| /* |
| * Copyright (C) 2014 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "NavigatorGamepad.h" |
| |
| #if ENABLE(GAMEPAD) |
| |
| #include "Gamepad.h" |
| #include "GamepadManager.h" |
| #include "GamepadProvider.h" |
| #include "Navigator.h" |
| #include "PlatformGamepad.h" |
| |
| namespace WebCore { |
| |
| NavigatorGamepad::NavigatorGamepad() |
| { |
| GamepadManager::singleton().registerNavigator(this); |
| } |
| |
| NavigatorGamepad::~NavigatorGamepad() |
| { |
| GamepadManager::singleton().unregisterNavigator(this); |
| } |
| |
| const char* NavigatorGamepad::supplementName() |
| { |
| return "NavigatorGamepad"; |
| } |
| |
| NavigatorGamepad* NavigatorGamepad::from(Navigator* navigator) |
| { |
| NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(Supplement<Navigator>::from(navigator, supplementName())); |
| if (!supplement) { |
| auto newSupplement = makeUnique<NavigatorGamepad>(); |
| supplement = newSupplement.get(); |
| provideTo(navigator, supplementName(), WTFMove(newSupplement)); |
| } |
| return supplement; |
| } |
| |
| Ref<Gamepad> NavigatorGamepad::gamepadFromPlatformGamepad(PlatformGamepad& platformGamepad) |
| { |
| unsigned index = platformGamepad.index(); |
| if (index >= m_gamepads.size() || !m_gamepads[index]) |
| return Gamepad::create(platformGamepad); |
| |
| return *m_gamepads[index]; |
| } |
| |
| const Vector<RefPtr<Gamepad>>& NavigatorGamepad::getGamepads(Navigator& navigator) |
| { |
| return NavigatorGamepad::from(&navigator)->gamepads(); |
| } |
| |
| const Vector<RefPtr<Gamepad>>& NavigatorGamepad::gamepads() |
| { |
| if (m_gamepads.isEmpty()) |
| return m_gamepads; |
| |
| const Vector<PlatformGamepad*>& platformGamepads = GamepadProvider::singleton().platformGamepads(); |
| |
| for (unsigned i = 0; i < platformGamepads.size(); ++i) { |
| if (!platformGamepads[i]) { |
| ASSERT(!m_gamepads[i]); |
| continue; |
| } |
| |
| ASSERT(m_gamepads[i]); |
| m_gamepads[i]->updateFromPlatformGamepad(*platformGamepads[i]); |
| } |
| |
| return m_gamepads; |
| } |
| |
| void NavigatorGamepad::gamepadsBecameVisible() |
| { |
| const Vector<PlatformGamepad*>& platformGamepads = GamepadProvider::singleton().platformGamepads(); |
| m_gamepads.resize(platformGamepads.size()); |
| |
| for (unsigned i = 0; i < platformGamepads.size(); ++i) { |
| if (!platformGamepads[i]) |
| continue; |
| |
| m_gamepads[i] = Gamepad::create(*platformGamepads[i]); |
| } |
| } |
| |
| void NavigatorGamepad::gamepadConnected(PlatformGamepad& platformGamepad) |
| { |
| // If this is the first gamepad this Navigator object has seen, then all gamepads just became visible. |
| if (m_gamepads.isEmpty()) { |
| gamepadsBecameVisible(); |
| return; |
| } |
| |
| unsigned index = platformGamepad.index(); |
| ASSERT(GamepadProvider::singleton().platformGamepads()[index] == &platformGamepad); |
| |
| // The new index should already fit in the existing array, or should be exactly one past-the-end of the existing array. |
| ASSERT(index <= m_gamepads.size()); |
| |
| if (index < m_gamepads.size()) |
| m_gamepads[index] = Gamepad::create(platformGamepad); |
| else if (index == m_gamepads.size()) |
| m_gamepads.append(Gamepad::create(platformGamepad)); |
| } |
| |
| void NavigatorGamepad::gamepadDisconnected(PlatformGamepad& platformGamepad) |
| { |
| // If this Navigator hasn't seen any gamepads yet its Vector will still be empty. |
| if (!m_gamepads.size()) |
| return; |
| |
| ASSERT(platformGamepad.index() < m_gamepads.size()); |
| ASSERT(m_gamepads[platformGamepad.index()]); |
| |
| m_gamepads[platformGamepad.index()] = nullptr; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GAMEPAD) |