| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ImageIndex.h: A helper struct for indexing into an Image array |
| |
| #ifndef LIBANGLE_IMAGE_INDEX_H_ |
| #define LIBANGLE_IMAGE_INDEX_H_ |
| |
| #include "common/PackedEnums.h" |
| #include "common/mathutil.h" |
| |
| #include "angle_gl.h" |
| |
| namespace gl |
| { |
| |
| class ImageIndexIterator; |
| |
| class ImageIndex |
| { |
| public: |
| ImageIndex(); |
| ImageIndex(const ImageIndex &other); |
| ImageIndex &operator=(const ImageIndex &other); |
| |
| TextureType getType() const { return mType; } |
| GLint getLevelIndex() const { return mLevelIndex; } |
| GLint getLayerIndex() const { return mLayerIndex; } |
| GLint getLayerCount() const { return mLayerCount; } |
| |
| bool hasLayer() const; |
| bool has3DLayer() const; |
| bool usesTex3D() const; |
| GLint cubeMapFaceIndex() const; |
| bool valid() const; |
| // Note that you cannot use this function when the ImageIndex represents an entire level of cube |
| // map. |
| TextureTarget getTarget() const; |
| |
| TextureTarget getTargetOrFirstCubeFace() const; |
| |
| bool isLayered() const; |
| bool isEntireLevelCubeMap() const; |
| |
| static ImageIndex Make2D(GLint levelIndex); |
| static ImageIndex MakeRectangle(GLint levelIndex); |
| static ImageIndex MakeCubeMapFace(TextureTarget target, GLint levelIndex); |
| static ImageIndex Make2DArray(GLint levelIndex, GLint layerIndex = kEntireLevel); |
| static ImageIndex Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint layerCount); |
| static ImageIndex Make3D(GLint levelIndex, GLint layerIndex = kEntireLevel); |
| static ImageIndex MakeFromTarget(TextureTarget target, GLint levelIndex, GLint depth); |
| static ImageIndex MakeFromType(TextureType type, |
| GLint levelIndex, |
| GLint layerIndex = kEntireLevel, |
| GLint layerCount = 1); |
| static ImageIndex Make2DMultisample(); |
| static ImageIndex Make2DMultisampleArray(GLint layerIndex = kEntireLevel); |
| static ImageIndex Make2DMultisampleArrayRange(GLint layerIndex, GLint layerCount); |
| |
| static constexpr GLint kEntireLevel = static_cast<GLint>(-1); |
| |
| bool operator<(const ImageIndex &b) const; |
| bool operator==(const ImageIndex &b) const; |
| bool operator!=(const ImageIndex &b) const; |
| |
| // Only valid for 3D/Cube textures with layers. |
| ImageIndexIterator getLayerIterator(GLint layerCount) const; |
| |
| private: |
| friend class ImageIndexIterator; |
| |
| ImageIndex(TextureType type, GLint leveIndex, GLint layerIndex, GLint layerCount); |
| |
| TextureType mType; |
| GLint mLevelIndex; |
| GLint mLayerIndex; |
| GLint mLayerCount; |
| }; |
| |
| // To be used like this: |
| // |
| // ImageIndexIterator it = ...; |
| // while (it.hasNext()) |
| // { |
| // ImageIndex current = it.next(); |
| // } |
| class ImageIndexIterator |
| { |
| public: |
| ImageIndexIterator(const ImageIndexIterator &other); |
| |
| static ImageIndexIterator Make2D(GLint minMip, GLint maxMip); |
| static ImageIndexIterator MakeRectangle(GLint minMip, GLint maxMip); |
| static ImageIndexIterator MakeCube(GLint minMip, GLint maxMip); |
| static ImageIndexIterator Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer); |
| static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts); |
| static ImageIndexIterator Make2DMultisample(); |
| static ImageIndexIterator Make2DMultisampleArray(const GLsizei *layerCounts); |
| static ImageIndexIterator MakeGeneric(TextureType type, |
| GLint minMip, |
| GLint maxMip, |
| GLint minLayer, |
| GLint maxLayer); |
| |
| ImageIndex next(); |
| ImageIndex current() const; |
| bool hasNext() const; |
| |
| private: |
| ImageIndexIterator(TextureType type, |
| const Range<GLint> &mipRange, |
| const Range<GLint> &layerRange, |
| const GLsizei *layerCounts); |
| |
| GLint maxLayer() const; |
| |
| const Range<GLint> mMipRange; |
| const Range<GLint> mLayerRange; |
| const GLsizei *const mLayerCounts; |
| |
| ImageIndex mCurrentIndex; |
| }; |
| |
| TextureTarget TextureTypeToTarget(TextureType type, GLint layerIndex); |
| |
| } // namespace gl |
| |
| #endif // LIBANGLE_IMAGE_INDEX_H_ |