<!DOCTYPE html> | |
<html> | |
<title>Event handlers in isolated worlds for user gesture generated events should should the same permissions as handlers within the page</title> | |
<script> | |
// This test is meaningless without a testRunner. | |
if (window.testRunner && window.eventSender) { | |
testRunner.setCanOpenWindows(true); | |
testRunner.waitUntilDone(); | |
testRunner.dumpAsText(); | |
function newTest(title) | |
{ | |
document.getElementById("log").innerHTML += "<br>" + title + ": "; | |
} | |
function pass() | |
{ | |
document.getElementById("log").innerHTML += "PASS\n"; | |
testRunner.notifyDone(); | |
} | |
// (This function is run within an isolated world) | |
function userGestureEventListener() | |
{ | |
// Register an event handler that will try to perform an action that can only be initiated by a user gesture (opening a window). | |
document.getElementById("button1").onclick = function() | |
{ | |
window.open("resources/userGestureEvents-second-window.html", "resources/userGestureEvents-second-window.html"); | |
} | |
} | |
function runTestInWorld(worldId, funcName) | |
{ | |
testRunner.evaluateScriptInIsolatedWorld(worldId, String(eval(funcName)) + "\n" + funcName + "();"); | |
} | |
function runTest() | |
{ | |
newTest("Event handlers in isolated worlds for user gesture generated events should should the same permissions as handlers within the page."); | |
runTestInWorld(1, "userGestureEventListener"); | |
// Click somewhere on the button! | |
var testDiv = document.getElementById("test"); | |
eventSender.mouseMoveTo(testDiv.offsetLeft + 5, testDiv.offsetTop + 5); | |
eventSender.mouseDown(); | |
eventSender.mouseUp(); | |
} | |
} else | |
document.getElementById("log").innerHTML += "FAIL\n"; | |
</script> | |
<body onload="runTest()"> | |
<div id="test"><button id='button1'>Click Me</button></div> | |
<div id="log"></div> | |
</body> | |
</html> |