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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL31_autogen.h:
// Validation functions for the OpenGL 3.1 entry points.
#ifndef LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateGetActiveUniformName(Context *context,
ShaderProgramID programPacked,
GLuint uniformIndex,
GLsizei bufSize,
GLsizei *length,
GLchar *uniformName);
bool ValidatePrimitiveRestartIndex(Context *context, GLuint index);
bool ValidateTexBuffer(Context *context,
GLenum target,
GLenum internalformat,
BufferID bufferPacked);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL31_AUTOGEN_H_