| /* |
| * Copyright (C) 2014 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "Gamepad.h" |
| |
| #if ENABLE(GAMEPAD) |
| |
| #include "GamepadButton.h" |
| #include "PlatformGamepad.h" |
| #include <wtf/text/WTFString.h> |
| |
| namespace WebCore { |
| |
| Gamepad::Gamepad(const PlatformGamepad& platformGamepad) |
| : m_id(platformGamepad.id()) |
| , m_index(platformGamepad.index()) |
| , m_connected(true) |
| , m_timestamp(platformGamepad.lastUpdateTime()) |
| , m_mapping(platformGamepad.mapping()) |
| , m_axes(platformGamepad.axisValues().size(), 0.0) |
| { |
| unsigned buttonCount = platformGamepad.buttonValues().size(); |
| for (unsigned i = 0; i < buttonCount; ++i) |
| m_buttons.append(GamepadButton::create()); |
| } |
| |
| Gamepad::~Gamepad() = default; |
| |
| const Vector<double>& Gamepad::axes() const |
| { |
| return m_axes; |
| } |
| |
| const Vector<Ref<GamepadButton>>& Gamepad::buttons() const |
| { |
| return m_buttons; |
| } |
| |
| void Gamepad::updateFromPlatformGamepad(const PlatformGamepad& platformGamepad) |
| { |
| for (unsigned i = 0; i < m_axes.size(); ++i) |
| m_axes[i] = platformGamepad.axisValues()[i]; |
| for (unsigned i = 0; i < m_buttons.size(); ++i) |
| m_buttons[i]->setValue(platformGamepad.buttonValues()[i]); |
| |
| m_timestamp = platformGamepad.lastUpdateTime(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GAMEPAD) |