| /* |
| * Copyright (C) 2002, 2003 The Karbon Developers |
| * 2006 Alexander Kellett <lypanov@kde.org> |
| * 2006, 2007 Rob Buis <buis@kde.org> |
| * Copyrigth (C) 2007, 2009 Apple, Inc. All rights reserved. |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGPathParser.h" |
| |
| #include "AffineTransform.h" |
| #include "SVGParserUtilities.h" |
| #include <wtf/MathExtras.h> |
| |
| static const float gOneOverThree = 1 / 3.f; |
| |
| namespace WebCore { |
| |
| SVGPathParser::SVGPathParser(SVGPathConsumer* consumer) |
| : m_consumer(consumer) |
| { |
| } |
| |
| SVGPathParser::~SVGPathParser() |
| { |
| } |
| |
| void SVGPathParser::parseClosePathSegment() |
| { |
| // Reset m_currentPoint for the next path. |
| if (m_normalized) |
| m_currentPoint = m_subPathPoint; |
| m_pathClosed = true; |
| m_consumer->closePath(); |
| } |
| |
| bool SVGPathParser::parseMoveToSegment() |
| { |
| float toX; |
| float toY; |
| if (!parseNumber(m_ptr, m_end, toX) || !parseNumber(m_ptr, m_end, toY)) |
| return false; |
| |
| FloatPoint toPoint(toX, toY); |
| if (m_normalized) { |
| if (m_mode == RelativeCoordinates) |
| m_currentPoint += toPoint; |
| else |
| m_currentPoint = toPoint; |
| m_subPathPoint = m_currentPoint; |
| m_consumer->moveTo(m_currentPoint, m_pathClosed, AbsoluteCoordinates); |
| } else |
| m_consumer->moveTo(toPoint, m_pathClosed, m_mode); |
| m_pathClosed = false; |
| return true; |
| } |
| |
| bool SVGPathParser::parseLineToSegment() |
| { |
| float toX; |
| float toY; |
| if (!parseNumber(m_ptr, m_end, toX) || !parseNumber(m_ptr, m_end, toY)) |
| return false; |
| |
| FloatPoint toPoint(toX, toY); |
| if (m_normalized) { |
| if (m_mode == RelativeCoordinates) |
| m_currentPoint += toPoint; |
| else |
| m_currentPoint = toPoint; |
| m_consumer->lineTo(m_currentPoint, AbsoluteCoordinates); |
| } else |
| m_consumer->lineTo(toPoint, m_mode); |
| return true; |
| } |
| |
| bool SVGPathParser::parseLineToHorizontalSegment() |
| { |
| float toX; |
| if (!parseNumber(m_ptr, m_end, toX)) |
| return false; |
| |
| if (m_normalized) { |
| if (m_mode == RelativeCoordinates) |
| m_currentPoint.move(toX, 0); |
| else |
| m_currentPoint.setX(toX); |
| m_consumer->lineTo(m_currentPoint, AbsoluteCoordinates); |
| } else |
| m_consumer->lineToHorizontal(toX, m_mode); |
| return true; |
| } |
| |
| bool SVGPathParser::parseLineToVerticalSegment() |
| { |
| float toY; |
| if (!parseNumber(m_ptr, m_end, toY)) |
| return false; |
| |
| if (m_normalized) { |
| if (m_mode == RelativeCoordinates) |
| m_currentPoint.move(0, toY); |
| else |
| m_currentPoint.setY(toY); |
| m_consumer->lineTo(m_currentPoint, AbsoluteCoordinates); |
| } else |
| m_consumer->lineToVertical(toY, m_mode); |
| return true; |
| } |
| |
| bool SVGPathParser::parseCurveToCubicSegment() |
| { |
| float x1; |
| float y1; |
| float x2; |
| float y2; |
| float toX; |
| float toY; |
| if (!parseNumber(m_ptr, m_end, x1) |
| || !parseNumber(m_ptr, m_end, y1) |
| || !parseNumber(m_ptr, m_end, x2) |
| || !parseNumber(m_ptr, m_end, y2) |
| || !parseNumber(m_ptr, m_end, toX) |
| || !parseNumber(m_ptr, m_end, toY)) |
| return false; |
| |
| FloatPoint point1(x1, y1); |
| FloatPoint point2(x2, y2); |
| FloatPoint point3(toX, toY); |
| if (m_normalized) { |
| if (m_mode == RelativeCoordinates) { |
| point1 += m_currentPoint; |
| point2 += m_currentPoint; |
| point3 += m_currentPoint; |
| } |
| m_consumer->curveToCubic(point1, point2, point3, AbsoluteCoordinates); |
| |
| m_controlPoint = point2; |
| m_currentPoint = point3; |
| } else |
| m_consumer->curveToCubic(point1, point2, point3, m_mode); |
| return true; |
| } |
| |
| bool SVGPathParser::parseCurveToCubicSmoothSegment() |
| { |
| float x2; |
| float y2; |
| float toX; |
| float toY; |
| if (!parseNumber(m_ptr, m_end, x2) |
| || !parseNumber(m_ptr, m_end, y2) |
| || !parseNumber(m_ptr, m_end, toX) |
| || !parseNumber(m_ptr, m_end, toY)) |
| return false; |
| |
| if (m_lastCommand != 'c' |
| && m_lastCommand != 'C' |
| && m_lastCommand != 's' |
| && m_lastCommand != 'S') |
| m_controlPoint = m_currentPoint; |
| |
| FloatPoint point2(x2, y2); |
| FloatPoint point3(toX, toY); |
| if (m_normalized) { |
| FloatPoint point1 = m_currentPoint; |
| point1.scale(2, 2); |
| point1.move(-m_controlPoint.x(), -m_controlPoint.y()); |
| if (m_mode == RelativeCoordinates) { |
| point2 += m_currentPoint; |
| point3 += m_currentPoint; |
| } |
| |
| m_consumer->curveToCubic(point1, point2, point3, AbsoluteCoordinates); |
| |
| m_controlPoint = point2; |
| m_currentPoint = point3; |
| } else |
| m_consumer->curveToCubicSmooth(point2, point3, m_mode); |
| return true; |
| } |
| |
| bool SVGPathParser::parseCurveToQuadraticSegment() |
| { |
| float x1; |
| float y1; |
| float toX; |
| float toY; |
| if (!parseNumber(m_ptr, m_end, x1) |
| || !parseNumber(m_ptr, m_end, y1) |
| || !parseNumber(m_ptr, m_end, toX) |
| || !parseNumber(m_ptr, m_end, toY)) |
| return false; |
| |
| FloatPoint point3(toX, toY); |
| if (m_normalized) { |
| FloatPoint point1 = m_currentPoint; |
| point1.move(2 * x1, 2 * y1); |
| FloatPoint point2(toX + 2 * x1, toY + 2 * y1); |
| if (m_mode == RelativeCoordinates) { |
| point1.move(2 * m_currentPoint.x(), 2 * m_currentPoint.y()); |
| point2.move(3 * m_currentPoint.x(), 3 * m_currentPoint.y()); |
| point3 += m_currentPoint; |
| } |
| point1.scale(gOneOverThree, gOneOverThree); |
| point2.scale(gOneOverThree, gOneOverThree); |
| |
| m_consumer->curveToCubic(point1, point2, point3, AbsoluteCoordinates); |
| |
| m_controlPoint = FloatPoint(x1, y1); |
| if (m_mode == RelativeCoordinates) |
| m_controlPoint += m_currentPoint; |
| m_currentPoint = point3; |
| } else |
| m_consumer->curveToQuadratic(FloatPoint(x1, y1), point3, m_mode); |
| return true; |
| } |
| |
| bool SVGPathParser::parseCurveToQuadraticSmoothSegment() |
| { |
| float toX; |
| float toY; |
| if (!parseNumber(m_ptr, m_end, toX) || !parseNumber(m_ptr, m_end, toY)) |
| return false; |
| if (m_lastCommand != 'q' |
| && m_lastCommand != 'Q' |
| && m_lastCommand != 't' |
| && m_lastCommand != 'T') |
| m_controlPoint = m_currentPoint; |
| |
| if (m_normalized) { |
| FloatPoint cubicPoint = m_currentPoint; |
| cubicPoint.scale(2, 2); |
| cubicPoint.move(-m_controlPoint.x(), -m_controlPoint.y()); |
| FloatPoint point1(m_currentPoint.x() + 2 * cubicPoint.x(), m_currentPoint.y() + 2 * cubicPoint.y()); |
| FloatPoint point2(toX + 2 * cubicPoint.x(), toY + 2 * cubicPoint.y()); |
| FloatPoint point3(toX, toY); |
| if (m_mode == RelativeCoordinates) { |
| point2 += m_currentPoint; |
| point3 += m_currentPoint; |
| } |
| point1.scale(gOneOverThree, gOneOverThree); |
| point2.scale(gOneOverThree, gOneOverThree); |
| |
| m_consumer->curveToCubic(point1, point2, point3, AbsoluteCoordinates); |
| |
| m_controlPoint = cubicPoint; |
| m_currentPoint = point3; |
| } else |
| m_consumer->curveToQuadraticSmooth(FloatPoint(toX, toY), m_mode); |
| return true; |
| } |
| |
| bool SVGPathParser::parseArcToSegment() |
| { |
| bool largeArc; |
| bool sweep; |
| float angle; |
| float rx; |
| float ry; |
| float toX; |
| float toY; |
| if (!parseNumber(m_ptr, m_end, rx) |
| || !parseNumber(m_ptr, m_end, ry) |
| || !parseNumber(m_ptr, m_end, angle) |
| || !parseArcFlag(m_ptr, m_end, largeArc) |
| || !parseArcFlag(m_ptr, m_end, sweep) |
| || !parseNumber(m_ptr, m_end, toX) |
| || !parseNumber(m_ptr, m_end, toY)) |
| return false; |
| |
| FloatPoint point2 = FloatPoint(toX, toY); |
| // If rx = 0 or ry = 0 then this arc is treated as a straight line segment (a "lineto") joining the endpoints. |
| // http://www.w3.org/TR/SVG/implnote.html#ArcOutOfRangeParameters |
| rx = fabsf(rx); |
| ry = fabsf(ry); |
| if (!rx || !ry) { |
| if (m_normalized) { |
| if (m_mode == RelativeCoordinates) |
| m_currentPoint += point2; |
| else |
| m_currentPoint = point2; |
| m_consumer->lineTo(m_currentPoint, AbsoluteCoordinates); |
| } else |
| m_consumer->lineTo(point2, m_mode); |
| return true; |
| } |
| |
| if (m_normalized) { |
| FloatPoint point1 = m_currentPoint; |
| if (m_mode == RelativeCoordinates) |
| point2 += m_currentPoint; |
| m_currentPoint = point2; |
| return decomposeArcToCubic(angle, rx, ry, point1, point2, largeArc, sweep); |
| } |
| m_consumer->arcTo(point2, rx, ry, angle, largeArc, sweep, m_mode); |
| return true; |
| } |
| |
| bool SVGPathParser::parsePathDataString(const String& s, bool normalized) |
| { |
| m_ptr = s.characters(); |
| m_end = m_ptr + s.length(); |
| m_normalized = normalized; |
| |
| m_controlPoint = FloatPoint(); |
| m_currentPoint = FloatPoint(); |
| m_subPathPoint = FloatPoint(); |
| m_pathClosed = true; |
| |
| // Skip any leading spaces. |
| if (!skipOptionalSpaces(m_ptr, m_end)) |
| return false; |
| |
| char command = *(m_ptr++); |
| m_lastCommand = ' '; |
| // Path must start with moveto. |
| if (command != 'm' && command != 'M') |
| return false; |
| |
| while (true) { |
| // Skip spaces between command and first coordinate. |
| skipOptionalSpaces(m_ptr, m_end); |
| m_mode = command >= 'a' && command <= 'z' ? RelativeCoordinates : AbsoluteCoordinates; |
| switch (command) { |
| case 'm': |
| case 'M': |
| if (!parseMoveToSegment()) |
| return false; |
| break; |
| case 'l': |
| case 'L': |
| if (!parseLineToSegment()) |
| return false; |
| break; |
| case 'h': |
| case 'H': |
| if (!parseLineToHorizontalSegment()) |
| return false; |
| break; |
| case 'v': |
| case 'V': |
| if (!parseLineToVerticalSegment()) |
| return false; |
| break; |
| case 'z': |
| case 'Z': |
| parseClosePathSegment(); |
| break; |
| case 'c': |
| case 'C': |
| if (!parseCurveToCubicSegment()) |
| return false; |
| break; |
| case 's': |
| case 'S': |
| if (!parseCurveToCubicSmoothSegment()) |
| return false; |
| break; |
| case 'q': |
| case 'Q': |
| if (!parseCurveToQuadraticSegment()) |
| return false; |
| break; |
| case 't': |
| case 'T': |
| if (!parseCurveToQuadraticSmoothSegment()) |
| return false; |
| break; |
| case 'a': |
| case 'A': |
| if (!parseArcToSegment()) |
| return false; |
| break; |
| default: |
| return false; |
| } |
| m_lastCommand = command; |
| |
| if (m_ptr >= m_end) |
| return true; |
| |
| // Check for remaining coordinates in the current command. |
| if ((*m_ptr == '+' || *m_ptr == '-' || *m_ptr == '.' || (*m_ptr >= '0' && *m_ptr <= '9')) |
| && command != 'z' && command != 'Z') { |
| if (command == 'M') |
| command = 'L'; |
| else if (command == 'm') |
| command = 'l'; |
| } else |
| command = *(m_ptr++); |
| |
| if (m_lastCommand != 'C' && m_lastCommand != 'c' |
| && m_lastCommand != 'S' && m_lastCommand != 's' |
| && m_lastCommand != 'Q' && m_lastCommand != 'q' |
| && m_lastCommand != 'T' && m_lastCommand != 't') |
| m_controlPoint = m_currentPoint; |
| } |
| |
| return false; |
| } |
| |
| // This works by converting the SVG arc to "simple" beziers. |
| // Partly adapted from Niko's code in kdelibs/kdecore/svgicons. |
| // See also SVG implementation notes: http://www.w3.org/TR/SVG/implnote.html#ArcConversionEndpointToCenter |
| bool SVGPathParser::decomposeArcToCubic(float angle, float rx, float ry, FloatPoint& point1, FloatPoint& point2, bool largeArcFlag, bool sweepFlag) |
| { |
| FloatSize midPointDistance = point1 - point2; |
| midPointDistance.scale(0.5f); |
| |
| AffineTransform pointTransform; |
| pointTransform.rotate(-angle); |
| |
| FloatPoint transformedMidPoint = pointTransform.mapPoint(FloatPoint(midPointDistance.width(), midPointDistance.height())); |
| float squareRx = rx * rx; |
| float squareRy = ry * ry; |
| float squareX = transformedMidPoint.x() * transformedMidPoint.x(); |
| float squareY = transformedMidPoint.y() * transformedMidPoint.y(); |
| |
| // Check if the radii are big enough to draw the arc, scale radii if not. |
| // http://www.w3.org/TR/SVG/implnote.html#ArcCorrectionOutOfRangeRadii |
| float radiiScale = squareX / squareRx + squareY / squareRy; |
| if (radiiScale > 1) { |
| rx *= sqrtf(radiiScale); |
| ry *= sqrtf(radiiScale); |
| } |
| |
| pointTransform.makeIdentity(); |
| pointTransform.scale(1 / rx, 1 / ry); |
| pointTransform.rotate(-angle); |
| |
| point1 = pointTransform.mapPoint(point1); |
| point2 = pointTransform.mapPoint(point2); |
| FloatSize delta = point2 - point1; |
| |
| float d = delta.width() * delta.width() + delta.height() * delta.height(); |
| float scaleFactorSquared = std::max(1 / d - 0.25f, 0.f); |
| |
| float scaleFactor = sqrtf(scaleFactorSquared); |
| if (sweepFlag == largeArcFlag) |
| scaleFactor = -scaleFactor; |
| |
| delta.scale(scaleFactor); |
| FloatPoint centerPoint = FloatPoint(0.5f * (point1.x() + point2.x()) - delta.height(), |
| 0.5f * (point1.y() + point2.y()) + delta.width()); |
| |
| float theta1 = atan2f(point1.y() - centerPoint.y(), point1.x() - centerPoint.x()); |
| float theta2 = atan2f(point2.y() - centerPoint.y(), point2.x() - centerPoint.x()); |
| |
| float thetaArc = theta2 - theta1; |
| if (thetaArc < 0 && sweepFlag) |
| thetaArc += 2 * piFloat; |
| else if (thetaArc > 0 && !sweepFlag) |
| thetaArc -= 2 * piFloat; |
| |
| pointTransform.makeIdentity(); |
| pointTransform.rotate(angle); |
| pointTransform.scale(rx, ry); |
| |
| // Some results of atan2 on some platform implementations are not exact enough. So that we get more |
| // cubic curves than expected here. Adding 0.001f reduces the count of sgements to the correct count. |
| int segments = ceilf(fabsf(thetaArc / (piOverTwoFloat + 0.001f))); |
| for (int i = 0; i < segments; ++i) { |
| float startTheta = theta1 + i * thetaArc / segments; |
| float endTheta = theta1 + (i + 1) * thetaArc / segments; |
| |
| float t = (8 / 6.f) * tanf(0.25f * (endTheta - startTheta)); |
| if (!isfinite(t)) |
| return false; |
| float sinStartTheta = sinf(startTheta); |
| float cosStartTheta = cosf(startTheta); |
| float sinEndTheta = sinf(endTheta); |
| float cosEndTheta = cosf(endTheta); |
| |
| point1 = FloatPoint(cosStartTheta - t * sinStartTheta, sinStartTheta + t * cosStartTheta); |
| point1.move(centerPoint.x(), centerPoint.y()); |
| FloatPoint point3 = FloatPoint(cosEndTheta, sinEndTheta); |
| point3.move(centerPoint.x(), centerPoint.y()); |
| point2 = point3; |
| point2.move(t * sinEndTheta, -t * cosEndTheta); |
| |
| m_consumer->curveToCubic(pointTransform.mapPoint(point1), pointTransform.mapPoint(point2), |
| pointTransform.mapPoint(point3), AbsoluteCoordinates); |
| } |
| return true; |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |