blob: 999f84b4d1b995c5613779e3e503145efa8b3953 [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Color.h"
#include "FloatSize.h"
#include <wtf/RetainPtr.h>
#if PLATFORM(COCOA)
OBJC_CLASS NSShadow;
#endif
namespace WebCore {
struct FontShadow {
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static bool decode(Decoder&, FontShadow&);
#if PLATFORM(COCOA)
RetainPtr<NSShadow> createShadow() const;
#endif
Color color;
FloatSize offset;
double blurRadius { 0 };
};
template<class Encoder>
void FontShadow::encode(Encoder& encoder) const
{
encoder << color << offset << blurRadius;
}
template<class Decoder>
bool FontShadow::decode(Decoder& decoder, FontShadow& shadow)
{
if (!decoder.decode(shadow.color))
return false;
if (!decoder.decode(shadow.offset))
return false;
if (!decoder.decode(shadow.blurRadius))
return false;
return true;
}
} // namespace WebCore