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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// queryutils.h: Utilities for querying values from GL objects
#ifndef LIBANGLE_QUERYUTILS_H_
#define LIBANGLE_QUERYUTILS_H_
#include "angle_gl.h"
#include "common/PackedEnums.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include <EGL/egl.h>
namespace gl
{
class Buffer;
class Context;
class Sync;
class Framebuffer;
class GLES1State;
class Program;
class Renderbuffer;
class Sampler;
class Shader;
class State;
class Texture;
struct TextureCaps;
struct UniformBlock;
struct VertexAttribute;
class VertexBinding;
struct VertexAttribCurrentValueData;
void QueryFramebufferAttachmentParameteriv(const Context *context,
const Framebuffer *framebuffer,
GLenum attachment,
GLenum pname,
GLint *params);
void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params);
void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params);
void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params);
void QueryProgramiv(Context *context, const Program *program, GLenum pname, GLint *params);
void QueryRenderbufferiv(const Context *context,
const Renderbuffer *renderbuffer,
GLenum pname,
GLint *params);
void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params);
void QueryTexLevelParameterfv(const Texture *texture,
TextureTarget target,
GLint level,
GLenum pname,
GLfloat *params);
void QueryTexLevelParameteriv(const Texture *texture,
TextureTarget target,
GLint level,
GLenum pname,
GLint *params);
void QueryTexParameterfv(const Context *context,
const Texture *texture,
GLenum pname,
GLfloat *params);
void QueryTexParameteriv(const Context *context,
const Texture *texture,
GLenum pname,
GLint *params);
void QueryTexParameterIiv(const Context *context,
const Texture *texture,
GLenum pname,
GLint *params);
void QueryTexParameterIuiv(const Context *context,
const Texture *texture,
GLenum pname,
GLuint *params);
void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params);
void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params);
void QuerySamplerParameterIiv(const Sampler *sampler, GLenum pname, GLint *params);
void QuerySamplerParameterIuiv(const Sampler *sampler, GLenum pname, GLuint *params);
// Warning: you should ensure binding really matches attrib.bindingIndex before using the following
// functions.
void QueryVertexAttribfv(const VertexAttribute &attrib,
const VertexBinding &binding,
const VertexAttribCurrentValueData &currentValueData,
GLenum pname,
GLfloat *params);
void QueryVertexAttribiv(const VertexAttribute &attrib,
const VertexBinding &binding,
const VertexAttribCurrentValueData &currentValueData,
GLenum pname,
GLint *params);
void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer);
void QueryVertexAttribIiv(const VertexAttribute &attrib,
const VertexBinding &binding,
const VertexAttribCurrentValueData &currentValueData,
GLenum pname,
GLint *params);
void QueryVertexAttribIuiv(const VertexAttribute &attrib,
const VertexBinding &binding,
const VertexAttribCurrentValueData &currentValueData,
GLenum pname,
GLuint *params);
void QueryActiveUniformBlockiv(const Program *program,
GLuint uniformBlockIndex,
GLenum pname,
GLint *params);
void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params);
void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params);
angle::Result QuerySynciv(const Context *context,
const Sync *sync,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *values);
void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param);
void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params);
void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param);
void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params);
void SetTexParameterIiv(Context *context, Texture *texture, GLenum pname, const GLint *params);
void SetTexParameterIuiv(Context *context, Texture *texture, GLenum pname, const GLuint *params);
void SetSamplerParameterf(Context *context, Sampler *sampler, GLenum pname, GLfloat param);
void SetSamplerParameterfv(Context *context, Sampler *sampler, GLenum pname, const GLfloat *params);
void SetSamplerParameteri(Context *context, Sampler *sampler, GLenum pname, GLint param);
void SetSamplerParameteriv(Context *context, Sampler *sampler, GLenum pname, const GLint *params);
void SetSamplerParameterIiv(Context *context, Sampler *sampler, GLenum pname, const GLint *params);
void SetSamplerParameterIuiv(Context *context,
Sampler *sampler,
GLenum pname,
const GLuint *params);
void SetFramebufferParameteri(const Context *context,
Framebuffer *framebuffer,
GLenum pname,
GLint param);
void SetProgramParameteri(Program *program, GLenum pname, GLint value);
GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop);
GLuint QueryProgramResourceIndex(const Program *program,
GLenum programInterface,
const GLchar *name);
void QueryProgramResourceName(const Program *program,
GLenum programInterface,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLchar *name);
GLint QueryProgramResourceLocation(const Program *program,
GLenum programInterface,
const GLchar *name);
void QueryProgramResourceiv(const Program *program,
GLenum programInterface,
GLuint index,
GLsizei propCount,
const GLenum *props,
GLsizei bufSize,
GLsizei *length,
GLint *params);
void QueryProgramInterfaceiv(const Program *program,
GLenum programInterface,
GLenum pname,
GLint *params);
// GLES1 emulation
ClientVertexArrayType ParamToVertexArrayType(GLenum param);
void SetLightParameters(GLES1State *state,
GLenum light,
LightParameter pname,
const GLfloat *params);
void GetLightParameters(const GLES1State *state,
GLenum light,
LightParameter pname,
GLfloat *params);
void SetLightModelParameters(GLES1State *state, GLenum pname, const GLfloat *params);
void GetLightModelParameters(const GLES1State *state, GLenum pname, GLfloat *params);
bool IsLightModelTwoSided(const GLES1State *state);
void SetMaterialParameters(GLES1State *state,
GLenum face,
MaterialParameter pname,
const GLfloat *params);
void GetMaterialParameters(const GLES1State *state,
GLenum face,
MaterialParameter pname,
GLfloat *params);
unsigned int GetLightModelParameterCount(GLenum pname);
unsigned int GetLightParameterCount(LightParameter pname);
unsigned int GetMaterialParameterCount(MaterialParameter pname);
void SetFogParameters(GLES1State *state, GLenum pname, const GLfloat *params);
void GetFogParameters(const GLES1State *state, GLenum pname, GLfloat *params);
unsigned int GetFogParameterCount(GLenum pname);
unsigned int GetTextureEnvParameterCount(TextureEnvParameter pname);
void ConvertTextureEnvFromInt(TextureEnvParameter pname, const GLint *input, GLfloat *output);
void ConvertTextureEnvFromFixed(TextureEnvParameter pname, const GLfixed *input, GLfloat *output);
void ConvertTextureEnvToInt(TextureEnvParameter pname, const GLfloat *input, GLint *output);
void ConvertTextureEnvToFixed(TextureEnvParameter pname, const GLfloat *input, GLfixed *output);
void SetTextureEnv(unsigned int unit,
GLES1State *state,
TextureEnvTarget target,
TextureEnvParameter pname,
const GLfloat *params);
void GetTextureEnv(unsigned int unit,
const GLES1State *state,
TextureEnvTarget target,
TextureEnvParameter pname,
GLfloat *params);
unsigned int GetPointParameterCount(PointParameter pname);
void SetPointParameter(GLES1State *state, PointParameter pname, const GLfloat *params);
void GetPointParameter(const GLES1State *state, PointParameter pname, GLfloat *params);
void SetPointSize(GLES1State *state, GLfloat size);
void GetPointSize(GLES1State *state, GLfloat *sizeOut);
unsigned int GetTexParameterCount(GLenum pname);
bool GetQueryParameterInfo(const State &glState,
GLenum pname,
GLenum *type,
unsigned int *numParams);
} // namespace gl
namespace egl
{
struct Config;
class Display;
class Surface;
class Sync;
void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value);
void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value);
void QuerySurfaceAttrib(const Surface *surface, EGLint attribute, EGLint *value);
void SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value);
Error GetSyncAttrib(Display *display, Sync *sync, EGLint attribute, EGLint *value);
} // namespace egl
#endif // LIBANGLE_QUERYUTILS_H_