| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // RenderbufferMultisampleTest: Tests of multisampled renderbuffer |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| |
| class RenderbufferMultisampleTest : public ANGLETest |
| { |
| protected: |
| RenderbufferMultisampleTest() |
| { |
| setWindowWidth(64); |
| setWindowHeight(64); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| } |
| |
| void testSetUp() override |
| { |
| glGenRenderbuffers(1, &mRenderbuffer); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void testTearDown() override |
| { |
| glDeleteRenderbuffers(1, &mRenderbuffer); |
| mRenderbuffer = 0; |
| } |
| |
| GLuint mRenderbuffer = 0; |
| }; |
| |
| // In GLES 3.0, if internalformat is integer (signed or unsigned), to allocate multisample |
| // renderbuffer storage for that internalformat is not supported. An INVALID_OPERATION is |
| // generated. In GLES 3.1, it is OK to allocate multisample renderbuffer storage for interger |
| // internalformat, but the max samples should be less than MAX_INTEGER_SAMPLES. |
| // MAX_INTEGER_SAMPLES should be at least 1. |
| TEST_P(RenderbufferMultisampleTest, IntegerInternalformat) |
| { |
| glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, 1, GL_RGBA8I, 64, 64); |
| if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1) |
| { |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| ASSERT_GL_NO_ERROR(); |
| |
| GLint maxSamplesRGBA8I = 0; |
| glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8I, GL_SAMPLES, 1, &maxSamplesRGBA8I); |
| GLint maxIntegerSamples = 0; |
| glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &maxIntegerSamples); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GE(maxIntegerSamples, 1); |
| |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxSamplesRGBA8I + 1, GL_RGBA8I, 64, 64); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxIntegerSamples + 1, GL_RGBA8I, 64, 64); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| } |
| |
| ANGLE_INSTANTIATE_TEST(RenderbufferMultisampleTest, |
| ES3_D3D11(), |
| ES3_OPENGL(), |
| ES3_OPENGLES(), |
| ES31_D3D11(), |
| ES31_OPENGL(), |
| ES31_OPENGLES()); |
| } // namespace |