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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "GPUCommandBuffer.h"
#include "WebGPUCommandBuffer.h"
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
namespace WebCore {
class WebGPUBuffer;
class WebGPUComputePassEncoder;
class WebGPURenderPassEncoder;
class WebGPUTexture;
struct GPUExtent3D;
struct WebGPURenderPassDescriptor;
struct WebGPUBufferCopyView : GPUBufferCopyViewBase {
Optional<GPUBufferCopyView> tryCreateGPUBufferCopyView() const;
RefPtr<WebGPUBuffer> buffer;
};
struct WebGPUTextureCopyView : GPUTextureCopyViewBase {
Optional<GPUTextureCopyView> tryCreateGPUTextureCopyView() const;
RefPtr<WebGPUTexture> texture;
};
class WebGPUCommandEncoder : public RefCounted<WebGPUCommandEncoder> {
public:
static Ref<WebGPUCommandEncoder> create(RefPtr<GPUCommandBuffer>&&);
Ref<WebGPURenderPassEncoder> beginRenderPass(const WebGPURenderPassDescriptor&);
Ref<WebGPUComputePassEncoder> beginComputePass();
void copyBufferToBuffer(WebGPUBuffer&, uint64_t srcOffset, WebGPUBuffer&, uint64_t dstOffset, uint64_t size);
void copyBufferToTexture(const WebGPUBufferCopyView&, const WebGPUTextureCopyView&, const GPUExtent3D&);
void copyTextureToBuffer(const WebGPUTextureCopyView&, const WebGPUBufferCopyView&, const GPUExtent3D&);
void copyTextureToTexture(const WebGPUTextureCopyView&, const WebGPUTextureCopyView&, const GPUExtent3D&);
Ref<WebGPUCommandBuffer> finish();
private:
WebGPUCommandEncoder(RefPtr<GPUCommandBuffer>&&);
RefPtr<GPUCommandBuffer> m_commandBuffer;
};
} // namespace WebCore
#endif // ENABLE(WEBGPU)