| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // validationGL33_autogen.h: |
| // Validation functions for the OpenGL 3.3 entry points. |
| |
| #ifndef LIBANGLE_VALIDATION_GL33_AUTOGEN_H_ |
| #define LIBANGLE_VALIDATION_GL33_AUTOGEN_H_ |
| |
| #include "common/PackedEnums.h" |
| |
| namespace gl |
| { |
| class Context; |
| |
| bool ValidateBindFragDataLocationIndexed(Context *context, |
| ShaderProgramID programPacked, |
| GLuint colorNumber, |
| GLuint index, |
| const GLchar *name); |
| bool ValidateColorP3ui(Context *context, GLenum type, GLuint color); |
| bool ValidateColorP3uiv(Context *context, GLenum type, const GLuint *color); |
| bool ValidateColorP4ui(Context *context, GLenum type, GLuint color); |
| bool ValidateColorP4uiv(Context *context, GLenum type, const GLuint *color); |
| bool ValidateGetFragDataIndex(Context *context, ShaderProgramID programPacked, const GLchar *name); |
| bool ValidateGetQueryObjecti64v(Context *context, QueryID idPacked, GLenum pname, GLint64 *params); |
| bool ValidateGetQueryObjectui64v(Context *context, |
| QueryID idPacked, |
| GLenum pname, |
| GLuint64 *params); |
| bool ValidateMultiTexCoordP1ui(Context *context, GLenum texture, GLenum type, GLuint coords); |
| bool ValidateMultiTexCoordP1uiv(Context *context, |
| GLenum texture, |
| GLenum type, |
| const GLuint *coords); |
| bool ValidateMultiTexCoordP2ui(Context *context, GLenum texture, GLenum type, GLuint coords); |
| bool ValidateMultiTexCoordP2uiv(Context *context, |
| GLenum texture, |
| GLenum type, |
| const GLuint *coords); |
| bool ValidateMultiTexCoordP3ui(Context *context, GLenum texture, GLenum type, GLuint coords); |
| bool ValidateMultiTexCoordP3uiv(Context *context, |
| GLenum texture, |
| GLenum type, |
| const GLuint *coords); |
| bool ValidateMultiTexCoordP4ui(Context *context, GLenum texture, GLenum type, GLuint coords); |
| bool ValidateMultiTexCoordP4uiv(Context *context, |
| GLenum texture, |
| GLenum type, |
| const GLuint *coords); |
| bool ValidateNormalP3ui(Context *context, GLenum type, GLuint coords); |
| bool ValidateNormalP3uiv(Context *context, GLenum type, const GLuint *coords); |
| bool ValidateQueryCounter(Context *context, QueryID idPacked, QueryType targetPacked); |
| bool ValidateSecondaryColorP3ui(Context *context, GLenum type, GLuint color); |
| bool ValidateSecondaryColorP3uiv(Context *context, GLenum type, const GLuint *color); |
| bool ValidateTexCoordP1ui(Context *context, GLenum type, GLuint coords); |
| bool ValidateTexCoordP1uiv(Context *context, GLenum type, const GLuint *coords); |
| bool ValidateTexCoordP2ui(Context *context, GLenum type, GLuint coords); |
| bool ValidateTexCoordP2uiv(Context *context, GLenum type, const GLuint *coords); |
| bool ValidateTexCoordP3ui(Context *context, GLenum type, GLuint coords); |
| bool ValidateTexCoordP3uiv(Context *context, GLenum type, const GLuint *coords); |
| bool ValidateTexCoordP4ui(Context *context, GLenum type, GLuint coords); |
| bool ValidateTexCoordP4uiv(Context *context, GLenum type, const GLuint *coords); |
| bool ValidateVertexAttribP1ui(Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value); |
| bool ValidateVertexAttribP1uiv(Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| bool ValidateVertexAttribP2ui(Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value); |
| bool ValidateVertexAttribP2uiv(Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| bool ValidateVertexAttribP3ui(Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value); |
| bool ValidateVertexAttribP3uiv(Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| bool ValidateVertexAttribP4ui(Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| GLuint value); |
| bool ValidateVertexAttribP4uiv(Context *context, |
| GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value); |
| bool ValidateVertexP2ui(Context *context, GLenum type, GLuint value); |
| bool ValidateVertexP2uiv(Context *context, GLenum type, const GLuint *value); |
| bool ValidateVertexP3ui(Context *context, GLenum type, GLuint value); |
| bool ValidateVertexP3uiv(Context *context, GLenum type, const GLuint *value); |
| bool ValidateVertexP4ui(Context *context, GLenum type, GLuint value); |
| bool ValidateVertexP4uiv(Context *context, GLenum type, const GLuint *value); |
| } // namespace gl |
| |
| #endif // LIBANGLE_VALIDATION_GL33_AUTOGEN_H_ |