blob: 4e44416754b58ee0508ab8abe7788dd0ffd2da00 [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<script src=media-file.js></script>
<script src=video-test.js></script>
<script>
var seekCount = 0;
var playCount = 0;
function play()
{
if (video.readyState < HTMLMediaElement.HAVE_METADATA) {
setTimeout(play, 100);
return;
}
if (++playCount > 1)
return;
consoleWrite("<br><em>++ seek to near the end, wait for 'seeked' event to announce loop.</em>");
testExpected("video.paused", false);
// Pause playback so the movie can't possibly loop before the seeked event fires
run("video.pause()");
waitForEvent("seeked", seeked);
run("video.currentTime = video.duration - 0.4");
consoleWrite("");
}
function seeked()
{
switch (++seekCount)
{
case 1:
consoleWrite("<br><em>++ first seek completed, beginning playback.</em>");
testExpected("video.paused", true);
testExpected("video.ended", false);
run("video.play()");
consoleWrite("");
break;
case 2:
consoleWrite("<br><em>++ second seek completed because video looped, toggle 'loop' and seek to near end again.</em>");
testExpected("video.paused", false);
testExpected("video.ended", false);
run("video.pause()");
testExpected("mediaElement.currentTime", 0, '>=');
// don't use "testExpected()" so we won't log the actual duration as the floating point result may differ with different engines
reportExpected(mediaElement.currentTime < mediaElement.duration, "mediaElement.currentTime", "<", "mediaElement.duration", mediaElement.currentTime);
run("video.loop = false");
run("video.currentTime = video.duration - 0.4");
consoleWrite("");
break;
case 3:
consoleWrite("<br><em>++ third seek completed, beginning playback for the last time.</em>");
testExpected("video.paused", true);
testExpected("video.ended", false);
run("video.play()");
consoleWrite("");
break;
default:
failTest("Video should have only seeked three times.");
break;
}
}
function ended()
{
consoleWrite("<br><em>++ played to end and stopped.</em>");
testExpected("video.ended", true);
// don't use "testExpected()" so we won't log the actual duration as the floating point result may differ with different engines
reportExpected(mediaElement.currentTime == mediaElement.duration, "mediaElement.currentTime", "==", "mediaElement.duration", mediaElement.currentTime);
consoleWrite("");
endTest();
}
function start()
{
findMediaElement();
consoleWrite("<em>++ Test setting/removing the attribute.</em>");
testExpected("video.getAttribute('loop')", null);
testExpected("video.loop", false);
run("video.loop = true");
testExpected("video.loop", true);
testExpected("video.getAttribute('loop')", null, "!=");
run("video.removeAttribute('loop')");
testExpected("video.loop", false);
waitForEvent('pause');
waitForEvent('play', play);
waitForEvent("ended", ended);
consoleWrite("<br><em>++ Set 'loop' to true and begin playing.</em>");
var mediaFile = findMediaFile("video", "content/test");
run("video.loop = true");
video.src = mediaFile;
consoleWrite("");
}
</script>
</head>
<body>
<video controls autoplay ></video>
<p><b>Test looping by:</b>
<ol>
<li>Play to end with 'loop' set to true.</li>
<li>When 'seeked' event fires, verify that time has jumped back and movie is playing.</li>
<li>Set 'loop' to false and play again.</li>
<li>Verify that 'ended' event fires.</li>
</ol>
</p>
<script>start()</script>
</body>
</html>