| /* |
| * Copyright (C) 2014 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(GAMEPAD) |
| |
| #include "Event.h" |
| #include "Gamepad.h" |
| #include <wtf/RefPtr.h> |
| |
| namespace WebCore { |
| |
| class GamepadEvent final : public Event { |
| WTF_MAKE_ISO_ALLOCATED(GamepadEvent); |
| public: |
| ~GamepadEvent() = default; |
| |
| static Ref<GamepadEvent> create(const AtomString& eventType, Gamepad& gamepad) |
| { |
| return adoptRef(*new GamepadEvent(eventType, gamepad)); |
| } |
| |
| struct Init : EventInit { |
| RefPtr<Gamepad> gamepad; |
| }; |
| |
| static Ref<GamepadEvent> create(const AtomString& eventType, const Init& initializer, IsTrusted isTrusted = IsTrusted::No) |
| { |
| return adoptRef(*new GamepadEvent(eventType, initializer, isTrusted)); |
| } |
| |
| Gamepad* gamepad() const { return m_gamepad.get(); } |
| |
| EventInterface eventInterface() const override { return GamepadEventInterfaceType; } |
| |
| private: |
| explicit GamepadEvent(const AtomString& eventType, Gamepad&); |
| GamepadEvent(const AtomString& eventType, const Init&, IsTrusted); |
| |
| RefPtr<Gamepad> m_gamepad; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GAMEPAD) |