| /* |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| |
| #include "config.h" |
| |
| #if ENABLE(WORKERS) |
| |
| #include "WorkerContextExecutionProxy.h" |
| |
| #include "DedicatedWorkerContext.h" |
| #include "Event.h" |
| #include "SharedWorker.h" |
| #include "SharedWorkerContext.h" |
| #include "V8Binding.h" |
| #include "V8ConsoleMessage.h" |
| #include "V8DOMMap.h" |
| #include "V8DedicatedWorkerContext.h" |
| #include "V8Proxy.h" |
| #include "V8SharedWorkerContext.h" |
| #include "Worker.h" |
| #include "WorkerContext.h" |
| #include "WorkerScriptController.h" |
| #include "WrapperTypeInfo.h" |
| |
| namespace WebCore { |
| |
| static void reportFatalErrorInV8(const char* location, const char* message) |
| { |
| // FIXME: We temporarily deal with V8 internal error situations such as out-of-memory by crashing the worker. |
| CRASH(); |
| } |
| |
| static void v8MessageHandler(v8::Handle<v8::Message> message, v8::Handle<v8::Value> data) |
| { |
| static bool isReportingException = false; |
| // Exceptions that occur in error handler should be ignored since in that case |
| // WorkerContext::reportException will send the exception to the worker object. |
| if (isReportingException) |
| return; |
| isReportingException = true; |
| |
| // During the frame teardown, there may not be a valid context. |
| if (ScriptExecutionContext* context = getScriptExecutionContext()) { |
| String errorMessage = toWebCoreString(message->Get()); |
| int lineNumber = message->GetLineNumber(); |
| String sourceURL = toWebCoreString(message->GetScriptResourceName()); |
| context->reportException(errorMessage, lineNumber, sourceURL); |
| } |
| |
| isReportingException = false; |
| } |
| |
| WorkerContextExecutionProxy::WorkerContextExecutionProxy(WorkerContext* workerContext) |
| : m_workerContext(workerContext) |
| , m_recursion(0) |
| { |
| initV8IfNeeded(); |
| } |
| |
| WorkerContextExecutionProxy::~WorkerContextExecutionProxy() |
| { |
| dispose(); |
| } |
| |
| void WorkerContextExecutionProxy::dispose() |
| { |
| // Detach all events from their JS wrappers. |
| for (size_t eventIndex = 0; eventIndex < m_events.size(); ++eventIndex) { |
| Event* event = m_events[eventIndex]; |
| if (forgetV8EventObject(event)) |
| event->deref(); |
| } |
| m_events.clear(); |
| |
| // Dispose the context. |
| if (!m_context.IsEmpty()) { |
| m_context.Dispose(); |
| m_context.Clear(); |
| } |
| } |
| |
| void WorkerContextExecutionProxy::initV8IfNeeded() |
| { |
| static bool v8Initialized = false; |
| |
| if (v8Initialized) |
| return; |
| |
| // Tell V8 not to call the default OOM handler, binding code will handle it. |
| v8::V8::IgnoreOutOfMemoryException(); |
| v8::V8::SetFatalErrorHandler(reportFatalErrorInV8); |
| |
| v8::ResourceConstraints resource_constraints; |
| uint32_t here; |
| resource_constraints.set_stack_limit(&here - kWorkerMaxStackSize / sizeof(uint32_t*)); |
| v8::SetResourceConstraints(&resource_constraints); |
| |
| v8Initialized = true; |
| } |
| |
| bool WorkerContextExecutionProxy::initContextIfNeeded() |
| { |
| // Bail out if the context has already been initialized. |
| if (!m_context.IsEmpty()) |
| return true; |
| |
| // Setup the security handlers and message listener. This only has |
| // to be done once. |
| static bool isV8Initialized = false; |
| if (!isV8Initialized) |
| v8::V8::AddMessageListener(&v8MessageHandler); |
| |
| // Create a new environment |
| v8::Persistent<v8::ObjectTemplate> globalTemplate; |
| m_context = v8::Context::New(0, globalTemplate); |
| if (m_context.IsEmpty()) |
| return false; |
| |
| // Starting from now, use local context only. |
| v8::Local<v8::Context> context = v8::Local<v8::Context>::New(m_context); |
| |
| v8::Context::Scope scope(context); |
| |
| // Create a new JS object and use it as the prototype for the shadow global object. |
| WrapperTypeInfo* contextType = &V8DedicatedWorkerContext::info; |
| #if ENABLE(SHARED_WORKERS) |
| if (!m_workerContext->isDedicatedWorkerContext()) |
| contextType = &V8SharedWorkerContext::info; |
| #endif |
| v8::Handle<v8::Function> workerContextConstructor = V8DOMWrapper::getConstructorForContext(contextType, context); |
| v8::Local<v8::Object> jsWorkerContext = SafeAllocation::newInstance(workerContextConstructor); |
| // Bail out if allocation failed. |
| if (jsWorkerContext.IsEmpty()) { |
| dispose(); |
| return false; |
| } |
| |
| // Wrap the object. |
| V8DOMWrapper::setDOMWrapper(jsWorkerContext, contextType, m_workerContext); |
| |
| V8DOMWrapper::setJSWrapperForDOMObject(m_workerContext, v8::Persistent<v8::Object>::New(jsWorkerContext)); |
| m_workerContext->ref(); |
| |
| // Insert the object instance as the prototype of the shadow object. |
| v8::Handle<v8::Object> globalObject = v8::Handle<v8::Object>::Cast(m_context->Global()->GetPrototype()); |
| globalObject->SetPrototype(jsWorkerContext); |
| return true; |
| } |
| |
| bool WorkerContextExecutionProxy::forgetV8EventObject(Event* event) |
| { |
| if (getDOMObjectMap().contains(event)) { |
| getDOMObjectMap().forget(event); |
| return true; |
| } |
| return false; |
| } |
| |
| ScriptValue WorkerContextExecutionProxy::evaluate(const String& script, const String& fileName, int baseLine, WorkerContextExecutionState* state) |
| { |
| v8::HandleScope hs; |
| |
| if (!initContextIfNeeded()) |
| return ScriptValue(); |
| |
| v8::Context::Scope scope(m_context); |
| |
| v8::TryCatch exceptionCatcher; |
| |
| v8::Local<v8::String> scriptString = v8ExternalString(script); |
| v8::Handle<v8::Script> compiledScript = V8Proxy::compileScript(scriptString, fileName, baseLine); |
| v8::Local<v8::Value> result = runScript(compiledScript); |
| |
| if (!exceptionCatcher.CanContinue()) |
| return ScriptValue(); |
| |
| if (exceptionCatcher.HasCaught()) { |
| v8::Local<v8::Message> message = exceptionCatcher.Message(); |
| state->hadException = true; |
| state->exception = ScriptValue(exceptionCatcher.Exception()); |
| state->errorMessage = toWebCoreString(message->Get()); |
| state->lineNumber = message->GetLineNumber(); |
| state->sourceURL = toWebCoreString(message->GetScriptResourceName()); |
| exceptionCatcher.Reset(); |
| } else |
| state->hadException = false; |
| |
| if (result.IsEmpty() || result->IsUndefined()) |
| return ScriptValue(); |
| |
| return ScriptValue(result); |
| } |
| |
| v8::Local<v8::Value> WorkerContextExecutionProxy::runScript(v8::Handle<v8::Script> script) |
| { |
| if (script.IsEmpty()) |
| return v8::Local<v8::Value>(); |
| |
| // Compute the source string and prevent against infinite recursion. |
| if (m_recursion >= kMaxRecursionDepth) { |
| v8::Local<v8::String> code = v8ExternalString("throw RangeError('Recursion too deep')"); |
| script = V8Proxy::compileScript(code, "", 0); |
| } |
| |
| if (V8Proxy::handleOutOfMemory()) |
| ASSERT(script.IsEmpty()); |
| |
| if (script.IsEmpty()) |
| return v8::Local<v8::Value>(); |
| |
| // Run the script and keep track of the current recursion depth. |
| v8::Local<v8::Value> result; |
| { |
| m_recursion++; |
| result = script->Run(); |
| m_recursion--; |
| } |
| |
| // Handle V8 internal error situation (Out-of-memory). |
| if (result.IsEmpty()) |
| return v8::Local<v8::Value>(); |
| |
| return result; |
| } |
| |
| void WorkerContextExecutionProxy::trackEvent(Event* event) |
| { |
| m_events.append(event); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WORKERS) |