| /* |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "ChannelMergerNode.h" |
| |
| #include "AudioContext.h" |
| #include "AudioNodeInput.h" |
| #include "AudioNodeOutput.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| const unsigned DefaultNumberOfOutputChannels = 1; |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(ChannelMergerNode); |
| |
| RefPtr<ChannelMergerNode> ChannelMergerNode::create(BaseAudioContext& context, float sampleRate, unsigned numberOfInputs) |
| { |
| if (!numberOfInputs || numberOfInputs > AudioContext::maxNumberOfChannels()) |
| return nullptr; |
| |
| return adoptRef(*new ChannelMergerNode(context, sampleRate, numberOfInputs)); |
| } |
| |
| ChannelMergerNode::ChannelMergerNode(BaseAudioContext& context, float sampleRate, unsigned numberOfInputs) |
| : AudioNode(context, sampleRate) |
| , m_desiredNumberOfOutputChannels(DefaultNumberOfOutputChannels) |
| { |
| setNodeType(NodeTypeChannelMerger); |
| |
| // Create the requested number of inputs. |
| for (unsigned i = 0; i < numberOfInputs; ++i) |
| addInput(makeUnique<AudioNodeInput>(this)); |
| |
| addOutput(makeUnique<AudioNodeOutput>(this, 1)); |
| |
| initialize(); |
| } |
| |
| void ChannelMergerNode::process(size_t framesToProcess) |
| { |
| AudioNodeOutput* output = this->output(0); |
| ASSERT(output); |
| ASSERT_UNUSED(framesToProcess, framesToProcess == output->bus()->length()); |
| |
| // Output bus not updated yet, so just output silence. |
| if (m_desiredNumberOfOutputChannels != output->numberOfChannels()) { |
| output->bus()->zero(); |
| return; |
| } |
| |
| // Merge all the channels from all the inputs into one output. |
| unsigned outputChannelIndex = 0; |
| for (unsigned i = 0; i < numberOfInputs(); ++i) { |
| AudioNodeInput* input = this->input(i); |
| if (input->isConnected()) { |
| unsigned numberOfInputChannels = input->bus()->numberOfChannels(); |
| |
| // Merge channels from this particular input. |
| for (unsigned j = 0; j < numberOfInputChannels; ++j) { |
| AudioChannel* inputChannel = input->bus()->channel(j); |
| AudioChannel* outputChannel = output->bus()->channel(outputChannelIndex); |
| outputChannel->copyFrom(inputChannel); |
| |
| ++outputChannelIndex; |
| } |
| } |
| } |
| |
| ASSERT(outputChannelIndex == output->numberOfChannels()); |
| } |
| |
| void ChannelMergerNode::reset() |
| { |
| } |
| |
| // Any time a connection or disconnection happens on any of our inputs, we potentially need to change the |
| // number of channels of our output. |
| void ChannelMergerNode::checkNumberOfChannelsForInput(AudioNodeInput* input) |
| { |
| ASSERT(context().isAudioThread() && context().isGraphOwner()); |
| |
| // Count how many channels we have all together from all of the inputs. |
| unsigned numberOfOutputChannels = 0; |
| for (unsigned i = 0; i < numberOfInputs(); ++i) { |
| AudioNodeInput* input = this->input(i); |
| if (input->isConnected()) |
| numberOfOutputChannels += input->numberOfChannels(); |
| } |
| |
| // Set the correct number of channels on the output |
| AudioNodeOutput* output = this->output(0); |
| ASSERT(output); |
| output->setNumberOfChannels(numberOfOutputChannels); |
| // There can in rare cases be a slight delay before the output bus is updated to the new number of |
| // channels because of tryLocks() in the context's updating system. So record the new number of |
| // output channels here. |
| m_desiredNumberOfOutputChannels = numberOfOutputChannels; |
| |
| AudioNode::checkNumberOfChannelsForInput(input); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |