| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context_gl_1_4_autogen.h: Creates a macro for interfaces in Context. |
| |
| #ifndef ANGLE_CONTEXT_GL_1_4_AUTOGEN_H_ |
| #define ANGLE_CONTEXT_GL_1_4_AUTOGEN_H_ |
| |
| #define ANGLE_GL_1_4_CONTEXT_API \ |
| void fogCoordPointer(GLenum type, GLsizei stride, const void *pointer); \ |
| void fogCoordd(GLdouble coord); \ |
| void fogCoorddv(const GLdouble *coord); \ |
| void fogCoordf(GLfloat coord); \ |
| void fogCoordfv(const GLfloat *coord); \ |
| void pointParameteri(GLenum pname, GLint param); \ |
| void pointParameteriv(GLenum pname, const GLint *params); \ |
| void secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); \ |
| void secondaryColor3bv(const GLbyte *v); \ |
| void secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); \ |
| void secondaryColor3dv(const GLdouble *v); \ |
| void secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); \ |
| void secondaryColor3fv(const GLfloat *v); \ |
| void secondaryColor3i(GLint red, GLint green, GLint blue); \ |
| void secondaryColor3iv(const GLint *v); \ |
| void secondaryColor3s(GLshort red, GLshort green, GLshort blue); \ |
| void secondaryColor3sv(const GLshort *v); \ |
| void secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); \ |
| void secondaryColor3ubv(const GLubyte *v); \ |
| void secondaryColor3ui(GLuint red, GLuint green, GLuint blue); \ |
| void secondaryColor3uiv(const GLuint *v); \ |
| void secondaryColor3us(GLushort red, GLushort green, GLushort blue); \ |
| void secondaryColor3usv(const GLushort *v); \ |
| void secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); \ |
| void windowPos2d(GLdouble x, GLdouble y); \ |
| void windowPos2dv(const GLdouble *v); \ |
| void windowPos2f(GLfloat x, GLfloat y); \ |
| void windowPos2fv(const GLfloat *v); \ |
| void windowPos2i(GLint x, GLint y); \ |
| void windowPos2iv(const GLint *v); \ |
| void windowPos2s(GLshort x, GLshort y); \ |
| void windowPos2sv(const GLshort *v); \ |
| void windowPos3d(GLdouble x, GLdouble y, GLdouble z); \ |
| void windowPos3dv(const GLdouble *v); \ |
| void windowPos3f(GLfloat x, GLfloat y, GLfloat z); \ |
| void windowPos3fv(const GLfloat *v); \ |
| void windowPos3i(GLint x, GLint y, GLint z); \ |
| void windowPos3iv(const GLint *v); \ |
| void windowPos3s(GLshort x, GLshort y, GLshort z); \ |
| void windowPos3sv(const GLshort *v); |
| |
| #endif // ANGLE_CONTEXT_API_1_4_AUTOGEN_H_ |