| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // validationES32_autogen.h: |
| // Validation functions for the OpenGL ES 3.2 entry points. |
| |
| #ifndef LIBANGLE_VALIDATION_ES32_AUTOGEN_H_ |
| #define LIBANGLE_VALIDATION_ES32_AUTOGEN_H_ |
| |
| #include "common/PackedEnums.h" |
| |
| namespace gl |
| { |
| class Context; |
| |
| bool ValidateBlendBarrier(Context *context); |
| bool ValidateBlendEquationSeparatei(Context *context, GLuint buf, GLenum modeRGB, GLenum modeAlpha); |
| bool ValidateBlendEquationi(Context *context, GLuint buf, GLenum mode); |
| bool ValidateBlendFuncSeparatei(Context *context, |
| GLuint buf, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| bool ValidateBlendFunci(Context *context, GLuint buf, GLenum src, GLenum dst); |
| bool ValidateColorMaski(Context *context, |
| GLuint index, |
| GLboolean r, |
| GLboolean g, |
| GLboolean b, |
| GLboolean a); |
| bool ValidateCopyImageSubData(Context *context, |
| GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth); |
| bool ValidateDebugMessageCallback(Context *context, GLDEBUGPROC callback, const void *userParam); |
| bool ValidateDebugMessageControl(Context *context, |
| GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| bool ValidateDebugMessageInsert(Context *context, |
| GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| bool ValidateDisablei(Context *context, GLenum target, GLuint index); |
| bool ValidateDrawElementsBaseVertex(Context *context, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| bool ValidateDrawElementsInstancedBaseVertex(Context *context, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| bool ValidateDrawRangeElementsBaseVertex(Context *context, |
| GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| bool ValidateEnablei(Context *context, GLenum target, GLuint index); |
| bool ValidateFramebufferTexture(Context *context, |
| GLenum target, |
| GLenum attachment, |
| TextureID texturePacked, |
| GLint level); |
| bool ValidateGetDebugMessageLog(Context *context, |
| GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog); |
| bool ValidateGetGraphicsResetStatus(Context *context); |
| bool ValidateGetObjectLabel(Context *context, |
| GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| bool ValidateGetObjectPtrLabel(Context *context, |
| const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| bool ValidateGetPointerv(Context *context, GLenum pname, void **params); |
| bool ValidateGetSamplerParameterIiv(Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLint *params); |
| bool ValidateGetSamplerParameterIuiv(Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLuint *params); |
| bool ValidateGetTexParameterIiv(Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| GLint *params); |
| bool ValidateGetTexParameterIuiv(Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| GLuint *params); |
| bool ValidateGetnUniformfv(Context *context, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params); |
| bool ValidateGetnUniformiv(Context *context, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params); |
| bool ValidateGetnUniformuiv(Context *context, |
| ShaderProgramID programPacked, |
| GLint location, |
| GLsizei bufSize, |
| GLuint *params); |
| bool ValidateIsEnabledi(Context *context, GLenum target, GLuint index); |
| bool ValidateMinSampleShading(Context *context, GLfloat value); |
| bool ValidateObjectLabel(Context *context, |
| GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label); |
| bool ValidateObjectPtrLabel(Context *context, const void *ptr, GLsizei length, const GLchar *label); |
| bool ValidatePatchParameteri(Context *context, GLenum pname, GLint value); |
| bool ValidatePopDebugGroup(Context *context); |
| bool ValidatePrimitiveBoundingBox(Context *context, |
| GLfloat minX, |
| GLfloat minY, |
| GLfloat minZ, |
| GLfloat minW, |
| GLfloat maxX, |
| GLfloat maxY, |
| GLfloat maxZ, |
| GLfloat maxW); |
| bool ValidatePushDebugGroup(Context *context, |
| GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message); |
| bool ValidateReadnPixels(Context *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data); |
| bool ValidateSamplerParameterIiv(Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLint *param); |
| bool ValidateSamplerParameterIuiv(Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLuint *param); |
| bool ValidateTexBuffer(Context *context, |
| GLenum target, |
| GLenum internalformat, |
| BufferID bufferPacked); |
| bool ValidateTexBufferRange(Context *context, |
| GLenum target, |
| GLenum internalformat, |
| BufferID bufferPacked, |
| GLintptr offset, |
| GLsizeiptr size); |
| bool ValidateTexParameterIiv(Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateTexParameterIuiv(Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| const GLuint *params); |
| bool ValidateTexStorage3DMultisample(Context *context, |
| TextureType targetPacked, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| } // namespace gl |
| |
| #endif // LIBANGLE_VALIDATION_ES32_AUTOGEN_H_ |