blob: 65dbbc73812306761111a242e3b55860479a658d [file] [log] [blame]
# We're targeting Windows 10 which will have DirectX 11 on it so require that
# but make DirectX 9 optional
list(APPEND ANGLE_DEFINITIONS
GL_APICALL=
GL_API=
NOMINMAX
)
if (USE_ANGLE_EGL)
# We're targeting Windows 10 which will have DirectX 11
list(APPEND ANGLE_SOURCES
${angle_system_utils_sources_win}
${angle_translator_hlsl_sources}
${libangle_d3d_shared_sources}
${libangle_d3d11_sources}
${libangle_d3d11_win32_sources}
)
list(APPEND ANGLE_DEFINITIONS
ANGLE_ENABLE_HLSL
ANGLE_ENABLE_D3D11
)
list(APPEND ANGLEGLESv2_LIBRARIES dxguid)
# DirectX 9 support should be optional but ANGLE will not compile without it
list(APPEND ANGLE_SOURCES ${libangle_d3d9_sources})
list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_D3D9)
list(APPEND ANGLEGLESv2_LIBRARIES d3d9)
endif ()