blob: db6ec22dbc935a3445062551f9f53eb325820edf [file] [log] [blame]
/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
[
Conditional=WEB_AUDIO,
EnabledBySetting=PrefixedWebAudio,
JSGenerateToJSObject,
InterfaceName=webkitAudioPannerNode,
] interface WebKitAudioPannerNode : AudioNode {
// Default model for stereo is HRTF
attribute PanningModelType panningModel;
// Uses a 3D cartesian coordinate system
void setPosition(unrestricted float x, unrestricted float y, unrestricted float z);
void setOrientation(unrestricted float x, unrestricted float y, unrestricted float z);
void setVelocity(unrestricted float x, unrestricted float y, unrestricted float z);
// Distance model
attribute DistanceModelType distanceModel;
attribute unrestricted double refDistance;
attribute unrestricted double maxDistance;
attribute unrestricted double rolloffFactor;
// Directional sound cone
attribute unrestricted double coneInnerAngle;
attribute unrestricted double coneOuterAngle;
attribute unrestricted double coneOuterGain;
};