| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2001 Dirk Mueller (mueller@kde.org) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2013, 2015 Apple Inc. All rights reserved. |
| * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies) |
| * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
| * Copyright (C) 2010, 2011, 2012, 2013 Google Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "EventDispatcher.h" |
| |
| #include "EventContext.h" |
| #include "EventPath.h" |
| #include "FrameView.h" |
| #include "HTMLInputElement.h" |
| #include "MouseEvent.h" |
| #include "NoEventDispatchAssertion.h" |
| #include "PseudoElement.h" |
| #include "ScopedEventQueue.h" |
| #include "ShadowRoot.h" |
| #include "TouchEvent.h" |
| #include <wtf/NeverDestroyed.h> |
| |
| namespace WebCore { |
| |
| class WindowEventContext { |
| public: |
| WindowEventContext(Node*, const EventContext*); |
| |
| DOMWindow* window() const { return m_window.get(); } |
| EventTarget* target() const { return m_target.get(); } |
| bool handleLocalEvents(Event&); |
| |
| private: |
| RefPtr<DOMWindow> m_window; |
| RefPtr<EventTarget> m_target; |
| }; |
| |
| WindowEventContext::WindowEventContext(Node* node, const EventContext* topEventContext) |
| { |
| Node* topLevelContainer = topEventContext ? topEventContext->node() : node; |
| if (!is<Document>(*topLevelContainer)) |
| return; |
| |
| m_window = downcast<Document>(*topLevelContainer).domWindow(); |
| m_target = topEventContext ? topEventContext->target() : node; |
| } |
| |
| bool WindowEventContext::handleLocalEvents(Event& event) |
| { |
| if (!m_window) |
| return false; |
| |
| event.setTarget(m_target.copyRef()); |
| event.setCurrentTarget(m_window.get()); |
| m_window->fireEventListeners(event); |
| return true; |
| } |
| |
| void EventDispatcher::dispatchScopedEvent(Node& node, Event& event) |
| { |
| // We need to set the target here because it can go away by the time we actually fire the event. |
| event.setTarget(EventPath::eventTargetRespectingTargetRules(node)); |
| ScopedEventQueue::singleton().enqueueEvent(event); |
| } |
| |
| static void callDefaultEventHandlersInTheBubblingOrder(Event& event, const EventPath& path) |
| { |
| if (path.isEmpty()) |
| return; |
| |
| // Non-bubbling events call only one default event handler, the one for the target. |
| path.contextAt(0).node()->defaultEventHandler(&event); |
| ASSERT(!event.defaultPrevented()); |
| |
| if (event.defaultHandled() || !event.bubbles()) |
| return; |
| |
| size_t size = path.size(); |
| for (size_t i = 1; i < size; ++i) { |
| path.contextAt(i).node()->defaultEventHandler(&event); |
| ASSERT(!event.defaultPrevented()); |
| if (event.defaultHandled()) |
| return; |
| } |
| } |
| |
| static void dispatchEventInDOM(Event& event, const EventPath& path, WindowEventContext& windowEventContext) |
| { |
| // Trigger capturing event handlers, starting at the top and working our way down. |
| event.setEventPhase(Event::CAPTURING_PHASE); |
| |
| // We don't dispatch load events to the window. This quirk was originally |
| // added because Mozilla doesn't propagate load events to the window object. |
| bool shouldFireEventAtWindow = event.type() != eventNames().loadEvent; |
| if (shouldFireEventAtWindow && windowEventContext.handleLocalEvents(event) && event.propagationStopped()) |
| return; |
| |
| for (size_t i = path.size() - 1; i > 0; --i) { |
| const EventContext& eventContext = path.contextAt(i); |
| if (eventContext.currentTargetSameAsTarget()) |
| continue; |
| eventContext.handleLocalEvents(event); |
| if (event.propagationStopped()) |
| return; |
| } |
| |
| event.setEventPhase(Event::AT_TARGET); |
| path.contextAt(0).handleLocalEvents(event); |
| if (event.propagationStopped()) |
| return; |
| |
| // Trigger bubbling event handlers, starting at the bottom and working our way up. |
| size_t size = path.size(); |
| for (size_t i = 1; i < size; ++i) { |
| const EventContext& eventContext = path.contextAt(i); |
| if (eventContext.currentTargetSameAsTarget()) |
| event.setEventPhase(Event::AT_TARGET); |
| else if (event.bubbles() && !event.cancelBubble()) |
| event.setEventPhase(Event::BUBBLING_PHASE); |
| else |
| continue; |
| eventContext.handleLocalEvents(event); |
| if (event.propagationStopped()) |
| return; |
| } |
| if (event.bubbles() && !event.cancelBubble()) { |
| event.setEventPhase(Event::BUBBLING_PHASE); |
| if (shouldFireEventAtWindow) |
| windowEventContext.handleLocalEvents(event); |
| } |
| } |
| |
| bool EventDispatcher::dispatchEvent(Node* origin, Event& event) |
| { |
| ASSERT_WITH_SECURITY_IMPLICATION(!NoEventDispatchAssertion::isEventDispatchForbidden()); |
| ASSERT(origin); |
| RefPtr<Node> node(origin); |
| RefPtr<FrameView> view = node->document().view(); |
| EventPath eventPath(*node, event); |
| |
| if (EventTarget* relatedTarget = event.relatedTarget()) |
| eventPath.setRelatedTarget(*node, *relatedTarget); |
| #if ENABLE(TOUCH_EVENTS) |
| if (is<TouchEvent>(event)) |
| eventPath.retargetTouchLists(downcast<TouchEvent>(event)); |
| #endif |
| |
| ChildNodesLazySnapshot::takeChildNodesLazySnapshot(); |
| |
| EventTarget* target = EventPath::eventTargetRespectingTargetRules(*node); |
| event.setTarget(target); |
| if (!event.target()) |
| return true; |
| |
| ASSERT_WITH_SECURITY_IMPLICATION(!NoEventDispatchAssertion::isEventDispatchForbidden()); |
| |
| WindowEventContext windowEventContext(node.get(), eventPath.lastContextIfExists()); |
| |
| InputElementClickState clickHandlingState; |
| if (is<HTMLInputElement>(*node)) |
| downcast<HTMLInputElement>(*node).willDispatchEvent(event, clickHandlingState); |
| |
| if (!event.propagationStopped() && !eventPath.isEmpty()) { |
| event.setEventPath(eventPath); |
| dispatchEventInDOM(event, eventPath, windowEventContext); |
| event.clearEventPath(); |
| } |
| |
| event.setTarget(EventPath::eventTargetRespectingTargetRules(*node)); |
| event.setCurrentTarget(nullptr); |
| event.setEventPhase(0); |
| |
| if (clickHandlingState.stateful) |
| downcast<HTMLInputElement>(*node).didDispatchClickEvent(event, clickHandlingState); |
| |
| // Call default event handlers. While the DOM does have a concept of preventing |
| // default handling, the detail of which handlers are called is an internal |
| // implementation detail and not part of the DOM. |
| if (!event.defaultPrevented() && !event.defaultHandled()) |
| callDefaultEventHandlersInTheBubblingOrder(event, eventPath); |
| |
| // Ensure that after event dispatch, the event's target object is the |
| // outermost shadow DOM boundary. |
| event.setTarget(windowEventContext.target()); |
| event.setCurrentTarget(nullptr); |
| |
| return !event.defaultPrevented(); |
| } |
| |
| } |