| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationGL2.cpp: Validation functions for OpenGL 2.0 entry point parameters |
| |
| #include "libANGLE/validationGL2_autogen.h" |
| |
| namespace gl |
| { |
| |
| bool ValidateGetVertexAttribdv(Context *context, GLuint index, GLenum pname, GLdouble *params) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib1d(Context *context, GLuint index, GLdouble x) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib1dv(Context *context, GLuint index, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib1s(Context *context, GLuint index, GLshort x) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib1sv(Context *context, GLuint index, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib2d(Context *context, GLuint index, GLdouble x, GLdouble y) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib2dv(Context *context, GLuint index, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib2s(Context *context, GLuint index, GLshort x, GLshort y) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib2sv(Context *context, GLuint index, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib3d(Context *context, GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib3dv(Context *context, GLuint index, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib3s(Context *context, GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib3sv(Context *context, GLuint index, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Nbv(Context *context, GLuint index, const GLbyte *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Niv(Context *context, GLuint index, const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Nsv(Context *context, GLuint index, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Nub(Context *context, |
| GLuint index, |
| GLubyte x, |
| GLubyte y, |
| GLubyte z, |
| GLubyte w) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Nubv(Context *context, GLuint index, const GLubyte *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Nuiv(Context *context, GLuint index, const GLuint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4Nusv(Context *context, GLuint index, const GLushort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4bv(Context *context, GLuint index, const GLbyte *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4d(Context *context, |
| GLuint index, |
| GLdouble x, |
| GLdouble y, |
| GLdouble z, |
| GLdouble w) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4dv(Context *context, GLuint index, const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4iv(Context *context, GLuint index, const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4s(Context *context, |
| GLuint index, |
| GLshort x, |
| GLshort y, |
| GLshort z, |
| GLshort w) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4sv(Context *context, GLuint index, const GLshort *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4ubv(Context *context, GLuint index, const GLubyte *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4uiv(Context *context, GLuint index, const GLuint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttrib4usv(Context *context, GLuint index, const GLushort *v) |
| { |
| return true; |
| } |
| |
| } // namespace gl |