| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context_gles_3_1_autogen.h: Creates a macro for interfaces in Context. |
| |
| #ifndef ANGLE_CONTEXT_GLES_3_1_AUTOGEN_H_ |
| #define ANGLE_CONTEXT_GLES_3_1_AUTOGEN_H_ |
| |
| #define ANGLE_GLES_3_1_CONTEXT_API \ |
| void activeShaderProgram(ProgramPipelineID pipelinePacked, ShaderProgramID programPacked); \ |
| void bindImageTexture(GLuint unit, TextureID texturePacked, GLint level, GLboolean layered, \ |
| GLint layer, GLenum access, GLenum format); \ |
| void bindProgramPipeline(ProgramPipelineID pipelinePacked); \ |
| void bindVertexBuffer(GLuint bindingindex, BufferID bufferPacked, GLintptr offset, \ |
| GLsizei stride); \ |
| GLuint createShaderProgramv(ShaderType typePacked, GLsizei count, \ |
| const GLchar *const *strings); \ |
| void deleteProgramPipelines(GLsizei n, const ProgramPipelineID *pipelinesPacked); \ |
| void dispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); \ |
| void dispatchComputeIndirect(GLintptr indirect); \ |
| void drawArraysIndirect(PrimitiveMode modePacked, const void *indirect); \ |
| void drawElementsIndirect(PrimitiveMode modePacked, DrawElementsType typePacked, \ |
| const void *indirect); \ |
| void framebufferParameteri(GLenum target, GLenum pname, GLint param); \ |
| void genProgramPipelines(GLsizei n, ProgramPipelineID *pipelinesPacked); \ |
| void getBooleani_v(GLenum target, GLuint index, GLboolean *data); \ |
| void getFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); \ |
| void getMultisamplefv(GLenum pname, GLuint index, GLfloat *val); \ |
| void getProgramInterfaceiv(ShaderProgramID programPacked, GLenum programInterface, \ |
| GLenum pname, GLint *params); \ |
| void getProgramPipelineInfoLog(ProgramPipelineID pipelinePacked, GLsizei bufSize, \ |
| GLsizei *length, GLchar *infoLog); \ |
| void getProgramPipelineiv(ProgramPipelineID pipelinePacked, GLenum pname, GLint *params); \ |
| GLuint getProgramResourceIndex(ShaderProgramID programPacked, GLenum programInterface, \ |
| const GLchar *name); \ |
| GLint getProgramResourceLocation(ShaderProgramID programPacked, GLenum programInterface, \ |
| const GLchar *name); \ |
| void getProgramResourceName(ShaderProgramID programPacked, GLenum programInterface, \ |
| GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); \ |
| void getProgramResourceiv(ShaderProgramID programPacked, GLenum programInterface, \ |
| GLuint index, GLsizei propCount, const GLenum *props, \ |
| GLsizei bufSize, GLsizei *length, GLint *params); \ |
| void getTexLevelParameterfv(TextureTarget targetPacked, GLint level, GLenum pname, \ |
| GLfloat *params); \ |
| void getTexLevelParameteriv(TextureTarget targetPacked, GLint level, GLenum pname, \ |
| GLint *params); \ |
| GLboolean isProgramPipeline(ProgramPipelineID pipelinePacked); \ |
| void memoryBarrier(GLbitfield barriers); \ |
| void memoryBarrierByRegion(GLbitfield barriers); \ |
| void programUniform1f(ShaderProgramID programPacked, GLint location, GLfloat v0); \ |
| void programUniform1fv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| const GLfloat *value); \ |
| void programUniform1i(ShaderProgramID programPacked, GLint location, GLint v0); \ |
| void programUniform1iv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| const GLint *value); \ |
| void programUniform1ui(ShaderProgramID programPacked, GLint location, GLuint v0); \ |
| void programUniform1uiv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| const GLuint *value); \ |
| void programUniform2f(ShaderProgramID programPacked, GLint location, GLfloat v0, GLfloat v1); \ |
| void programUniform2fv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| const GLfloat *value); \ |
| void programUniform2i(ShaderProgramID programPacked, GLint location, GLint v0, GLint v1); \ |
| void programUniform2iv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| const GLint *value); \ |
| void programUniform2ui(ShaderProgramID programPacked, GLint location, GLuint v0, GLuint v1); \ |
| void programUniform2uiv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| const GLuint *value); \ |
| void programUniform3f(ShaderProgramID programPacked, GLint location, GLfloat v0, GLfloat v1, \ |
| GLfloat v2); \ |
| void programUniform3fv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| const GLfloat *value); \ |
| void programUniform3i(ShaderProgramID programPacked, GLint location, GLint v0, GLint v1, \ |
| GLint v2); \ |
| void programUniform3iv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| const GLint *value); \ |
| void programUniform3ui(ShaderProgramID programPacked, GLint location, GLuint v0, GLuint v1, \ |
| GLuint v2); \ |
| void programUniform3uiv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| const GLuint *value); \ |
| void programUniform4f(ShaderProgramID programPacked, GLint location, GLfloat v0, GLfloat v1, \ |
| GLfloat v2, GLfloat v3); \ |
| void programUniform4fv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| const GLfloat *value); \ |
| void programUniform4i(ShaderProgramID programPacked, GLint location, GLint v0, GLint v1, \ |
| GLint v2, GLint v3); \ |
| void programUniform4iv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| const GLint *value); \ |
| void programUniform4ui(ShaderProgramID programPacked, GLint location, GLuint v0, GLuint v1, \ |
| GLuint v2, GLuint v3); \ |
| void programUniform4uiv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| const GLuint *value); \ |
| void programUniformMatrix2fv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| GLboolean transpose, const GLfloat *value); \ |
| void programUniformMatrix2x3fv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| GLboolean transpose, const GLfloat *value); \ |
| void programUniformMatrix2x4fv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| GLboolean transpose, const GLfloat *value); \ |
| void programUniformMatrix3fv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| GLboolean transpose, const GLfloat *value); \ |
| void programUniformMatrix3x2fv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| GLboolean transpose, const GLfloat *value); \ |
| void programUniformMatrix3x4fv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| GLboolean transpose, const GLfloat *value); \ |
| void programUniformMatrix4fv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| GLboolean transpose, const GLfloat *value); \ |
| void programUniformMatrix4x2fv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| GLboolean transpose, const GLfloat *value); \ |
| void programUniformMatrix4x3fv(ShaderProgramID programPacked, GLint location, GLsizei count, \ |
| GLboolean transpose, const GLfloat *value); \ |
| void sampleMaski(GLuint maskNumber, GLbitfield mask); \ |
| void texStorage2DMultisample(TextureType targetPacked, GLsizei samples, GLenum internalformat, \ |
| GLsizei width, GLsizei height, GLboolean fixedsamplelocations); \ |
| void useProgramStages(ProgramPipelineID pipelinePacked, GLbitfield stages, \ |
| ShaderProgramID programPacked); \ |
| void validateProgramPipeline(ProgramPipelineID pipelinePacked); \ |
| void vertexAttribBinding(GLuint attribindex, GLuint bindingindex); \ |
| void vertexAttribFormat(GLuint attribindex, GLint size, VertexAttribType typePacked, \ |
| GLboolean normalized, GLuint relativeoffset); \ |
| void vertexAttribIFormat(GLuint attribindex, GLint size, VertexAttribType typePacked, \ |
| GLuint relativeoffset); \ |
| void vertexBindingDivisor(GLuint bindingindex, GLuint divisor); |
| |
| #endif // ANGLE_CONTEXT_API_3_1_AUTOGEN_H_ |