| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context_gl_3_1_autogen.h: Creates a macro for interfaces in Context. |
| |
| #ifndef ANGLE_CONTEXT_GL_3_1_AUTOGEN_H_ |
| #define ANGLE_CONTEXT_GL_3_1_AUTOGEN_H_ |
| |
| #define ANGLE_GL_3_1_CONTEXT_API \ |
| void getActiveUniformName(ShaderProgramID programPacked, GLuint uniformIndex, GLsizei bufSize, \ |
| GLsizei *length, GLchar *uniformName); \ |
| void primitiveRestartIndex(GLuint index); \ |
| void texBuffer(GLenum target, GLenum internalformat, BufferID bufferPacked); |
| |
| #endif // ANGLE_CONTEXT_API_3_1_AUTOGEN_H_ |