case GraphicsContext3D::DEPTH: |
| case GraphicsContext3D::STENCIL: |
| case GraphicsContext3D::DEPTH_STENCIL: |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clearBufferuiv", "buffer argument must be COLOR"); |
| break; |
| } |
| } |
| |
| void WebGL2RenderingContext::clearBufferfv(GC3Denum buffer, GC3Dint drawbuffer, Float32List&&, GC3Duint) |
| { |
| switch (buffer) { |
| case GraphicsContext3D::COLOR: |
| if (drawbuffer < 0 || drawbuffer >= getMaxDrawBuffers()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferfv", "buffer index out of range"); |
| return; |
| } |
| // TODO: Call clearBufferfv, requires gl3.h and ES3/gl.h |
| break; |
| case GraphicsContext3D::DEPTH: |
| if (drawbuffer) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferfv", "buffer index must be 0"); |
| return; |
| } |
| // TODO: Call clearBufferfv, requires gl3.h and ES3/gl.h |
| break; |
| case GraphicsContext3D::STENCIL: |
| case GraphicsContext3D::DEPTH_STENCIL: |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clearBufferfv", "buffer argument must be COLOR OR DEPTH"); |
| break; |
| } |
| } |
| |
| void WebGL2RenderingContext::clearBufferfi(GC3Denum buffer, GC3Dint drawbuffer, GC3Dfloat, GC3Dint) |
| { |
| switch (buffer) { |
| case GraphicsContext3D::DEPTH_STENCIL: |
| if (drawbuffer) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferfv", "buffer index must be 0"); |
| return; |
| } |
| // TODO: Call clearBufferfi, requires gl3.h and ES3/gl.h |
| break; |
| case GraphicsContext3D::COLOR: |
| case GraphicsContext3D::DEPTH: |
| case GraphicsContext3D::STENCIL: |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clearBufferfv", "buffer argument must be DEPTH_STENCIL"); |
| break; |
| } |
| } |
| |
| RefPtr<WebGLQuery> WebGL2RenderingContext::createQuery() |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] createQuery()"); |
| return nullptr; |
| } |
| |
| void WebGL2RenderingContext::deleteQuery(WebGLQuery*) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] deleteQuery()"); |
| } |
| |
| GC3Dboolean WebGL2RenderingContext::isQuery(WebGLQuery*) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] isQuery()"); |
| return false; |
| } |
| |
| void WebGL2RenderingContext::beginQuery(GC3Denum, WebGLQuery&) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] beginQuery()"); |
| } |
| |
| void WebGL2RenderingContext::endQuery(GC3Denum) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] endQuery()"); |
| } |
| |
| RefPtr<WebGLQuery> WebGL2RenderingContext::getQuery(GC3Denum, GC3Denum) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] getquery()"); |
| return nullptr; |
| } |
| |
| WebGLAny WebGL2RenderingContext::getQueryParameter(WebGLQuery&, GC3Denum) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] getQueryParameter)"); |
| return nullptr; |
| } |
| |
| RefPtr<WebGLSampler> WebGL2RenderingContext::createSampler() |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] createSampler()"); |
| return nullptr; |
| } |
| |
| void WebGL2RenderingContext::deleteSampler(WebGLSampler*) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] deleteSampler()"); |
| } |
| |
| GC3Dboolean WebGL2RenderingContext::isSampler(WebGLSampler*) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] isSampler()"); |
| return false; |
| } |
| |
| void WebGL2RenderingContext::bindSampler(GC3Duint, WebGLSampler*) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] bindSampler()"); |
| } |
| |
| void WebGL2RenderingContext::samplerParameteri(WebGLSampler&, GC3Denum, GC3Dint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] samplerParameteri()"); |
| } |
| |
| void WebGL2RenderingContext::samplerParameterf(WebGLSampler&, GC3Denum, GC3Dfloat) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] samplerParameterf()"); |
| } |
| |
| WebGLAny WebGL2RenderingContext::getSamplerParameter(WebGLSampler&, GC3Denum) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] getSamplerParameter()"); |
| return nullptr; |
| } |
| |
| RefPtr<WebGLSync> WebGL2RenderingContext::fenceSync(GC3Denum, GC3Dbitfield) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] fenceSync()"); |
| return nullptr; |
| } |
| |
| GC3Dboolean WebGL2RenderingContext::isSync(WebGLSync*) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] isSync()"); |
| return false; |
| } |
| |
| void WebGL2RenderingContext::deleteSync(WebGLSync*) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] deleteSync()"); |
| } |
| |
| GC3Denum WebGL2RenderingContext::clientWaitSync(WebGLSync&, GC3Dbitfield, GC3Duint64) |
| { |
| // Note: Do not implement this function without consulting webkit-dev and WebGL |
| // reviewers beforehand. Apple folks, see <rdar://problem/36666458>. |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] clientWaitSync()"); |
| return 0; |
| } |
| |
| void WebGL2RenderingContext::waitSync(WebGLSync&, GC3Dbitfield, GC3Dint64) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] waitSync()"); |
| } |
| |
| WebGLAny WebGL2RenderingContext::getSyncParameter(WebGLSync&, GC3Denum) |
| { |
| // Note: Do not implement this function without consulting webkit-dev and WebGL |
| // reviewers beforehand. Apple folks, see <rdar://problem/36666458>. |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] getSyncParameter()"); |
| return nullptr; |
| } |
| |
| RefPtr<WebGLTransformFeedback> WebGL2RenderingContext::createTransformFeedback() |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] createTransformFeedback()"); |
| return nullptr; |
| } |
| |
| void WebGL2RenderingContext::deleteTransformFeedback(WebGLTransformFeedback*) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] deleteTransformFeedback()"); |
| } |
| |
| GC3Dboolean WebGL2RenderingContext::isTransformFeedback(WebGLTransformFeedback*) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] isTransformFeedback()"); |
| return false; |
| } |
| |
| void WebGL2RenderingContext::bindTransformFeedback(GC3Denum, WebGLTransformFeedback*) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] bindTransformFeedback()"); |
| } |
| |
| void WebGL2RenderingContext::beginTransformFeedback(GC3Denum) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] beginTransformFeedback()"); |
| } |
| |
| void WebGL2RenderingContext::endTransformFeedback() |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] endTransformFeedback()"); |
| } |
| |
| void WebGL2RenderingContext::transformFeedbackVaryings(WebGLProgram&, const Vector<String>&, GC3Denum) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] transformFeedbackVaryings()"); |
| } |
| |
| RefPtr<WebGLActiveInfo> WebGL2RenderingContext::getTransformFeedbackVarying(WebGLProgram&, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] getTransformFeedbackVarying()"); |
| return nullptr; |
| } |
| |
| void WebGL2RenderingContext::pauseTransformFeedback() |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] pauseTransformFeedback()"); |
| } |
| |
| void WebGL2RenderingContext::resumeTransformFeedback() |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] resumeTransformFeedback()"); |
| } |
| |
| void WebGL2RenderingContext::bindBufferBase(GC3Denum, GC3Duint, WebGLBuffer*) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] bindBufferBase()"); |
| } |
| |
| void WebGL2RenderingContext::bindBufferRange(GC3Denum, GC3Duint, WebGLBuffer*, GC3Dint64, GC3Dint64) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] bindBufferRange()"); |
| } |
| |
| WebGLAny WebGL2RenderingContext::getIndexedParameter(GC3Denum target, GC3Duint) |
| { |
| switch (target) { |
| case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER_BINDING: |
| case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER_SIZE: |
| case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER_START: |
| case GraphicsContext3D::UNIFORM_BUFFER_BINDING: |
| case GraphicsContext3D::UNIFORM_BUFFER_SIZE: |
| case GraphicsContext3D::UNIFORM_BUFFER_START: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getIndexedParameter", "parameter name not yet supported"); |
| return nullptr; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getIndexedParameter", "invalid parameter name"); |
| return nullptr; |
| } |
| } |
| |
| Optional<Vector<GC3Duint>> WebGL2RenderingContext::getUniformIndices(WebGLProgram&, const Vector<String>&) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] getUniformIndices()"); |
| return WTF::nullopt; |
| } |
| |
| WebGLAny WebGL2RenderingContext::getActiveUniforms(WebGLProgram& program, const Vector<GC3Duint>& uniformIndices, GC3Denum pname) |
| { |
| if (isContextLostOrPending() || !validateWebGLObject("getActiveUniforms", &program)) |
| return nullptr; |
| |
| switch (pname) { |
| case GraphicsContext3D::UNIFORM_TYPE: |
| case GraphicsContext3D::UNIFORM_SIZE: |
| case GraphicsContext3D::UNIFORM_BLOCK_INDEX: |
| case GraphicsContext3D::UNIFORM_OFFSET: |
| case GraphicsContext3D::UNIFORM_ARRAY_STRIDE: |
| case GraphicsContext3D::UNIFORM_MATRIX_STRIDE: |
| case GraphicsContext3D::UNIFORM_IS_ROW_MAJOR: |
| { |
| Vector<GC3Dint> params(uniformIndices.size(), 0); |
| m_context->getActiveUniforms(program.object(), uniformIndices, pname, params); |
| return WTFMove(params); |
| } |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getActiveUniforms", "invalid parameter name"); |
| return nullptr; |
| } |
| } |
| |
| GC3Duint WebGL2RenderingContext::getUniformBlockIndex(WebGLProgram&, const String&) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] getUniformBlockIndex()"); |
| return 0; |
| } |
| |
| WebGLAny WebGL2RenderingContext::getActiveUniformBlockParameter(WebGLProgram&, GC3Duint, GC3Denum) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] getActiveUniformBlockParameter()"); |
| return nullptr; |
| } |
| |
| WebGLAny WebGL2RenderingContext::getActiveUniformBlockName(WebGLProgram&, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] getActiveUniformBlockName()"); |
| return nullptr; |
| } |
| |
| void WebGL2RenderingContext::uniformBlockBinding(WebGLProgram&, GC3Duint, GC3Duint) |
| { |
| LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformBlockBinding()"); |
| } |
| |
| RefPtr<WebGLVertexArrayObject> WebGL2RenderingContext::createVertexArray() |
| { |
| if (isContextLost()) |
| return nullptr; |
| |
| auto object = WebGLVertexArrayObject::create(*this, WebGLVertexArrayObject::Type::User); |
| addContextObject(object.get()); |
| return WTFMove(object); |
| } |
| |
| void WebGL2RenderingContext::deleteVertexArray(WebGLVertexArrayObject* arrayObject) |
| { |
| if (!arrayObject || isContextLost()) |
| return; |
| |
| if (arrayObject->isDeleted()) |
| return; |
| |
| if (!arrayObject->isDefaultObject() && arrayObject == m_boundVertexArrayObject) |
| #if USE(OPENGL_ES) |
| setBoundVertexArrayObject(nullptr); |
| #else |
| bindVertexArray(nullptr); // The default VAO was removed in OpenGL 3.3 but not from WebGL 2; bind the default for WebGL to use. |
| #endif |
| |
| arrayObject->deleteObject(graphicsContext3D()); |
| } |
| |
| GC3Dboolean WebGL2RenderingContext::isVertexArray(WebGLVertexArrayObject* arrayObject) |
| { |
| if (!arrayObject || isContextLost()) |
| return false; |
| |
| if (!arrayObject->hasEverBeenBound() || !arrayObject->validate(0, *this)) |
| return false; |
| |
| return m_context->isVertexArray(arrayObject->object()); |
| } |
| |
| void WebGL2RenderingContext::bindVertexArray(WebGLVertexArrayObject* arrayObject) |
| { |
| if (isContextLost()) |
| return; |
| |
| if (arrayObject && (arrayObject->isDeleted() || !arrayObject->validate(0, *this) || !m_contextObjects.contains(arrayObject))) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| if (arrayObject && !arrayObject->isDefaultObject() && arrayObject->object()) { |
| m_context->bindVertexArray(arrayObject->object()); |
| |
| arrayObject->setHasEverBeenBound(); |
| setBoundVertexArrayObject(arrayObject); |
| } else { |
| m_context->bindVertexArray(m_defaultVertexArrayObject->object()); |
| setBoundVertexArrayObject(m_defaultVertexArrayObject.get()); |
| } |
| } |
| |
| WebGLExtension* WebGL2RenderingContext::getExtension(const String& name) |
| { |
| if (isContextLostOrPending()) |
| return nullptr; |
| |
| #define ENABLE_IF_REQUESTED(type, variable, nameLiteral, canEnable) \ |
| if (equalIgnoringASCIICase(name, nameLiteral)) { \ |
| if (!variable) { \ |
| variable = (canEnable) ? std::make_unique<type>(*this) : nullptr; \ |
| if (variable != nullptr) \ |
| InspectorInstrumentation::didEnableExtension(*this, name); \ |
| } \ |
| return variable.get(); \ |
| } |
| |
| ENABLE_IF_REQUESTED(EXTTextureFilterAnisotropic, m_extTextureFilterAnisotropic, "EXT_texture_filter_anisotropic", enableSupportedExtension("GL_EXT_texture_filter_anisotropic"_s)); |
| ENABLE_IF_REQUESTED(EXTTextureFilterAnisotropic, m_extTextureFilterAnisotropic, "WEBKIT_EXT_texture_filter_anisotropic", enableSupportedExtension("GL_OES_texture_float"_s)); |
| ENABLE_IF_REQUESTED(OESTextureFloat, m_oesTextureFloat, "OES_texture_float", enableSupportedExtension("GL_OES_texture_float"_s)); |
| ENABLE_IF_REQUESTED(OESTextureFloatLinear, m_oesTextureFloatLinear, "OES_texture_float_linear", enableSupportedExtension("GL_OES_texture_float_linear"_s)); |
| ENABLE_IF_REQUESTED(OESTextureHalfFloat, m_oesTextureHalfFloat, "OES_texture_half_float", enableSupportedExtension("GL_OES_texture_half_float"_s)); |
| ENABLE_IF_REQUESTED(OESTextureHalfFloatLinear, m_oesTextureHalfFloatLinear, "OES_texture_half_float_linear", enableSupportedExtension("GL_OES_texture_half_float_linear"_s)); |
| ENABLE_IF_REQUESTED(WebGLLoseContext, m_webglLoseContext, "WEBGL_lose_context", true); |
| ENABLE_IF_REQUESTED(WebGLCompressedTextureATC, m_webglCompressedTextureATC, "WEBKIT_WEBGL_compressed_texture_atc", WebGLCompressedTextureATC::supported(*this)); |
| ENABLE_IF_REQUESTED(WebGLCompressedTexturePVRTC, m_webglCompressedTexturePVRTC, "WEBKIT_WEBGL_compressed_texture_pvrtc", WebGLCompressedTexturePVRTC::supported(*this)); |
| ENABLE_IF_REQUESTED(WebGLCompressedTextureS3TC, m_webglCompressedTextureS3TC, "WEBGL_compressed_texture_s3tc", WebGLCompressedTextureS3TC::supported(*this)); |
| ENABLE_IF_REQUESTED(WebGLCompressedTextureASTC, m_webglCompressedTextureASTC, "WEBGL_compressed_texture_astc", WebGLCompressedTextureASTC::supported(*this)); |
| ENABLE_IF_REQUESTED(WebGLDepthTexture, m_webglDepthTexture, "WEBGL_depth_texture", WebGLDepthTexture::supported(*graphicsContext3D())); |
| ENABLE_IF_REQUESTED(WebGLDebugRendererInfo, m_webglDebugRendererInfo, "WEBGL_debug_renderer_info", true); |
| ENABLE_IF_REQUESTED(WebGLDebugShaders, m_webglDebugShaders, "WEBGL_debug_shaders", m_context->getExtensions().supports("GL_ANGLE_translated_shader_source"_s)); |
| return nullptr; |
| } |
| |
| Optional<Vector<String>> WebGL2RenderingContext::getSupportedExtensions() |
| { |
| if (isContextLost()) |
| return WTF::nullopt; |
| |
| Vector<String> result; |
| |
| if (m_isPendingPolicyResolution) |
| return result; |
| |
| auto& extensions = m_context->getExtensions(); |
| if (extensions.supports("GL_OES_texture_float"_s)) |
| result.append("OES_texture_float"_s); |
| if (extensions.supports("GL_OES_texture_float_linear"_s)) |
| result.append("OES_texture_float_linear"_s); |
| if (extensions.supports("GL_OES_texture_half_float"_s)) |
| result.append("OES_texture_half_float"_s); |
| if (extensions.supports("GL_OES_texture_half_float_linear"_s)) |
| result.append("OES_texture_half_float_linear"_s); |
| if (extensions.supports("GL_EXT_texture_filter_anisotropic"_s)) |
| result.append("WEBKIT_EXT_texture_filter_anisotropic"_s); |
| if (WebGLCompressedTextureATC::supported(*this)) |
| result.append("WEBKIT_WEBGL_compressed_texture_atc"_s); |
| if (WebGLCompressedTexturePVRTC::supported(*this)) |
| result.append("WEBKIT_WEBGL_compressed_texture_pvrtc"_s); |
| if (WebGLCompressedTextureS3TC::supported(*this)) |
| result.append("WEBGL_compressed_texture_s3tc"_s); |
| if (WebGLCompressedTextureASTC::supported(*this)) |
| result.append("WEBGL_compressed_texture_astc"_s); |
| if (WebGLDepthTexture::supported(*graphicsContext3D())) |
| result.append("WEBGL_depth_texture"_s); |
| result.append("WEBGL_lose_context"_s); |
| if (extensions.supports("GL_ANGLE_translated_shader_source"_s)) |
| result.append("WEBGL_debug_shaders"_s); |
| result.append("WEBGL_debug_renderer_info"_s); |
| |
| return result; |
| } |
| |
| static bool validateDefaultFramebufferAttachment(GC3Denum& attachment) |
| { |
| switch (attachment) { |
| case GraphicsContext3D::BACK: |
| // Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0. |
| attachment = GraphicsContext3D::COLOR_ATTACHMENT0; |
| return true; |
| case GraphicsContext3D::DEPTH: |
| case GraphicsContext3D::STENCIL: |
| return true; |
| } |
| |
| return false; |
| } |
| |
| WebGLAny WebGL2RenderingContext::getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname) |
| { |
| const char* functionName = "getFramebufferAttachmentParameter"; |
| if (isContextLostOrPending() || !validateFramebufferTarget(functionName, target)) |
| return nullptr; |
| |
| auto targetFramebuffer = (target == GraphicsContext3D::READ_FRAMEBUFFER) ? m_readFramebufferBinding : m_framebufferBinding; |
| |
| if (!targetFramebuffer) { |
| // OpenGL ES 3: Default framebuffer is bound. |
| if (!validateDefaultFramebufferAttachment(attachment)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid attachment"); |
| return nullptr; |
| } |
| GC3Dint value = 0; |
| m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); |
| return value; |
| } |
| if (!validateNonDefaultFramebufferAttachment(functionName, attachment)) |
| return nullptr; |
| |
| auto object = makeRefPtr(targetFramebuffer->getAttachmentObject(attachment)); |
| if (!object) { |
| if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) |
| return static_cast<unsigned>(GraphicsContext3D::NONE); |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid parameter name"); |
| return nullptr; |
| } |
| |
| switch (pname) { |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_RED_SIZE: |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: { |
| GC3Dint value = 0; |
| m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); |
| return value; |
| } |
| } |
| |
| if (object->isTexture()) { |
| switch (pname) { |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| return static_cast<unsigned>(GraphicsContext3D::TEXTURE); |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| return makeRefPtr(reinterpret_cast<WebGLTexture&>(*object)); |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: { |
| GC3Dint value = 0; |
| m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); |
| return value; |
| } |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid parameter name for texture attachment"); |
| return nullptr; |
| } |
| } else { |
| ASSERT(object->isRenderbuffer()); |
| switch (pname) { |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| return static_cast<unsigned>(GraphicsContext3D::RENDERBUFFER); |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| return makeRefPtr(reinterpret_cast<WebGLRenderbuffer&>(*object)); |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : { |
| auto& renderBuffer = reinterpret_cast<WebGLRenderbuffer&>(*object); |
| auto format = renderBuffer.getInternalFormat(); |
| if (format == GraphicsContext3D::SRGB8_ALPHA8 |
| || format == GraphicsContext3D::COMPRESSED_SRGB8_ETC2 |
| || format == GraphicsContext3D::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC |
| || format == GraphicsContext3D::COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) { |
| return static_cast<unsigned>(GraphicsContext3D::SRGB); |
| } |
| return static_cast<unsigned>(GraphicsContext3D::LINEAR); |
| } |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid parameter name for renderbuffer attachment"); |
| return nullptr; |
| } |
| } |
| } |
| |
| bool WebGL2RenderingContext::validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment) |
| { |
| return validateFramebufferTarget(functionName, target) && validateNonDefaultFramebufferAttachment(functionName, attachment); |
| } |
| |
| bool WebGL2RenderingContext::validateFramebufferTarget(const char* functionName, GC3Denum target) |
| { |
| switch (target) { |
| case GraphicsContext3D::FRAMEBUFFER: |
| case GraphicsContext3D::DRAW_FRAMEBUFFER: |
| case GraphicsContext3D::READ_FRAMEBUFFER: |
| return true; |
| } |
| |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target"); |
| return false; |
| } |
| |
| bool WebGL2RenderingContext::validateNonDefaultFramebufferAttachment(const char* functionName, GC3Denum attachment) |
| { |
| switch (attachment) { |
| case GraphicsContext3D::DEPTH_ATTACHMENT: |
| case GraphicsContext3D::STENCIL_ATTACHMENT: |
| case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
| return true; |
| default: |
| if (attachment >= GraphicsContext3D::COLOR_ATTACHMENT0 && attachment < static_cast<GC3Denum>(GraphicsContext3D::COLOR_ATTACHMENT0 + getMaxColorAttachments())) |
| return true; |
| } |
| |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid attachment"); |
| return false; |
| } |
| |
| GC3Dint WebGL2RenderingContext::getMaxDrawBuffers() |
| { |
| if (!m_maxDrawBuffers) |
| m_context->getIntegerv(GraphicsContext3D::MAX_DRAW_BUFFERS, &m_maxDrawBuffers); |
| return m_maxDrawBuffers; |
| } |
| |
| GC3Dint WebGL2RenderingContext::getMaxColorAttachments() |
| { |
| // DrawBuffers requires MAX_COLOR_ATTACHMENTS == MAX_DRAW_BUFFERS |
| if (!m_maxColorAttachments) |
| m_context->getIntegerv(GraphicsContext3D::MAX_DRAW_BUFFERS, &m_maxColorAttachments); |
| return m_maxColorAttachments; |
| } |
| |
| void WebGL2RenderingContext::renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height) |
| { |
| if (isContextLostOrPending()) |
| return; |
| if (target != GraphicsContext3D::RENDERBUFFER) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid target"); |
| return; |
| } |
| if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer"); |
| return; |
| } |
| if (!validateSize("renderbufferStorage", width, height)) |
| return; |
| switch (internalformat) { |
| case GraphicsContext3D::DEPTH_COMPONENT16: |
| case GraphicsContext3D::DEPTH_COMPONENT32F: |
| case GraphicsContext3D::DEPTH_COMPONENT24: |
| case GraphicsContext3D::RGBA32I: |
| case GraphicsContext3D::RGBA32UI: |
| case GraphicsContext3D::RGBA16I: |
| case GraphicsContext3D::RGBA16UI: |
| case GraphicsContext3D::RGBA8: |
| case GraphicsContext3D::RGBA8I: |
| case GraphicsContext3D::RGBA8UI: |
| case GraphicsContext3D::RGB10_A2: |
| case GraphicsContext3D::RGB10_A2UI: |
| case GraphicsContext3D::RGBA4: |
| case GraphicsContext3D::RG32I: |
| case GraphicsContext3D::RG32UI: |
| case GraphicsContext3D::RG16I: |
| case GraphicsContext3D::RG16UI: |
| case GraphicsContext3D::RG8: |
| case GraphicsContext3D::RG8I: |
| case GraphicsContext3D::RG8UI: |
| case GraphicsContext3D::R32I: |
| case GraphicsContext3D::R32UI: |
| case GraphicsContext3D::R16I: |
| case GraphicsContext3D::R16UI: |
| case GraphicsContext3D::R8: |
| case GraphicsContext3D::R8I: |
| case GraphicsContext3D::R8UI: |
| case GraphicsContext3D::RGB5_A1: |
| case GraphicsContext3D::RGB565: |
| case GraphicsContext3D::RGB8: |
| case GraphicsContext3D::STENCIL_INDEX8: |
| case GraphicsContext3D::SRGB8_ALPHA8: |
| m_context->renderbufferStorage(target, internalformat, width, height); |
| m_renderbufferBinding->setInternalFormat(internalformat); |
| m_renderbufferBinding->setIsValid(true); |
| m_renderbufferBinding->setSize(width, height); |
| break; |
| case GraphicsContext3D::DEPTH32F_STENCIL8: |
| case GraphicsContext3D::DEPTH24_STENCIL8: |
| if (!isDepthStencilSupported()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat"); |
| return; |
| } |
| m_context->renderbufferStorage(target, internalformat, width, height); |
| m_renderbufferBinding->setSize(width, height); |
| m_renderbufferBinding->setIsValid(isDepthStencilSupported()); |
| m_renderbufferBinding->setInternalFormat(internalformat); |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat"); |
| return; |
| } |
| applyStencilTest(); |
| } |
| |
| void WebGL2RenderingContext::hint(GC3Denum target, GC3Denum mode) |
| { |
| if (isContextLostOrPending()) |
| return; |
| bool isValid = false; |
| switch (target) { |
| case GraphicsContext3D::GENERATE_MIPMAP_HINT: |
| case GraphicsContext3D::FRAGMENT_SHADER_DERIVATIVE_HINT: |
| isValid = true; |
| break; |
| } |
| if (!isValid) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "hint", "invalid target"); |
| return; |
| } |
| m_context->hint(target, mode); |
| } |
| |
| GC3Denum WebGL2RenderingContext::baseInternalFormatFromInternalFormat(GC3Denum internalformat) |
| { |
| // Handles sized, unsized, and compressed internal formats. |
| switch (internalformat) { |
| case GraphicsContext3D::R8: |
| case GraphicsContext3D::R8_SNORM: |
| case GraphicsContext3D::R16F: |
| case GraphicsContext3D::R32F: |
| case GraphicsContext3D::COMPRESSED_R11_EAC: |
| case GraphicsContext3D::COMPRESSED_SIGNED_R11_EAC: |
| return GraphicsContext3D::RED; |
| case GraphicsContext3D::R8I: |
| case GraphicsContext3D::R8UI: |
| case GraphicsContext3D::R16I: |
| case GraphicsContext3D::R16UI: |
| case GraphicsContext3D::R32I: |
| case GraphicsContext3D::R32UI: |
| return GraphicsContext3D::RED_INTEGER; |
| case GraphicsContext3D::RG8: |
| case GraphicsContext3D::RG8_SNORM: |
| case GraphicsContext3D::RG16F: |
| case GraphicsContext3D::RG32F: |
| case GraphicsContext3D::COMPRESSED_RG11_EAC: |
| case GraphicsContext3D::COMPRESSED_SIGNED_RG11_EAC: |
| return GraphicsContext3D::RG; |
| case GraphicsContext3D::RG8I: |
| case GraphicsContext3D::RG8UI: |
| case GraphicsContext3D::RG16I: |
| case GraphicsContext3D::RG16UI: |
| case GraphicsContext3D::RG32I: |
| case GraphicsContext3D::RG32UI: |
| return GraphicsContext3D::RG_INTEGER; |
| case GraphicsContext3D::RGB8: |
| case GraphicsContext3D::RGB8_SNORM: |
| case GraphicsContext3D::RGB565: |
| case GraphicsContext3D::SRGB8: |
| case GraphicsContext3D::RGB16F: |
| case GraphicsContext3D::RGB32F: |
| case GraphicsContext3D::RGB: |
| case GraphicsContext3D::COMPRESSED_RGB8_ETC2: |
| case GraphicsContext3D::COMPRESSED_SRGB8_ETC2: |
| return GraphicsContext3D::RGB; |
| case GraphicsContext3D::RGB8I: |
| case GraphicsContext3D::RGB8UI: |
| case GraphicsContext3D::RGB16I: |
| case GraphicsContext3D::RGB16UI: |
| case GraphicsContext3D::RGB32I: |
| case GraphicsContext3D::RGB32UI: |
| return GraphicsContext3D::RGB_INTEGER; |
| case GraphicsContext3D::RGBA4: |
| case GraphicsContext3D::RGB5_A1: |
| case GraphicsContext3D::RGBA8: |
| case GraphicsContext3D::RGBA8_SNORM: |
| case GraphicsContext3D::RGB10_A2: |
| case GraphicsContext3D::SRGB8_ALPHA8: |
| case GraphicsContext3D::RGBA16F: |
| case GraphicsContext3D::RGBA32F: |
| case GraphicsContext3D::RGBA: |
| case GraphicsContext3D::COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: |
| case GraphicsContext3D::COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: |
| case GraphicsContext3D::COMPRESSED_RGBA8_ETC2_EAC: |
| case GraphicsContext3D::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: |
| return GraphicsContext3D::RGBA; |
| case GraphicsContext3D::RGBA8I: |
| case GraphicsContext3D::RGBA8UI: |
| case GraphicsContext3D::RGB10_A2UI: |
| case GraphicsContext3D::RGBA16I: |
| case GraphicsContext3D::RGBA16UI: |
| case GraphicsContext3D::RGBA32I: |
| case GraphicsContext3D::RGBA32UI: |
| return GraphicsContext3D::RGBA_INTEGER; |
| case GraphicsContext3D::DEPTH_COMPONENT16: |
| case GraphicsContext3D::DEPTH_COMPONENT24: |
| case GraphicsContext3D::DEPTH_COMPONENT32F: |
| return GraphicsContext3D::DEPTH_COMPONENT; |
| case GraphicsContext3D::DEPTH24_STENCIL8: |
| case GraphicsContext3D::DEPTH32F_STENCIL8: |
| return GraphicsContext3D::DEPTH_STENCIL; |
| case GraphicsContext3D::LUMINANCE: |
| case GraphicsContext3D::LUMINANCE_ALPHA: |
| case GraphicsContext3D::ALPHA: |
| return internalformat; |
| default: |
| ASSERT_NOT_REACHED(); |
| return GraphicsContext3D::NONE; |
| } |
| } |
| |
| bool WebGL2RenderingContext::isIntegerFormat(GC3Denum internalformat) |
| { |
| switch (baseInternalFormatFromInternalFormat(internalformat)) { |
| case GraphicsContext3D::RED_INTEGER: |
| case GraphicsContext3D::RG_INTEGER: |
| case GraphicsContext3D::RGB_INTEGER: |
| case GraphicsContext3D::RGBA_INTEGER: |
| return true; |
| } |
| return false; |
| } |
| |
| WebGLAny WebGL2RenderingContext::getParameter(GC3Denum pname) |
| { |
| if (isContextLostOrPending()) |
| return nullptr; |
| switch (pname) { |
| case GraphicsContext3D::ACTIVE_TEXTURE: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::ALPHA_BITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::ARRAY_BUFFER_BINDING: |
| return m_boundArrayBuffer; |
| case GraphicsContext3D::BLEND: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::BLEND_COLOR: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::BLEND_DST_ALPHA: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::BLEND_DST_RGB: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::BLEND_EQUATION_ALPHA: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::BLEND_EQUATION_RGB: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::BLEND_SRC_ALPHA: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::BLEND_SRC_RGB: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::BLUE_BITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::COLOR_CLEAR_VALUE: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::COLOR_WRITEMASK: |
| return getBooleanArrayParameter(pname); |
| case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS: |
| return Uint32Array::tryCreate(m_compressedTextureFormats.data(), m_compressedTextureFormats.size()); |
| case GraphicsContext3D::CULL_FACE: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::CULL_FACE_MODE: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::CURRENT_PROGRAM: |
| return m_currentProgram; |
| case GraphicsContext3D::DEPTH_BITS: |
| if (!m_framebufferBinding && !m_attributes.depth) |
| return 0; |
| return getIntParameter(pname); |
| case GraphicsContext3D::DEPTH_CLEAR_VALUE: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::DEPTH_FUNC: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::DEPTH_RANGE: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::DEPTH_TEST: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::DEPTH_WRITEMASK: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::DITHER: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING: |
| return makeRefPtr(m_boundVertexArrayObject->getElementArrayBuffer()); |
| case GraphicsContext3D::FRAMEBUFFER_BINDING: |
| return m_framebufferBinding; |
| case GraphicsContext3D::FRONT_FACE: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::GENERATE_MIPMAP_HINT: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::GREEN_BITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::IMPLEMENTATION_COLOR_READ_FORMAT: |
| return getIntParameter(pname); |
| case GraphicsContext3D::IMPLEMENTATION_COLOR_READ_TYPE: |
| return getIntParameter(pname); |
| case GraphicsContext3D::LINE_WIDTH: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_RENDERBUFFER_SIZE: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_TEXTURE_SIZE: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VARYING_VECTORS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VERTEX_ATTRIBS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VIEWPORT_DIMS: |
| return getWebGLIntArrayParameter(pname); |
| case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::PACK_ALIGNMENT: |
| return getIntParameter(pname); |
| case GraphicsContext3D::POLYGON_OFFSET_FACTOR: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::POLYGON_OFFSET_FILL: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::POLYGON_OFFSET_UNITS: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::RED_BITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::RENDERBUFFER_BINDING: |
| return m_renderbufferBinding; |
| case GraphicsContext3D::RENDERER: |
| return "WebKit WebGL"_str; |
| case GraphicsContext3D::SAMPLE_BUFFERS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::SAMPLE_COVERAGE_INVERT: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::SAMPLE_COVERAGE_VALUE: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::SAMPLES: |
| return getIntParameter(pname); |
| case GraphicsContext3D::SCISSOR_BOX: |
| return getWebGLIntArrayParameter(pname); |
| case GraphicsContext3D::SCISSOR_TEST: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::SHADING_LANGUAGE_VERSION: |
| return "WebGL GLSL ES 1.0 (" + m_context->getString(GraphicsContext3D::SHADING_LANGUAGE_VERSION) + ")"; |
| case GraphicsContext3D::STENCIL_BACK_FAIL: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_FUNC: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_REF: |
| return getIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_VALUE_MASK: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_WRITEMASK: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BITS: |
| if (!m_framebufferBinding && !m_attributes.stencil) |
| return 0; |
| return getIntParameter(pname); |
| case GraphicsContext3D::STENCIL_CLEAR_VALUE: |
| return getIntParameter(pname); |
| case GraphicsContext3D::STENCIL_FAIL: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_FUNC: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_REF: |
| return getIntParameter(pname); |
| case GraphicsContext3D::STENCIL_TEST: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::STENCIL_VALUE_MASK: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_WRITEMASK: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::SUBPIXEL_BITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::TEXTURE_BINDING_2D: |
| return m_textureUnits[m_activeTextureUnit].texture2DBinding; |
| case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP: |
| return m_textureUnits[m_activeTextureUnit].textureCubeMapBinding; |
| case GraphicsContext3D::UNPACK_ALIGNMENT: |
| return getIntParameter(pname); |
| case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: |
| return m_unpackFlipY; |
| case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
| return m_unpackPremultiplyAlpha; |
| case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL: |
| return m_unpackColorspaceConversion; |
| case GraphicsContext3D::VENDOR: |
| return "WebKit"_str; |
| case GraphicsContext3D::VERSION: |
| return "WebGL 2.0"_str; |
| case GraphicsContext3D::VIEWPORT: |
| return getWebGLIntArrayParameter(pname); |
| case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL: |
| if (m_webglDebugRendererInfo) { |
| #if PLATFORM(IOS_FAMILY) |
| return "Apple GPU"_str; |
| #else |
| return m_context->getString(GraphicsContext3D::RENDERER); |
| #endif |
| } |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); |
| return nullptr; |
| case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL: |
| if (m_webglDebugRendererInfo) |
| return m_context->getString(GraphicsContext3D::VENDOR); |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); |
| return nullptr; |
| case Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic |
| if (m_extTextureFilterAnisotropic) |
| return getUnsignedIntParameter(Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT); |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); |
| return nullptr; |
| case GraphicsContext3D::FRAGMENT_SHADER_DERIVATIVE_HINT: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_3D_TEXTURE_SIZE: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_ARRAY_TEXTURE_LAYERS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_COLOR_ATTACHMENTS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: |
| return getInt64Parameter(pname); |
| case GraphicsContext3D::MAX_COMBINED_UNIFORM_BLOCKS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: |
| return getInt64Parameter(pname); |
| case GraphicsContext3D::MAX_DRAW_BUFFERS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_ELEMENT_INDEX: |
| return getInt64Parameter(pname); |
| case GraphicsContext3D::MAX_ELEMENTS_INDICES: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_ELEMENTS_VERTICES: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_COMPONENTS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_BLOCKS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_PROGRAM_TEXEL_OFFSET: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_SAMPLES: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_SERVER_WAIT_TIMEOUT: |
| return getInt64Parameter(pname); |
| case GraphicsContext3D::MAX_TEXTURE_LOD_BIAS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_UNIFORM_BLOCK_SIZE: |
| return getInt64Parameter(pname); |
| case GraphicsContext3D::MAX_UNIFORM_BUFFER_BINDINGS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VARYING_COMPONENTS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VERTEX_OUTPUT_COMPONENTS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VERTEX_UNIFORM_BLOCKS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VERTEX_UNIFORM_COMPONENTS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MIN_PROGRAM_TEXEL_OFFSET: |
| return getIntParameter(pname); |
| case GraphicsContext3D::PACK_ROW_LENGTH: |
| return getIntParameter(pname); |
| case GraphicsContext3D::PACK_SKIP_PIXELS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::PACK_SKIP_ROWS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::UNPACK_IMAGE_HEIGHT: |
| return getIntParameter(pname); |
| case GraphicsContext3D::UNPACK_ROW_LENGTH: |
| return getIntParameter(pname); |
| case GraphicsContext3D::UNPACK_SKIP_IMAGES: |
| return getIntParameter(pname); |
| case GraphicsContext3D::UNPACK_SKIP_PIXELS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::UNPACK_SKIP_ROWS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::RASTERIZER_DISCARD: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::SAMPLE_COVERAGE: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::TRANSFORM_FEEDBACK_ACTIVE: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::TRANSFORM_FEEDBACK_PAUSED: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::UNIFORM_BUFFER_OFFSET_ALIGNMENT: |
| return getIntParameter(pname); |
| case GraphicsContext3D::VERTEX_ARRAY_BINDING: |
| if (m_boundVertexArrayObject->isDefaultObject()) |
| return nullptr; |
| return makeRefPtr(static_cast<WebGLVertexArrayObject&>(*m_boundVertexArrayObject)); |
| case GraphicsContext3D::DRAW_BUFFER0: |
| case GraphicsContext3D::DRAW_BUFFER1: |
| case GraphicsContext3D::DRAW_BUFFER2: |
| case GraphicsContext3D::DRAW_BUFFER3: |
| case GraphicsContext3D::DRAW_BUFFER4: |
| case GraphicsContext3D::DRAW_BUFFER5: |
| case GraphicsContext3D::DRAW_BUFFER6: |
| case GraphicsContext3D::DRAW_BUFFER7: |
| case GraphicsContext3D::DRAW_BUFFER8: |
| case GraphicsContext3D::DRAW_BUFFER9: |
| case GraphicsContext3D::DRAW_BUFFER10: |
| case GraphicsContext3D::DRAW_BUFFER11: |
| case GraphicsContext3D::DRAW_BUFFER12: |
| case GraphicsContext3D::DRAW_BUFFER13: |
| case GraphicsContext3D::DRAW_BUFFER14: |
| case GraphicsContext3D::DRAW_BUFFER15: |
| if (m_framebufferBinding) |
| return m_framebufferBinding->getDrawBuffer(pname); |
| return m_backDrawBuffer; // emulated backbuffer |
| case GraphicsContext3D::READ_FRAMEBUFFER_BINDING: |
| return m_readFramebufferBinding; |
| case GraphicsContext3D::COPY_READ_BUFFER: |
| case GraphicsContext3D::COPY_WRITE_BUFFER: |
| case GraphicsContext3D::PIXEL_PACK_BUFFER_BINDING: |
| case GraphicsContext3D::PIXEL_UNPACK_BUFFER_BINDING: |
| case GraphicsContext3D::READ_BUFFER: |
| case GraphicsContext3D::SAMPLER_BINDING: |
| case GraphicsContext3D::TEXTURE_BINDING_2D_ARRAY: |
| case GraphicsContext3D::TEXTURE_BINDING_3D: |
| case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER_BINDING: |
| case GraphicsContext3D::UNIFORM_BUFFER_BINDING: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "parameter name not yet supported"); |
| return nullptr; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name"); |
| return nullptr; |
| } |
| } |
| |
| bool WebGL2RenderingContext::validateIndexArrayConservative(GC3Denum type, unsigned& numElementsRequired) |
| { |
| // Performs conservative validation by caching a maximum index of |
| // the given type per element array buffer. If all of the bound |
| // array buffers have enough elements to satisfy that maximum |
| // index, skips the expensive per-draw-call iteration in |
| // validateIndexArrayPrecise. |
| |
| RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); |
| |
| if (!elementArrayBuffer) |
| return false; |
| |
| GC3Dsizeiptr numElements = elementArrayBuffer->byteLength(); |
| // The case count==0 is already dealt with in drawElements before validateIndexArrayConservative. |
| if (!numElements) |
| return false; |
| auto buffer = elementArrayBuffer->elementArrayBuffer(); |
| ASSERT(buffer); |
| |
| Optional<unsigned> maxIndex = elementArrayBuffer->getCachedMaxIndex(type); |
| if (!maxIndex) { |
| // Compute the maximum index in the entire buffer for the given type of index. |
| switch (type) { |
| case GraphicsContext3D::UNSIGNED_BYTE: |
| maxIndex = getMaxIndex<GC3Dubyte>(buffer, 0, numElements); |
| break; |
| case GraphicsContext3D::UNSIGNED_SHORT: |
| maxIndex = getMaxIndex<GC3Dushort>(buffer, 0, numElements / sizeof(GC3Dushort)); |
| break; |
| case GraphicsContext3D::UNSIGNED_INT: |
| maxIndex = getMaxIndex<GC3Duint>(buffer, 0, numElements / sizeof(GC3Duint)); |
| break; |
| default: |
| return false; |
| } |
| if (maxIndex) |
| elementArrayBuffer->setCachedMaxIndex(type, maxIndex.value()); |
| } |
| |
| if (!maxIndex) |
| return false; |
| |
| // The number of required elements is one more than the maximum |
| // index that will be accessed. |
| auto checkedNumElementsRequired = checkedAddAndMultiply<unsigned>(maxIndex.value(), 1, 1); |
| if (!checkedNumElementsRequired) |
| return false; |
| numElementsRequired = checkedNumElementsRequired.value(); |
| |
| return true; |
| } |
| |
| bool WebGL2RenderingContext::validateBlendEquation(const char* functionName, GC3Denum mode) |
| { |
| switch (mode) { |
| case GraphicsContext3D::FUNC_ADD: |
| case GraphicsContext3D::FUNC_SUBTRACT: |
| case GraphicsContext3D::FUNC_REVERSE_SUBTRACT: |
| case GraphicsContext3D::MIN: |
| case GraphicsContext3D::MAX: |
| return true; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid mode"); |
| return false; |
| } |
| } |
| |
| bool WebGL2RenderingContext::validateCapability(const char* functionName, GC3Denum cap) |
| { |
| switch (cap) { |
| case GraphicsContext3D::BLEND: |
| case GraphicsContext3D::CULL_FACE: |
| case GraphicsContext3D::DEPTH_TEST: |
| case GraphicsContext3D::DITHER: |
| case GraphicsContext3D::POLYGON_OFFSET_FILL: |
| case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE: |
| case GraphicsContext3D::SAMPLE_COVERAGE: |
| case GraphicsContext3D::SCISSOR_TEST: |
| case GraphicsContext3D::STENCIL_TEST: |
| case GraphicsContext3D::RASTERIZER_DISCARD: |
| return true; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid capability"); |
| return false; |
| } |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGL) |