| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011, 2013 Apple Inc. All rights reserved. |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "RenderObject.h" |
| |
| #include "AXObjectCache.h" |
| #include "AnimationController.h" |
| #include "EventHandler.h" |
| #include "FloatQuad.h" |
| #include "FlowThreadController.h" |
| #include "FocusController.h" |
| #include "FrameSelection.h" |
| #include "FrameView.h" |
| #include "GeometryUtilities.h" |
| #include "GraphicsContext.h" |
| #include "HTMLAnchorElement.h" |
| #include "HTMLElement.h" |
| #include "HTMLImageElement.h" |
| #include "HTMLNames.h" |
| #include "HTMLTableCellElement.h" |
| #include "HTMLTableElement.h" |
| #include "HitTestResult.h" |
| #include "LogicalSelectionOffsetCaches.h" |
| #include "Page.h" |
| #include "PseudoElement.h" |
| #include "RenderCounter.h" |
| #include "RenderFlowThread.h" |
| #include "RenderGeometryMap.h" |
| #include "RenderInline.h" |
| #include "RenderIterator.h" |
| #include "RenderLayer.h" |
| #include "RenderLayerBacking.h" |
| #include "RenderNamedFlowFragment.h" |
| #include "RenderNamedFlowThread.h" |
| #include "RenderSVGResourceContainer.h" |
| #include "RenderScrollbarPart.h" |
| #include "RenderTheme.h" |
| #include "RenderView.h" |
| #include "SVGRenderSupport.h" |
| #include "Settings.h" |
| #include "ShadowRoot.h" |
| #include "StyleResolver.h" |
| #include "TransformState.h" |
| #include "htmlediting.h" |
| #include <algorithm> |
| #include <stdio.h> |
| #include <wtf/RefCountedLeakCounter.h> |
| |
| #if PLATFORM(IOS) |
| #include "SelectionRect.h" |
| #endif |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| #ifndef NDEBUG |
| RenderObject::SetLayoutNeededForbiddenScope::SetLayoutNeededForbiddenScope(RenderObject* renderObject, bool isForbidden) |
| : m_renderObject(renderObject) |
| , m_preexistingForbidden(m_renderObject->isSetNeedsLayoutForbidden()) |
| { |
| m_renderObject->setNeedsLayoutIsForbidden(isForbidden); |
| } |
| |
| RenderObject::SetLayoutNeededForbiddenScope::~SetLayoutNeededForbiddenScope() |
| { |
| m_renderObject->setNeedsLayoutIsForbidden(m_preexistingForbidden); |
| } |
| #endif |
| |
| struct SameSizeAsRenderObject { |
| virtual ~SameSizeAsRenderObject() { } // Allocate vtable pointer. |
| void* pointers[4]; |
| #ifndef NDEBUG |
| unsigned m_debugBitfields : 2; |
| #endif |
| unsigned m_bitfields; |
| }; |
| |
| COMPILE_ASSERT(sizeof(RenderObject) == sizeof(SameSizeAsRenderObject), RenderObject_should_stay_small); |
| |
| DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, renderObjectCounter, ("RenderObject")); |
| |
| RenderObject::RenderObject(Node& node) |
| : CachedImageClient() |
| , m_node(node) |
| , m_parent(0) |
| , m_previous(0) |
| , m_next(0) |
| #ifndef NDEBUG |
| , m_hasAXObject(false) |
| , m_setNeedsLayoutForbidden(false) |
| #endif |
| , m_bitfields(node) |
| { |
| if (!node.isDocumentNode()) |
| view().didCreateRenderer(); |
| #ifndef NDEBUG |
| renderObjectCounter.increment(); |
| #endif |
| } |
| |
| RenderObject::~RenderObject() |
| { |
| #ifndef NDEBUG |
| ASSERT(!m_hasAXObject); |
| renderObjectCounter.decrement(); |
| #endif |
| view().didDestroyRenderer(); |
| } |
| |
| RenderTheme& RenderObject::theme() const |
| { |
| ASSERT(document().page()); |
| return document().page()->theme(); |
| } |
| |
| bool RenderObject::isDescendantOf(const RenderObject* obj) const |
| { |
| for (const RenderObject* r = this; r; r = r->m_parent) { |
| if (r == obj) |
| return true; |
| } |
| return false; |
| } |
| |
| bool RenderObject::isLegend() const |
| { |
| return node() && node()->hasTagName(legendTag); |
| } |
| |
| bool RenderObject::isHTMLMarquee() const |
| { |
| return node() && node()->renderer() == this && node()->hasTagName(marqueeTag); |
| } |
| |
| void RenderObject::setFlowThreadStateIncludingDescendants(FlowThreadState state) |
| { |
| setFlowThreadState(state); |
| |
| for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) { |
| // If the child is a fragmentation context it already updated the descendants flag accordingly. |
| if (child->isRenderFlowThread()) |
| continue; |
| ASSERT(state != child->flowThreadState()); |
| child->setFlowThreadStateIncludingDescendants(state); |
| } |
| } |
| |
| void RenderObject::setParent(RenderElement* parent) |
| { |
| m_parent = parent; |
| |
| // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread. |
| // A RenderFlowThread is always considered to be inside itself, so it never has to change its state |
| // in response to parent changes. |
| FlowThreadState newState = parent ? parent->flowThreadState() : NotInsideFlowThread; |
| if (newState != flowThreadState() && !isRenderFlowThread()) |
| setFlowThreadStateIncludingDescendants(newState); |
| } |
| |
| void RenderObject::removeFromParent() |
| { |
| if (parent()) |
| parent()->removeChild(*this); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder() const |
| { |
| if (RenderObject* o = firstChildSlow()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren() const |
| { |
| RenderObject* o; |
| if (!(o = nextSibling())) { |
| o = parent(); |
| while (o && !o->nextSibling()) |
| o = o->parent(); |
| if (o) |
| o = o->nextSibling(); |
| } |
| |
| return o; |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder(const RenderObject* stayWithin) const |
| { |
| if (RenderObject* o = firstChildSlow()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(stayWithin); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren(const RenderObject* stayWithin) const |
| { |
| if (this == stayWithin) |
| return 0; |
| |
| const RenderObject* current = this; |
| RenderObject* next; |
| while (!(next = current->nextSibling())) { |
| current = current->parent(); |
| if (!current || current == stayWithin) |
| return 0; |
| } |
| return next; |
| } |
| |
| RenderObject* RenderObject::previousInPreOrder() const |
| { |
| if (RenderObject* o = previousSibling()) { |
| while (RenderObject* last = o->lastChildSlow()) |
| o = last; |
| return o; |
| } |
| |
| return parent(); |
| } |
| |
| RenderObject* RenderObject::previousInPreOrder(const RenderObject* stayWithin) const |
| { |
| if (this == stayWithin) |
| return 0; |
| |
| return previousInPreOrder(); |
| } |
| |
| RenderObject* RenderObject::childAt(unsigned index) const |
| { |
| RenderObject* child = firstChildSlow(); |
| for (unsigned i = 0; child && i < index; i++) |
| child = child->nextSibling(); |
| return child; |
| } |
| |
| RenderObject* RenderObject::firstLeafChild() const |
| { |
| RenderObject* r = firstChildSlow(); |
| while (r) { |
| RenderObject* n = 0; |
| n = r->firstChildSlow(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| RenderObject* RenderObject::lastLeafChild() const |
| { |
| RenderObject* r = lastChildSlow(); |
| while (r) { |
| RenderObject* n = 0; |
| n = r->lastChildSlow(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| #if ENABLE(IOS_TEXT_AUTOSIZING) |
| // Inspired by Node::traverseNextNode. |
| RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin) const |
| { |
| RenderObject* child = firstChildSlow(); |
| if (child) { |
| ASSERT(!stayWithin || child->isDescendantOf(stayWithin)); |
| return child; |
| } |
| if (this == stayWithin) |
| return 0; |
| if (nextSibling()) { |
| ASSERT(!stayWithin || nextSibling()->isDescendantOf(stayWithin)); |
| return nextSibling(); |
| } |
| const RenderObject* n = this; |
| while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin)) |
| n = n->parent(); |
| if (n) { |
| ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin)); |
| return n->nextSibling(); |
| } |
| return 0; |
| } |
| |
| // Non-recursive version of the DFS search. |
| RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, HeightTypeTraverseNextInclusionFunction inclusionFunction, int& currentDepth, int& newFixedDepth) const |
| { |
| BlockContentHeightType overflowType; |
| |
| // Check for suitable children. |
| for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) { |
| overflowType = inclusionFunction(child); |
| if (overflowType != FixedHeight) { |
| currentDepth++; |
| if (overflowType == OverflowHeight) |
| newFixedDepth = currentDepth; |
| ASSERT(!stayWithin || child->isDescendantOf(stayWithin)); |
| return child; |
| } |
| } |
| |
| if (this == stayWithin) |
| return 0; |
| |
| // Now we traverse other nodes if they exist, otherwise |
| // we go to the parent node and try doing the same. |
| const RenderObject* n = this; |
| while (n) { |
| while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin)) { |
| n = n->parent(); |
| currentDepth--; |
| } |
| if (!n) |
| return 0; |
| for (RenderObject* sibling = n->nextSibling(); sibling; sibling = sibling->nextSibling()) { |
| overflowType = inclusionFunction(sibling); |
| if (overflowType != FixedHeight) { |
| if (overflowType == OverflowHeight) |
| newFixedDepth = currentDepth; |
| ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin)); |
| return sibling; |
| } |
| } |
| if (!stayWithin || n->parent() != stayWithin) { |
| n = n->parent(); |
| currentDepth--; |
| } else |
| return 0; |
| } |
| return 0; |
| } |
| |
| RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, TraverseNextInclusionFunction inclusionFunction) const |
| { |
| for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) { |
| if (inclusionFunction(child)) { |
| ASSERT(!stayWithin || child->isDescendantOf(stayWithin)); |
| return child; |
| } |
| } |
| |
| if (this == stayWithin) |
| return 0; |
| |
| for (RenderObject* sibling = nextSibling(); sibling; sibling = sibling->nextSibling()) { |
| if (inclusionFunction(sibling)) { |
| ASSERT(!stayWithin || sibling->isDescendantOf(stayWithin)); |
| return sibling; |
| } |
| } |
| |
| const RenderObject* n = this; |
| while (n) { |
| while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin)) |
| n = n->parent(); |
| if (n) { |
| for (RenderObject* sibling = n->nextSibling(); sibling; sibling = sibling->nextSibling()) { |
| if (inclusionFunction(sibling)) { |
| ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin)); |
| return sibling; |
| } |
| } |
| if ((!stayWithin || n->parent() != stayWithin)) |
| n = n->parent(); |
| else |
| return 0; |
| } |
| } |
| return 0; |
| } |
| |
| static RenderObject::BlockContentHeightType includeNonFixedHeight(const RenderObject* renderer) |
| { |
| const RenderStyle& style = renderer->style(); |
| if (style.height().type() == Fixed) { |
| if (is<RenderBlock>(*renderer)) { |
| // For fixed height styles, if the overflow size of the element spills out of the specified |
| // height, assume we can apply text auto-sizing. |
| if (style.overflowY() == OVISIBLE |
| && style.height().value() < downcast<RenderBlock>(renderer)->layoutOverflowRect().maxY()) |
| return RenderObject::OverflowHeight; |
| } |
| return RenderObject::FixedHeight; |
| } |
| return RenderObject::FlexibleHeight; |
| } |
| |
| |
| void RenderObject::adjustComputedFontSizesOnBlocks(float size, float visibleWidth) |
| { |
| Document* document = view().frameView().frame().document(); |
| if (!document) |
| return; |
| |
| Vector<int> depthStack; |
| int currentDepth = 0; |
| int newFixedDepth = 0; |
| |
| // We don't apply autosizing to nodes with fixed height normally. |
| // But we apply it to nodes which are located deep enough |
| // (nesting depth is greater than some const) inside of a parent block |
| // which has fixed height but its content overflows intentionally. |
| for (RenderObject* descendent = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendent; descendent = descendent->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) { |
| while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1]) |
| depthStack.remove(depthStack.size() - 1); |
| if (newFixedDepth) |
| depthStack.append(newFixedDepth); |
| |
| int stackSize = depthStack.size(); |
| if (is<RenderBlockFlow>(*descendent) && !descendent->isListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth)) |
| downcast<RenderBlockFlow>(*descendent).adjustComputedFontSizes(size, visibleWidth); |
| newFixedDepth = 0; |
| } |
| |
| // Remove style from auto-sizing table that are no longer valid. |
| document->validateAutoSizingNodes(); |
| } |
| |
| void RenderObject::resetTextAutosizing() |
| { |
| Document* document = view().frameView().frame().document(); |
| if (!document) |
| return; |
| |
| document->resetAutoSizingNodes(); |
| |
| Vector<int> depthStack; |
| int currentDepth = 0; |
| int newFixedDepth = 0; |
| |
| for (RenderObject* descendent = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendent; descendent = descendent->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) { |
| while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1]) |
| depthStack.remove(depthStack.size() - 1); |
| if (newFixedDepth) |
| depthStack.append(newFixedDepth); |
| |
| int stackSize = depthStack.size(); |
| if (is<RenderBlockFlow>(*descendent) && !descendent->isListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth)) |
| downcast<RenderBlockFlow>(*descendent).resetComputedFontSize(); |
| newFixedDepth = 0; |
| } |
| } |
| #endif // ENABLE(IOS_TEXT_AUTOSIZING) |
| |
| RenderLayer* RenderObject::enclosingLayer() const |
| { |
| for (auto& renderer : lineageOfType<RenderLayerModelObject>(*this)) { |
| if (renderer.layer()) |
| return renderer.layer(); |
| } |
| return nullptr; |
| } |
| |
| bool RenderObject::scrollRectToVisible(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY) |
| { |
| RenderLayer* enclosingLayer = this->enclosingLayer(); |
| if (!enclosingLayer) |
| return false; |
| |
| enclosingLayer->scrollRectToVisible(rect, alignX, alignY); |
| return true; |
| } |
| |
| RenderBox& RenderObject::enclosingBox() const |
| { |
| return *lineageOfType<RenderBox>(const_cast<RenderObject&>(*this)).first(); |
| } |
| |
| RenderBoxModelObject& RenderObject::enclosingBoxModelObject() const |
| { |
| return *lineageOfType<RenderBoxModelObject>(const_cast<RenderObject&>(*this)).first(); |
| } |
| |
| bool RenderObject::fixedPositionedWithNamedFlowContainingBlock() const |
| { |
| return ((flowThreadState() == RenderObject::InsideOutOfFlowThread) |
| && (style().position() == FixedPosition) |
| && (containingBlock()->isOutOfFlowRenderFlowThread())); |
| } |
| |
| static bool hasFixedPosInNamedFlowContainingBlock(const RenderObject* renderer) |
| { |
| ASSERT(renderer->flowThreadState() != RenderObject::NotInsideFlowThread); |
| |
| RenderObject* curr = const_cast<RenderObject*>(renderer); |
| while (curr) { |
| if (curr->fixedPositionedWithNamedFlowContainingBlock()) |
| return true; |
| curr = curr->containingBlock(); |
| } |
| |
| return false; |
| } |
| |
| RenderBlock* RenderObject::firstLineBlock() const |
| { |
| return 0; |
| } |
| |
| static inline bool objectIsRelayoutBoundary(const RenderElement* object) |
| { |
| // FIXME: In future it may be possible to broaden these conditions in order to improve performance. |
| if (object->isRenderView()) |
| return true; |
| |
| if (object->isTextControl()) |
| return true; |
| |
| if (object->isSVGRoot()) |
| return true; |
| |
| if (!object->hasOverflowClip()) |
| return false; |
| |
| if (object->style().width().isIntrinsicOrAuto() || object->style().height().isIntrinsicOrAuto() || object->style().height().isPercent()) |
| return false; |
| |
| // Table parts can't be relayout roots since the table is responsible for layouting all the parts. |
| if (object->isTablePart()) |
| return false; |
| |
| return true; |
| } |
| |
| void RenderObject::clearNeedsLayout() |
| { |
| m_bitfields.setNeedsLayout(false); |
| setEverHadLayout(true); |
| setPosChildNeedsLayoutBit(false); |
| setNeedsSimplifiedNormalFlowLayoutBit(false); |
| setNormalChildNeedsLayoutBit(false); |
| setNeedsPositionedMovementLayoutBit(false); |
| if (is<RenderElement>(*this)) |
| downcast<RenderElement>(*this).setAncestorLineBoxDirty(false); |
| #ifndef NDEBUG |
| checkBlockPositionedObjectsNeedLayout(); |
| #endif |
| } |
| |
| static void scheduleRelayoutForSubtree(RenderElement& renderer) |
| { |
| if (!renderer.isRenderView()) { |
| if (!renderer.isRooted()) |
| return; |
| renderer.view().frameView().scheduleRelayoutOfSubtree(renderer); |
| return; |
| } |
| toRenderView(renderer).frameView().scheduleRelayout(); |
| } |
| |
| void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderElement* newRoot) |
| { |
| ASSERT(!scheduleRelayout || !newRoot); |
| ASSERT(!isSetNeedsLayoutForbidden()); |
| |
| auto ancestor = container(); |
| |
| bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout(); |
| bool hasOutOfFlowPosition = !isText() && style().hasOutOfFlowPosition(); |
| |
| while (ancestor) { |
| #ifndef NDEBUG |
| // FIXME: Remove this once we remove the special cases for counters, quotes and mathml |
| // calling setNeedsLayout during preferred width computation. |
| SetLayoutNeededForbiddenScope layoutForbiddenScope(ancestor, isSetNeedsLayoutForbidden()); |
| #endif |
| // Don't mark the outermost object of an unrooted subtree. That object will be |
| // marked when the subtree is added to the document. |
| auto container = ancestor->container(); |
| if (!container && !ancestor->isRenderView()) |
| return; |
| if (hasOutOfFlowPosition) { |
| bool willSkipRelativelyPositionedInlines = !ancestor->isRenderBlock() || ancestor->isAnonymousBlock(); |
| // Skip relatively positioned inlines and anonymous blocks to get to the enclosing RenderBlock. |
| while (ancestor && (!ancestor->isRenderBlock() || ancestor->isAnonymousBlock())) |
| ancestor = ancestor->container(); |
| if (!ancestor || ancestor->posChildNeedsLayout()) |
| return; |
| if (willSkipRelativelyPositionedInlines) |
| container = ancestor->container(); |
| ancestor->setPosChildNeedsLayoutBit(true); |
| simplifiedNormalFlowLayout = true; |
| } else if (simplifiedNormalFlowLayout) { |
| if (ancestor->needsSimplifiedNormalFlowLayout()) |
| return; |
| ancestor->setNeedsSimplifiedNormalFlowLayoutBit(true); |
| } else { |
| if (ancestor->normalChildNeedsLayout()) |
| return; |
| ancestor->setNormalChildNeedsLayoutBit(true); |
| } |
| ASSERT(!ancestor->isSetNeedsLayoutForbidden()); |
| |
| if (ancestor == newRoot) |
| return; |
| |
| if (scheduleRelayout && objectIsRelayoutBoundary(ancestor)) |
| break; |
| |
| hasOutOfFlowPosition = ancestor->style().hasOutOfFlowPosition(); |
| ancestor = container; |
| } |
| |
| if (scheduleRelayout && ancestor) |
| scheduleRelayoutForSubtree(*ancestor); |
| } |
| |
| #ifndef NDEBUG |
| void RenderObject::checkBlockPositionedObjectsNeedLayout() |
| { |
| ASSERT(!needsLayout()); |
| |
| if (is<RenderBlock>(*this)) |
| downcast<RenderBlock>(*this).checkPositionedObjectsNeedLayout(); |
| } |
| #endif |
| |
| void RenderObject::setPreferredLogicalWidthsDirty(bool shouldBeDirty, MarkingBehavior markParents) |
| { |
| bool alreadyDirty = preferredLogicalWidthsDirty(); |
| m_bitfields.setPreferredLogicalWidthsDirty(shouldBeDirty); |
| if (shouldBeDirty && !alreadyDirty && markParents == MarkContainingBlockChain && (isText() || !style().hasOutOfFlowPosition())) |
| invalidateContainerPreferredLogicalWidths(); |
| } |
| |
| void RenderObject::invalidateContainerPreferredLogicalWidths() |
| { |
| // In order to avoid pathological behavior when inlines are deeply nested, we do include them |
| // in the chain that we mark dirty (even though they're kind of irrelevant). |
| auto o = isTableCell() ? containingBlock() : container(); |
| while (o && !o->preferredLogicalWidthsDirty()) { |
| // Don't invalidate the outermost object of an unrooted subtree. That object will be |
| // invalidated when the subtree is added to the document. |
| auto container = o->isTableCell() ? o->containingBlock() : o->container(); |
| if (!container && !o->isRenderView()) |
| break; |
| |
| o->m_bitfields.setPreferredLogicalWidthsDirty(true); |
| if (o->style().hasOutOfFlowPosition()) |
| // A positioned object has no effect on the min/max width of its containing block ever. |
| // We can optimize this case and not go up any further. |
| break; |
| o = container; |
| } |
| } |
| |
| void RenderObject::setLayerNeedsFullRepaint() |
| { |
| ASSERT(hasLayer()); |
| toRenderLayerModelObject(this)->layer()->setRepaintStatus(NeedsFullRepaint); |
| } |
| |
| void RenderObject::setLayerNeedsFullRepaintForPositionedMovementLayout() |
| { |
| ASSERT(hasLayer()); |
| toRenderLayerModelObject(this)->layer()->setRepaintStatus(NeedsFullRepaintForPositionedMovementLayout); |
| } |
| |
| RenderBlock* RenderObject::containingBlock() const |
| { |
| auto parent = this->parent(); |
| if (!parent && is<RenderScrollbarPart>(*this)) |
| parent = downcast<RenderScrollbarPart>(*this).rendererOwningScrollbar(); |
| |
| const RenderStyle& style = this->style(); |
| if (!is<RenderText>(*this) && style.position() == FixedPosition) |
| parent = containingBlockForFixedPosition(parent); |
| else if (!is<RenderText>(*this) && style.position() == AbsolutePosition) |
| parent = containingBlockForAbsolutePosition(parent); |
| else |
| parent = containingBlockForObjectInFlow(parent); |
| |
| if (!is<RenderBlock>(parent)) |
| return nullptr; // This can still happen in case of an orphaned tree |
| |
| return downcast<RenderBlock>(parent); |
| } |
| |
| void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, float x1, float y1, float x2, float y2, |
| BoxSide side, Color color, EBorderStyle borderStyle, float adjacentWidth1, float adjacentWidth2, bool antialias) const |
| { |
| float deviceScaleFactor = document().deviceScaleFactor(); |
| float thickness; |
| float length; |
| if (side == BSTop || side == BSBottom) { |
| thickness = y2 - y1; |
| length = x2 - x1; |
| } else { |
| thickness = x2 - x1; |
| length = y2 - y1; |
| } |
| if (borderStyle == DOUBLE && (thickness * deviceScaleFactor) < 3) |
| borderStyle = SOLID; |
| |
| // FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However |
| // nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions. |
| if (!thickness || !length) |
| return; |
| |
| const RenderStyle& style = this->style(); |
| switch (borderStyle) { |
| case BNONE: |
| case BHIDDEN: |
| return; |
| case DOTTED: |
| case DASHED: { |
| if (thickness > 0) { |
| bool wasAntialiased = graphicsContext->shouldAntialias(); |
| StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle(); |
| graphicsContext->setShouldAntialias(antialias); |
| graphicsContext->setStrokeColor(color, style.colorSpace()); |
| graphicsContext->setStrokeThickness(thickness); |
| graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke); |
| |
| // FIXME: There's some odd adjustment in GraphicsContext::drawLine() that disables device pixel precision line drawing. |
| int adjustedX = floorToInt((x1 + x2) / 2); |
| int adjustedY = floorToInt((y1 + y2) / 2); |
| |
| switch (side) { |
| case BSBottom: |
| case BSTop: |
| graphicsContext->drawLine(FloatPoint(x1, adjustedY), FloatPoint(x2, adjustedY)); |
| break; |
| case BSRight: |
| case BSLeft: |
| graphicsContext->drawLine(FloatPoint(adjustedX, y1), FloatPoint(adjustedX, y2)); |
| break; |
| } |
| graphicsContext->setShouldAntialias(wasAntialiased); |
| graphicsContext->setStrokeStyle(oldStrokeStyle); |
| } |
| break; |
| } |
| case DOUBLE: { |
| float thirdOfThickness = ceilToDevicePixel(thickness / 3, deviceScaleFactor); |
| ASSERT(thirdOfThickness); |
| |
| if (adjacentWidth1 == 0 && adjacentWidth2 == 0) { |
| StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle(); |
| graphicsContext->setStrokeStyle(NoStroke); |
| graphicsContext->setFillColor(color, style.colorSpace()); |
| |
| bool wasAntialiased = graphicsContext->shouldAntialias(); |
| graphicsContext->setShouldAntialias(antialias); |
| |
| switch (side) { |
| case BSTop: |
| case BSBottom: |
| graphicsContext->drawRect(snapRectToDevicePixels(x1, y1, length, thirdOfThickness, deviceScaleFactor)); |
| graphicsContext->drawRect(snapRectToDevicePixels(x1, y2 - thirdOfThickness, length, thirdOfThickness, deviceScaleFactor)); |
| break; |
| case BSLeft: |
| case BSRight: |
| graphicsContext->drawRect(snapRectToDevicePixels(x1, y1, thirdOfThickness, length, deviceScaleFactor)); |
| graphicsContext->drawRect(snapRectToDevicePixels(x2 - thirdOfThickness, y1, thirdOfThickness, length, deviceScaleFactor)); |
| break; |
| } |
| |
| graphicsContext->setShouldAntialias(wasAntialiased); |
| graphicsContext->setStrokeStyle(oldStrokeStyle); |
| } else { |
| float adjacent1BigThird = ceilToDevicePixel(adjacentWidth1 / 3, deviceScaleFactor); |
| float adjacent2BigThird = ceilToDevicePixel(adjacentWidth2 / 3, deviceScaleFactor); |
| |
| float offset1 = floorToDevicePixel(fabs(adjacentWidth1) * 2 / 3, deviceScaleFactor); |
| float offset2 = floorToDevicePixel(fabs(adjacentWidth2) * 2 / 3, deviceScaleFactor); |
| |
| float mitreOffset1 = adjacentWidth1 < 0 ? offset1 : 0; |
| float mitreOffset2 = adjacentWidth1 > 0 ? offset1 : 0; |
| float mitreOffset3 = adjacentWidth2 < 0 ? offset2 : 0; |
| float mitreOffset4 = adjacentWidth2 > 0 ? offset2 : 0; |
| |
| FloatRect paintBorderRect; |
| switch (side) { |
| case BSTop: |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x1 + mitreOffset1, y1, (x2 - mitreOffset3) - (x1 + mitreOffset1), thirdOfThickness), deviceScaleFactor); |
| drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, |
| adjacent1BigThird, adjacent2BigThird, antialias); |
| |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x1 + mitreOffset2, y2 - thirdOfThickness, (x2 - mitreOffset4) - (x1 + mitreOffset2), thirdOfThickness), deviceScaleFactor); |
| drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, |
| adjacent1BigThird, adjacent2BigThird, antialias); |
| break; |
| case BSLeft: |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x1, y1 + mitreOffset1, thirdOfThickness, (y2 - mitreOffset3) - (y1 + mitreOffset1)), deviceScaleFactor); |
| drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, |
| adjacent1BigThird, adjacent2BigThird, antialias); |
| |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x2 - thirdOfThickness, y1 + mitreOffset2, thirdOfThickness, (y2 - mitreOffset4) - (y1 + mitreOffset2)), deviceScaleFactor); |
| drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, |
| adjacent1BigThird, adjacent2BigThird, antialias); |
| break; |
| case BSBottom: |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x1 + mitreOffset2, y1, (x2 - mitreOffset4) - (x1 + mitreOffset2), thirdOfThickness), deviceScaleFactor); |
| drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, |
| adjacent1BigThird, adjacent2BigThird, antialias); |
| |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x1 + mitreOffset1, y2 - thirdOfThickness, (x2 - mitreOffset3) - (x1 + mitreOffset1), thirdOfThickness), deviceScaleFactor); |
| drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, |
| adjacent1BigThird, adjacent2BigThird, antialias); |
| break; |
| case BSRight: |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x1, y1 + mitreOffset2, thirdOfThickness, (y2 - mitreOffset4) - (y1 + mitreOffset2)), deviceScaleFactor); |
| drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, |
| adjacent1BigThird, adjacent2BigThird, antialias); |
| |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x2 - thirdOfThickness, y1 + mitreOffset1, thirdOfThickness, (y2 - mitreOffset3) - (y1 + mitreOffset1)), deviceScaleFactor); |
| drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, |
| adjacent1BigThird, adjacent2BigThird, antialias); |
| break; |
| default: |
| break; |
| } |
| } |
| break; |
| } |
| case RIDGE: |
| case GROOVE: { |
| EBorderStyle s1; |
| EBorderStyle s2; |
| if (borderStyle == GROOVE) { |
| s1 = INSET; |
| s2 = OUTSET; |
| } else { |
| s1 = OUTSET; |
| s2 = INSET; |
| } |
| |
| float adjacent1BigHalf = ceilToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor); |
| float adjacent2BigHalf = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor); |
| |
| float adjacent1SmallHalf = floorToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor); |
| float adjacent2SmallHalf = floorToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor); |
| |
| float offset1 = 0; |
| float offset2 = 0; |
| float offset3 = 0; |
| float offset4 = 0; |
| |
| if (((side == BSTop || side == BSLeft) && adjacentWidth1 < 0) || ((side == BSBottom || side == BSRight) && adjacentWidth1 > 0)) |
| offset1 = floorToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor); |
| |
| if (((side == BSTop || side == BSLeft) && adjacentWidth2 < 0) || ((side == BSBottom || side == BSRight) && adjacentWidth2 > 0)) |
| offset2 = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor); |
| |
| if (((side == BSTop || side == BSLeft) && adjacentWidth1 > 0) || ((side == BSBottom || side == BSRight) && adjacentWidth1 < 0)) |
| offset3 = floorToDevicePixel(fabs(adjacentWidth1) / 2, deviceScaleFactor); |
| |
| if (((side == BSTop || side == BSLeft) && adjacentWidth2 > 0) || ((side == BSBottom || side == BSRight) && adjacentWidth2 < 0)) |
| offset4 = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor); |
| |
| float adjustedX = ceilToDevicePixel((x1 + x2) / 2, deviceScaleFactor); |
| float adjustedY = ceilToDevicePixel((y1 + y2) / 2, deviceScaleFactor); |
| /// Quads can't use the default snapping rect functions. |
| x1 = roundToDevicePixel(x1, deviceScaleFactor); |
| x2 = roundToDevicePixel(x2, deviceScaleFactor); |
| y1 = roundToDevicePixel(y1, deviceScaleFactor); |
| y2 = roundToDevicePixel(y2, deviceScaleFactor); |
| |
| switch (side) { |
| case BSTop: |
| drawLineForBoxSide(graphicsContext, x1 + offset1, y1, x2 - offset2, adjustedY, side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias); |
| drawLineForBoxSide(graphicsContext, x1 + offset3, adjustedY, x2 - offset4, y2, side, color, s2, adjacent1SmallHalf, adjacent2SmallHalf, antialias); |
| break; |
| case BSLeft: |
| drawLineForBoxSide(graphicsContext, x1, y1 + offset1, adjustedX, y2 - offset2, side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias); |
| drawLineForBoxSide(graphicsContext, adjustedX, y1 + offset3, x2, y2 - offset4, side, color, s2, adjacent1SmallHalf, adjacent2SmallHalf, antialias); |
| break; |
| case BSBottom: |
| drawLineForBoxSide(graphicsContext, x1 + offset1, y1, x2 - offset2, adjustedY, side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias); |
| drawLineForBoxSide(graphicsContext, x1 + offset3, adjustedY, x2 - offset4, y2, side, color, s1, adjacent1SmallHalf, adjacent2SmallHalf, antialias); |
| break; |
| case BSRight: |
| drawLineForBoxSide(graphicsContext, x1, y1 + offset1, adjustedX, y2 - offset2, side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias); |
| drawLineForBoxSide(graphicsContext, adjustedX, y1 + offset3, x2, y2 - offset4, side, color, s1, adjacent1SmallHalf, adjacent2SmallHalf, antialias); |
| break; |
| } |
| break; |
| } |
| case INSET: |
| // FIXME: Maybe we should lighten the colors on one side like Firefox. |
| // https://bugs.webkit.org/show_bug.cgi?id=58608 |
| if (side == BSTop || side == BSLeft) |
| color = color.dark(); |
| FALLTHROUGH; |
| case OUTSET: |
| if (borderStyle == OUTSET && (side == BSBottom || side == BSRight)) |
| color = color.dark(); |
| FALLTHROUGH; |
| case SOLID: { |
| StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle(); |
| ASSERT(x2 >= x1); |
| ASSERT(y2 >= y1); |
| if (!adjacentWidth1 && !adjacentWidth2) { |
| // Turn off antialiasing to match the behavior of drawConvexPolygon(); |
| // this matters for rects in transformed contexts. |
| graphicsContext->setStrokeStyle(NoStroke); |
| graphicsContext->setFillColor(color, style.colorSpace()); |
| bool wasAntialiased = graphicsContext->shouldAntialias(); |
| graphicsContext->setShouldAntialias(antialias); |
| graphicsContext->drawRect(snapRectToDevicePixels(x1, y1, x2 - x1, y2 - y1, deviceScaleFactor)); |
| graphicsContext->setShouldAntialias(wasAntialiased); |
| graphicsContext->setStrokeStyle(oldStrokeStyle); |
| return; |
| } |
| |
| // FIXME: These roundings should be replaced by ASSERT(device pixel positioned) when all the callers transitioned to device pixels. |
| x1 = roundToDevicePixel(x1, deviceScaleFactor); |
| y1 = roundToDevicePixel(y1, deviceScaleFactor); |
| x2 = roundToDevicePixel(x2, deviceScaleFactor); |
| y2 = roundToDevicePixel(y2, deviceScaleFactor); |
| |
| FloatPoint quad[4]; |
| switch (side) { |
| case BSTop: |
| quad[0] = FloatPoint(x1 + std::max<float>(-adjacentWidth1, 0), y1); |
| quad[1] = FloatPoint(x1 + std::max<float>(adjacentWidth1, 0), y2); |
| quad[2] = FloatPoint(x2 - std::max<float>(adjacentWidth2, 0), y2); |
| quad[3] = FloatPoint(x2 - std::max<float>(-adjacentWidth2, 0), y1); |
| break; |
| case BSBottom: |
| quad[0] = FloatPoint(x1 + std::max<float>(adjacentWidth1, 0), y1); |
| quad[1] = FloatPoint(x1 + std::max<float>(-adjacentWidth1, 0), y2); |
| quad[2] = FloatPoint(x2 - std::max<float>(-adjacentWidth2, 0), y2); |
| quad[3] = FloatPoint(x2 - std::max<float>(adjacentWidth2, 0), y1); |
| break; |
| case BSLeft: |
| quad[0] = FloatPoint(x1, y1 + std::max<float>(-adjacentWidth1, 0)); |
| quad[1] = FloatPoint(x1, y2 - std::max<float>(-adjacentWidth2, 0)); |
| quad[2] = FloatPoint(x2, y2 - std::max<float>(adjacentWidth2, 0)); |
| quad[3] = FloatPoint(x2, y1 + std::max<float>(adjacentWidth1, 0)); |
| break; |
| case BSRight: |
| quad[0] = FloatPoint(x1, y1 + std::max<float>(adjacentWidth1, 0)); |
| quad[1] = FloatPoint(x1, y2 - std::max<float>(adjacentWidth2, 0)); |
| quad[2] = FloatPoint(x2, y2 - std::max<float>(-adjacentWidth2, 0)); |
| quad[3] = FloatPoint(x2, y1 + std::max<float>(-adjacentWidth1, 0)); |
| break; |
| } |
| |
| graphicsContext->setStrokeStyle(NoStroke); |
| graphicsContext->setFillColor(color, style.colorSpace()); |
| graphicsContext->drawConvexPolygon(4, quad, antialias); |
| graphicsContext->setStrokeStyle(oldStrokeStyle); |
| break; |
| } |
| } |
| } |
| |
| void RenderObject::paintFocusRing(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderStyle* style) |
| { |
| ASSERT(style->outlineStyleIsAuto()); |
| |
| Vector<IntRect> focusRingRects; |
| addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer); |
| #if PLATFORM(MAC) |
| bool needsRepaint; |
| paintInfo.context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), document().page()->focusController().timeSinceFocusWasSet(), needsRepaint); |
| if (needsRepaint) |
| document().page()->focusController().setFocusedElementNeedsRepaint(); |
| #else |
| paintInfo.context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), style->visitedDependentColor(CSSPropertyOutlineColor)); |
| #endif |
| } |
| |
| void RenderObject::addPDFURLRect(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| Vector<IntRect> focusRingRects; |
| addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer); |
| IntRect urlRect = unionRect(focusRingRects); |
| |
| if (urlRect.isEmpty()) |
| return; |
| Node* node = this->node(); |
| if (!is<Element>(node) || !node->isLink()) |
| return; |
| const AtomicString& href = downcast<Element>(*node).getAttribute(hrefAttr); |
| if (href.isNull()) |
| return; |
| paintInfo.context->setURLForRect(node->document().completeURL(href), snappedIntRect(urlRect)); |
| } |
| |
| void RenderObject::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRect) |
| { |
| if (!hasOutline()) |
| return; |
| |
| RenderStyle& styleToUse = style(); |
| LayoutUnit outlineWidth = styleToUse.outlineWidth(); |
| |
| int outlineOffset = styleToUse.outlineOffset(); |
| |
| // Only paint the focus ring by hand if the theme isn't able to draw it. |
| if (styleToUse.outlineStyleIsAuto() && !theme().supportsFocusRing(styleToUse)) |
| paintFocusRing(paintInfo, paintRect.location(), &styleToUse); |
| |
| if (hasOutlineAnnotation() && !styleToUse.outlineStyleIsAuto() && !theme().supportsFocusRing(styleToUse)) |
| addPDFURLRect(paintInfo, paintRect.location()); |
| |
| if (styleToUse.outlineStyleIsAuto() || styleToUse.outlineStyle() == BNONE) |
| return; |
| |
| IntRect inner = snappedIntRect(paintRect); |
| inner.inflate(outlineOffset); |
| |
| IntRect outer = snappedIntRect(inner); |
| outer.inflate(outlineWidth); |
| |
| // FIXME: This prevents outlines from painting inside the object. See bug 12042 |
| if (outer.isEmpty()) |
| return; |
| |
| EBorderStyle outlineStyle = styleToUse.outlineStyle(); |
| Color outlineColor = styleToUse.visitedDependentColor(CSSPropertyOutlineColor); |
| |
| GraphicsContext* graphicsContext = paintInfo.context; |
| bool useTransparencyLayer = outlineColor.hasAlpha(); |
| if (useTransparencyLayer) { |
| if (outlineStyle == SOLID) { |
| Path path; |
| path.addRect(outer); |
| path.addRect(inner); |
| graphicsContext->setFillRule(RULE_EVENODD); |
| graphicsContext->setFillColor(outlineColor, styleToUse.colorSpace()); |
| graphicsContext->fillPath(path); |
| return; |
| } |
| graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255); |
| outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue()); |
| } |
| |
| int leftOuter = outer.x(); |
| int leftInner = inner.x(); |
| int rightOuter = outer.maxX(); |
| int rightInner = inner.maxX(); |
| int topOuter = outer.y(); |
| int topInner = inner.y(); |
| int bottomOuter = outer.maxY(); |
| int bottomInner = inner.maxY(); |
| |
| drawLineForBoxSide(graphicsContext, leftOuter, topOuter, leftInner, bottomOuter, BSLeft, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| drawLineForBoxSide(graphicsContext, leftOuter, topOuter, rightOuter, topInner, BSTop, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| drawLineForBoxSide(graphicsContext, rightInner, topOuter, rightOuter, bottomOuter, BSRight, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| drawLineForBoxSide(graphicsContext, leftOuter, bottomInner, rightOuter, bottomOuter, BSBottom, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| |
| if (useTransparencyLayer) |
| graphicsContext->endTransparencyLayer(); |
| } |
| |
| #if PLATFORM(IOS) |
| // This function is similar in spirit to RenderText::absoluteRectsForRange, but returns rectangles |
| // which are annotated with additional state which helps iOS draw selections in its unique way. |
| // No annotations are added in this class. |
| // FIXME: Move to RenderText with absoluteRectsForRange()? |
| void RenderObject::collectSelectionRects(Vector<SelectionRect>& rects, unsigned start, unsigned end) |
| { |
| Vector<FloatQuad> quads; |
| |
| if (!firstChildSlow()) { |
| // FIXME: WebKit's position for an empty span after a BR is incorrect, so we can't trust |
| // quads for them. We don't need selection rects for those anyway though, since they |
| // are just empty containers. See <https://bugs.webkit.org/show_bug.cgi?id=49358>. |
| RenderObject* previous = previousSibling(); |
| Node* node = this->node(); |
| if (!previous || !previous->isBR() || !node || !node->isContainerNode() || !isInline()) { |
| // For inline elements we don't use absoluteQuads, since it takes into account continuations and leads to wrong results. |
| absoluteQuadsForSelection(quads); |
| } |
| } else { |
| unsigned offset = start; |
| for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset) |
| child->absoluteQuads(quads); |
| } |
| |
| unsigned numberOfQuads = quads.size(); |
| for (unsigned i = 0; i < numberOfQuads; ++i) |
| rects.append(SelectionRect(quads[i].enclosingBoundingBox(), isHorizontalWritingMode(), view().pageNumberForBlockProgressionOffset(quads[i].enclosingBoundingBox().x()))); |
| } |
| #endif |
| |
| IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) const |
| { |
| if (useTransforms) { |
| Vector<FloatQuad> quads; |
| absoluteQuads(quads); |
| |
| size_t n = quads.size(); |
| if (!n) |
| return IntRect(); |
| |
| IntRect result = quads[0].enclosingBoundingBox(); |
| for (size_t i = 1; i < n; ++i) |
| result.unite(quads[i].enclosingBoundingBox()); |
| return result; |
| } |
| |
| FloatPoint absPos = localToAbsolute(); |
| Vector<IntRect> rects; |
| absoluteRects(rects, flooredLayoutPoint(absPos)); |
| |
| size_t n = rects.size(); |
| if (!n) |
| return IntRect(); |
| |
| LayoutRect result = rects[0]; |
| for (size_t i = 1; i < n; ++i) |
| result.unite(rects[i]); |
| return snappedIntRect(result); |
| } |
| |
| void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) |
| { |
| Vector<IntRect> rects; |
| // FIXME: addFocusRingRects() needs to be passed this transform-unaware |
| // localToAbsolute() offset here because RenderInline::addFocusRingRects() |
| // implicitly assumes that. This doesn't work correctly with transformed |
| // descendants. |
| FloatPoint absolutePoint = localToAbsolute(); |
| addFocusRingRects(rects, flooredLayoutPoint(absolutePoint)); |
| size_t count = rects.size(); |
| for (size_t i = 0; i < count; ++i) { |
| IntRect rect = rects[i]; |
| rect.move(-absolutePoint.x(), -absolutePoint.y()); |
| quads.append(localToAbsoluteQuad(FloatQuad(rect))); |
| } |
| } |
| |
| FloatRect RenderObject::absoluteBoundingBoxRectForRange(const Range* range) |
| { |
| if (!range || !range->startContainer()) |
| return FloatRect(); |
| |
| range->ownerDocument().updateLayout(); |
| |
| Vector<FloatQuad> quads; |
| range->textQuads(quads); |
| |
| if (quads.isEmpty()) |
| return FloatRect(); |
| |
| FloatRect result = quads[0].boundingBox(); |
| for (size_t i = 1; i < quads.size(); ++i) |
| result.uniteEvenIfEmpty(quads[i].boundingBox()); |
| |
| return result; |
| } |
| |
| void RenderObject::addAbsoluteRectForLayer(LayoutRect& result) |
| { |
| if (hasLayer()) |
| result.unite(absoluteBoundingBoxRectIgnoringTransforms()); |
| for (RenderObject* current = firstChildSlow(); current; current = current->nextSibling()) |
| current->addAbsoluteRectForLayer(result); |
| } |
| |
| // FIXME: change this to use the subtreePaint terminology |
| LayoutRect RenderObject::paintingRootRect(LayoutRect& topLevelRect) |
| { |
| LayoutRect result = absoluteBoundingBoxRectIgnoringTransforms(); |
| topLevelRect = result; |
| for (RenderObject* current = firstChildSlow(); current; current = current->nextSibling()) |
| current->addAbsoluteRectForLayer(result); |
| return result; |
| } |
| |
| RenderLayerModelObject* RenderObject::containerForRepaint() const |
| { |
| RenderLayerModelObject* repaintContainer = 0; |
| |
| if (view().usesCompositing()) { |
| if (RenderLayer* parentLayer = enclosingLayer()) { |
| RenderLayer* compLayer = parentLayer->enclosingCompositingLayerForRepaint(); |
| if (compLayer) |
| repaintContainer = &compLayer->renderer(); |
| } |
| } |
| if (view().hasSoftwareFilters()) { |
| if (RenderLayer* parentLayer = enclosingLayer()) { |
| RenderLayer* enclosingFilterLayer = parentLayer->enclosingFilterLayer(); |
| if (enclosingFilterLayer) |
| return &enclosingFilterLayer->renderer(); |
| } |
| } |
| |
| // If we have a flow thread, then we need to do individual repaints within the RenderRegions instead. |
| // Return the flow thread as a repaint container in order to create a chokepoint that allows us to change |
| // repainting to do individual region repaints. |
| RenderFlowThread* parentRenderFlowThread = flowThreadContainingBlock(); |
| if (parentRenderFlowThread) { |
| // If the element has a fixed positioned element with named flow as CB along the CB chain |
| // then the repaint container is not the flow thread. |
| if (hasFixedPosInNamedFlowContainingBlock(this)) |
| return repaintContainer; |
| // If we have already found a repaint container then we will repaint into that container only if it is part of the same |
| // flow thread. Otherwise we will need to catch the repaint call and send it to the flow thread. |
| RenderFlowThread* repaintContainerFlowThread = repaintContainer ? repaintContainer->flowThreadContainingBlock() : 0; |
| if (!repaintContainerFlowThread || repaintContainerFlowThread != parentRenderFlowThread) |
| repaintContainer = parentRenderFlowThread; |
| } |
| return repaintContainer; |
| } |
| |
| void RenderObject::repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const LayoutRect& r, bool shouldClipToLayer) const |
| { |
| if (!repaintContainer) { |
| view().repaintViewRectangle(r); |
| return; |
| } |
| |
| if (repaintContainer->isRenderFlowThread()) { |
| toRenderFlowThread(repaintContainer)->repaintRectangleInRegions(r); |
| return; |
| } |
| |
| if (repaintContainer->hasFilter() && repaintContainer->layer() && repaintContainer->layer()->requiresFullLayerImageForFilters()) { |
| repaintContainer->layer()->setFilterBackendNeedsRepaintingInRect(r); |
| return; |
| } |
| |
| RenderView& v = view(); |
| if (repaintContainer->isRenderView()) { |
| ASSERT(repaintContainer == &v); |
| bool viewHasCompositedLayer = v.hasLayer() && v.layer()->isComposited(); |
| if (!viewHasCompositedLayer || v.layer()->backing()->paintsIntoWindow()) { |
| v.repaintViewRectangle(viewHasCompositedLayer && v.layer()->transform() ? LayoutRect(v.layer()->transform()->mapRect(snapRectToDevicePixels(r, document().deviceScaleFactor()))) : r); |
| return; |
| } |
| } |
| |
| if (v.usesCompositing()) { |
| ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited()); |
| repaintContainer->layer()->setBackingNeedsRepaintInRect(r, shouldClipToLayer ? GraphicsLayer::ClipToLayer : GraphicsLayer::DoNotClipToLayer); |
| } |
| } |
| |
| void RenderObject::repaint() const |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| RenderView* view; |
| if (!isRooted(&view)) |
| return; |
| |
| if (view->printing()) |
| return; // Don't repaint if we're printing. |
| |
| RenderLayerModelObject* repaintContainer = containerForRepaint(); |
| repaintUsingContainer(repaintContainer ? repaintContainer : view, clippedOverflowRectForRepaint(repaintContainer)); |
| } |
| |
| void RenderObject::repaintRectangle(const LayoutRect& r, bool shouldClipToLayer) const |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| RenderView* view; |
| if (!isRooted(&view)) |
| return; |
| |
| if (view->printing()) |
| return; // Don't repaint if we're printing. |
| |
| LayoutRect dirtyRect(r); |
| |
| // FIXME: layoutDelta needs to be applied in parts before/after transforms and |
| // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 |
| dirtyRect.move(view->layoutDelta()); |
| |
| RenderLayerModelObject* repaintContainer = containerForRepaint(); |
| computeRectForRepaint(repaintContainer, dirtyRect); |
| repaintUsingContainer(repaintContainer ? repaintContainer : view, dirtyRect, shouldClipToLayer); |
| } |
| |
| void RenderObject::repaintSlowRepaintObject() const |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| RenderView* view; |
| if (!isRooted(&view)) |
| return; |
| |
| // Don't repaint if we're printing. |
| if (view->printing()) |
| return; |
| |
| RenderLayerModelObject* repaintContainer = containerForRepaint(); |
| if (!repaintContainer) |
| repaintContainer = view; |
| |
| bool shouldClipToLayer = true; |
| IntRect repaintRect; |
| |
| // If this is the root background, we need to check if there is an extended background rect. If |
| // there is, then we should not allow painting to clip to the layer size. |
| if (isRoot() || isBody()) { |
| shouldClipToLayer = !view->frameView().hasExtendedBackgroundRectForPainting(); |
| repaintRect = snappedIntRect(view->backgroundRect(view)); |
| } else |
| repaintRect = snappedIntRect(clippedOverflowRectForRepaint(repaintContainer)); |
| |
| repaintUsingContainer(repaintContainer, repaintRect, shouldClipToLayer); |
| } |
| |
| IntRect RenderObject::pixelSnappedAbsoluteClippedOverflowRect() const |
| { |
| return snappedIntRect(absoluteClippedOverflowRect()); |
| } |
| |
| bool RenderObject::checkForRepaintDuringLayout() const |
| { |
| return !document().view()->needsFullRepaint() && !hasLayer() && everHadLayout(); |
| } |
| |
| LayoutRect RenderObject::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const |
| { |
| LayoutRect r(clippedOverflowRectForRepaint(repaintContainer)); |
| r.inflate(outlineWidth); |
| return r; |
| } |
| |
| LayoutRect RenderObject::clippedOverflowRectForRepaint(const RenderLayerModelObject*) const |
| { |
| ASSERT_NOT_REACHED(); |
| return LayoutRect(); |
| } |
| |
| void RenderObject::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& rect, bool fixed) const |
| { |
| if (repaintContainer == this) |
| return; |
| |
| if (auto o = parent()) { |
| if (o->hasOverflowClip()) { |
| RenderBox* boxParent = toRenderBox(o); |
| boxParent->applyCachedClipAndScrollOffsetForRepaint(rect); |
| if (rect.isEmpty()) |
| return; |
| } |
| |
| o->computeRectForRepaint(repaintContainer, rect, fixed); |
| } |
| } |
| |
| void RenderObject::computeFloatRectForRepaint(const RenderLayerModelObject*, FloatRect&, bool) const |
| { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| #ifndef NDEBUG |
| |
| static void showRenderTreeLegend() |
| { |
| fprintf(stderr, "\n(R)elative/A(B)solute/Fi(X)ed/Stick(Y) positioned, (O)verflow clipping, (A)nonymous, (G)enerated, (F)loating, has(L)ayer, (C)omposited, (D)irty layout, Dirty (S)tyle\n"); |
| } |
| |
| void RenderObject::showNodeTreeForThis() const |
| { |
| if (!node()) |
| return; |
| node()->showTreeForThis(); |
| } |
| |
| void RenderObject::showRenderTreeForThis() const |
| { |
| const WebCore::RenderObject* root = this; |
| while (root->parent()) |
| root = root->parent(); |
| showRenderTreeLegend(); |
| root->showRenderSubTreeAndMark(this, 1); |
| } |
| |
| void RenderObject::showLineTreeForThis() const |
| { |
| if (!is<RenderBlockFlow>(*this)) |
| return; |
| showRenderTreeLegend(); |
| showRenderObject(false, 1); |
| downcast<RenderBlockFlow>(*this).showLineTreeAndMark(nullptr, 2); |
| } |
| |
| void RenderObject::showRegionsInformation() const |
| { |
| if (RenderFlowThread* flowThread = flowThreadContainingBlock()) { |
| const RenderBox* box = isBox() ? toRenderBox(this) : nullptr; |
| if (box) { |
| RenderRegion* startRegion = nullptr; |
| RenderRegion* endRegion = nullptr; |
| flowThread->getRegionRangeForBox(box, startRegion, endRegion); |
| fprintf(stderr, " [Rs:%p Re:%p]", startRegion, endRegion); |
| } |
| } |
| } |
| |
| void RenderObject::showRenderObject(bool mark, int depth) const |
| { |
| #if COMPILER(CLANG) |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wunknown-pragmas" |
| #pragma clang diagnostic ignored "-Wundefined-bool-conversion" |
| #endif |
| // As this function is intended to be used when debugging, the |this| pointer may be 0. |
| if (!this) { |
| fprintf(stderr, "(null)\n"); |
| return; |
| } |
| #if COMPILER(CLANG) |
| #pragma clang diagnostic pop |
| #endif |
| |
| if (isPositioned()) { |
| if (isRelPositioned()) |
| fputc('R', stderr); |
| else if (isStickyPositioned()) |
| fputc('Y', stderr); |
| else if (isOutOfFlowPositioned()) { |
| if (style().position() == AbsolutePosition) |
| fputc('B', stderr); |
| else |
| fputc('X', stderr); |
| } |
| } else |
| fputc('-', stderr); |
| |
| if (hasOverflowClip()) |
| fputc('O', stderr); |
| else |
| fputc('-', stderr); |
| |
| if (isAnonymousBlock()) |
| fputc('A', stderr); |
| else |
| fputc('-', stderr); |
| |
| if (isPseudoElement() || isAnonymous()) |
| fputc('G', stderr); |
| else |
| fputc('-', stderr); |
| |
| if (isFloating()) |
| fputc('F', stderr); |
| else |
| fputc('-', stderr); |
| |
| if (hasLayer()) |
| fputc('L', stderr); |
| else |
| fputc('-', stderr); |
| |
| if (isComposited()) |
| fputc('C', stderr); |
| else |
| fputc('-', stderr); |
| |
| fputc(' ', stderr); |
| |
| if (needsLayout()) |
| fputc('D', stderr); |
| else |
| fputc('-', stderr); |
| |
| if (node() && node()->needsStyleRecalc()) |
| fputc('S', stderr); |
| else |
| fputc('-', stderr); |
| |
| int printedCharacters = 0; |
| if (mark) { |
| fprintf(stderr, "*"); |
| ++printedCharacters; |
| } |
| |
| while (++printedCharacters <= depth * 2) |
| fputc(' ', stderr); |
| |
| if (node()) |
| fprintf(stderr, "%s ", node()->nodeName().utf8().data()); |
| |
| String name = renderName(); |
| // FIXME: Renderer's name should not include property value listing. |
| int pos = name.find('('); |
| if (pos > 0) |
| fprintf(stderr, "%s", name.left(pos - 1).utf8().data()); |
| else |
| fprintf(stderr, "%s", name.utf8().data()); |
| |
| if (isBox()) { |
| const RenderBox* box = toRenderBox(this); |
| fprintf(stderr, " (%.2f, %.2f) (%.2f, %.2f)", box->x().toFloat(), box->y().toFloat(), box->width().toFloat(), box->height().toFloat()); |
| } |
| |
| fprintf(stderr, " renderer->(%p)", this); |
| if (node()) { |
| fprintf(stderr, " node->(%p)", node()); |
| if (node()->isTextNode()) { |
| String value = node()->nodeValue(); |
| fprintf(stderr, " length->(%u)", value.length()); |
| |
| value.replaceWithLiteral('\\', "\\\\"); |
| value.replaceWithLiteral('\n', "\\n"); |
| |
| const int maxPrintedLength = 80; |
| if (value.length() > maxPrintedLength) { |
| String substring = value.substring(0, maxPrintedLength); |
| fprintf(stderr, " \"%s\"...", substring.utf8().data()); |
| } else |
| fprintf(stderr, " \"%s\"", value.utf8().data()); |
| } |
| } |
| |
| showRegionsInformation(); |
| fprintf(stderr, "\n"); |
| } |
| |
| void RenderObject::showRenderSubTreeAndMark(const RenderObject* markedObject, int depth) const |
| { |
| #if COMPILER(CLANG) |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wunknown-pragmas" |
| #pragma clang diagnostic ignored "-Wundefined-bool-conversion" |
| #endif |
| // As this function is intended to be used when debugging, the |this| pointer may be 0. |
| if (!this) |
| return; |
| #if COMPILER(CLANG) |
| #pragma clang diagnostic pop |
| #endif |
| |
| showRenderObject(markedObject == this, depth); |
| if (is<RenderBlockFlow>(*this)) |
| downcast<RenderBlockFlow>(*this).showLineTreeAndMark(nullptr, depth + 1); |
| |
| for (const RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) |
| child->showRenderSubTreeAndMark(markedObject, depth + 1); |
| } |
| |
| #endif // NDEBUG |
| |
| Color RenderObject::selectionBackgroundColor() const |
| { |
| Color color; |
| if (style().userSelect() != SELECT_NONE) { |
| if (frame().selection().shouldShowBlockCursor() && frame().selection().isCaret()) |
| color = style().visitedDependentColor(CSSPropertyColor).blendWithWhite(); |
| else { |
| RefPtr<RenderStyle> pseudoStyle = selectionPseudoStyle(); |
| if (pseudoStyle && pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).isValid()) |
| color = pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).blendWithWhite(); |
| else |
| color = frame().selection().isFocusedAndActive() ? theme().activeSelectionBackgroundColor() : theme().inactiveSelectionBackgroundColor(); |
| } |
| } |
| |
| return color; |
| } |
| |
| Color RenderObject::selectionColor(int colorProperty) const |
| { |
| Color color; |
| // If the element is unselectable, or we are only painting the selection, |
| // don't override the foreground color with the selection foreground color. |
| if (style().userSelect() == SELECT_NONE |
| || (view().frameView().paintBehavior() & PaintBehaviorSelectionOnly)) |
| return color; |
| |
| if (RefPtr<RenderStyle> pseudoStyle = selectionPseudoStyle()) { |
| color = pseudoStyle->visitedDependentColor(colorProperty); |
| if (!color.isValid()) |
| color = pseudoStyle->visitedDependentColor(CSSPropertyColor); |
| } else |
| color = frame().selection().isFocusedAndActive() ? theme().activeSelectionForegroundColor() : theme().inactiveSelectionForegroundColor(); |
| |
| return color; |
| } |
| |
| PassRefPtr<RenderStyle> RenderObject::selectionPseudoStyle() const |
| { |
| if (isAnonymous()) |
| return nullptr; |
| |
| if (ShadowRoot* root = m_node.containingShadowRoot()) { |
| if (root->type() == ShadowRoot::UserAgentShadowRoot) { |
| if (Element* shadowHost = m_node.shadowHost()) |
| return shadowHost->renderer()->getUncachedPseudoStyle(PseudoStyleRequest(SELECTION)); |
| } |
| } |
| |
| return getUncachedPseudoStyle(PseudoStyleRequest(SELECTION)); |
| } |
| |
| Color RenderObject::selectionForegroundColor() const |
| { |
| return selectionColor(CSSPropertyWebkitTextFillColor); |
| } |
| |
| Color RenderObject::selectionEmphasisMarkColor() const |
| { |
| return selectionColor(CSSPropertyWebkitTextEmphasisColor); |
| } |
| |
| SelectionSubtreeRoot& RenderObject::selectionRoot() const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (flowThread && flowThread->isRenderNamedFlowThread()) |
| return *toRenderNamedFlowThread(flowThread); |
| |
| return view(); |
| } |
| |
| void RenderObject::selectionStartEnd(int& spos, int& epos) const |
| { |
| selectionRoot().selectionStartEndPositions(spos, epos); |
| } |
| |
| void RenderObject::handleDynamicFloatPositionChange() |
| { |
| // We have gone from not affecting the inline status of the parent flow to suddenly |
| // having an impact. See if there is a mismatch between the parent flow's |
| // childrenInline() state and our state. |
| setInline(style().isDisplayInlineType()); |
| if (isInline() != parent()->childrenInline()) { |
| if (!isInline()) |
| downcast<RenderBoxModelObject>(*parent()).childBecameNonInline(this); |
| else { |
| // An anonymous block must be made to wrap this inline. |
| RenderBlock* block = downcast<RenderBlock>(*parent()).createAnonymousBlock(); |
| parent()->insertChildInternal(block, this, RenderElement::NotifyChildren); |
| parent()->removeChildInternal(*this, RenderElement::NotifyChildren); |
| block->insertChildInternal(this, nullptr, RenderElement::NotifyChildren); |
| } |
| } |
| } |
| |
| void RenderObject::removeAnonymousWrappersForInlinesIfNecessary() |
| { |
| RenderBlock& parentBlock = downcast<RenderBlock>(*parent()); |
| if (!parentBlock.canCollapseAnonymousBlockChild()) |
| return; |
| |
| // We have changed to floated or out-of-flow positioning so maybe all our parent's |
| // children can be inline now. Bail if there are any block children left on the line, |
| // otherwise we can proceed to stripping solitary anonymous wrappers from the inlines. |
| // FIXME: We should also handle split inlines here - we exclude them at the moment by returning |
| // if we find a continuation. |
| RenderObject* current = parent()->firstChild(); |
| while (current && ((current->isAnonymousBlock() && !downcast<RenderBlock>(*current).isAnonymousBlockContinuation()) || current->style().isFloating() || current->style().hasOutOfFlowPosition())) |
| current = current->nextSibling(); |
| |
| if (current) |
| return; |
| |
| RenderObject* next; |
| for (current = parent()->firstChild(); current; current = next) { |
| next = current->nextSibling(); |
| if (current->isAnonymousBlock()) |
| parentBlock.collapseAnonymousBoxChild(parentBlock, downcast<RenderBlock>(current)); |
| } |
| } |
| |
| FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, MapCoordinatesFlags mode) const |
| { |
| TransformState transformState(TransformState::ApplyTransformDirection, localPoint); |
| mapLocalToContainer(0, transformState, mode | ApplyContainerFlip); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| FloatPoint RenderObject::absoluteToLocal(const FloatPoint& containerPoint, MapCoordinatesFlags mode) const |
| { |
| TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint); |
| mapAbsoluteToLocalPoint(mode, transformState); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| FloatQuad RenderObject::absoluteToLocalQuad(const FloatQuad& quad, MapCoordinatesFlags mode) const |
| { |
| TransformState transformState(TransformState::UnapplyInverseTransformDirection, quad.boundingBox().center(), quad); |
| mapAbsoluteToLocalPoint(mode, transformState); |
| transformState.flatten(); |
| return transformState.lastPlanarQuad(); |
| } |
| |
| void RenderObject::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| if (repaintContainer == this) |
| return; |
| |
| auto o = parent(); |
| if (!o) |
| return; |
| |
| // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called. |
| LayoutPoint centerPoint(transformState.mappedPoint()); |
| if (mode & ApplyContainerFlip && o->isBox()) { |
| if (o->style().isFlippedBlocksWritingMode()) |
| transformState.move(toRenderBox(o)->flipForWritingMode(LayoutPoint(transformState.mappedPoint())) - centerPoint); |
| mode &= ~ApplyContainerFlip; |
| } |
| |
| if (o->isBox()) |
| transformState.move(-toRenderBox(o)->scrolledContentOffset()); |
| |
| o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); |
| } |
| |
| const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
| { |
| ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this); |
| |
| auto container = parent(); |
| if (!container) |
| return 0; |
| |
| // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called. |
| LayoutSize offset; |
| if (container->isBox()) |
| offset = -toRenderBox(container)->scrolledContentOffset(); |
| |
| geometryMap.push(this, offset, false); |
| |
| return container; |
| } |
| |
| void RenderObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const |
| { |
| auto o = parent(); |
| if (o) { |
| o->mapAbsoluteToLocalPoint(mode, transformState); |
| if (o->isBox()) |
| transformState.move(toRenderBox(o)->scrolledContentOffset()); |
| } |
| } |
| |
| bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const |
| { |
| #if ENABLE(3D_RENDERING) |
| // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform, |
| // so check the layer's transform directly. |
| return (hasLayer() && toRenderLayerModelObject(this)->layer()->transform()) || (containerObject && containerObject->style().hasPerspective()); |
| #else |
| UNUSED_PARAM(containerObject); |
| return hasTransform(); |
| #endif |
| } |
| |
| void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const LayoutSize& offsetInContainer, TransformationMatrix& transform) const |
| { |
| transform.makeIdentity(); |
| transform.translate(offsetInContainer.width(), offsetInContainer.height()); |
| RenderLayer* layer; |
| if (hasLayer() && (layer = toRenderLayerModelObject(this)->layer()) && layer->transform()) |
| transform.multiply(layer->currentTransform()); |
| |
| #if ENABLE(3D_RENDERING) |
| if (containerObject && containerObject->hasLayer() && containerObject->style().hasPerspective()) { |
| // Perpsective on the container affects us, so we have to factor it in here. |
| ASSERT(containerObject->hasLayer()); |
| FloatPoint perspectiveOrigin = toRenderLayerModelObject(containerObject)->layer()->perspectiveOrigin(); |
| |
| TransformationMatrix perspectiveMatrix; |
| perspectiveMatrix.applyPerspective(containerObject->style().perspective()); |
| |
| transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0); |
| transform = perspectiveMatrix * transform; |
| transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0); |
| } |
| #else |
| UNUSED_PARAM(containerObject); |
| #endif |
| } |
| |
| FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| // Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(), |
| // it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks. |
| TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad); |
| mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarQuad(); |
| } |
| |
| FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| TransformState transformState(TransformState::ApplyTransformDirection, localPoint); |
| mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| LayoutSize RenderObject::offsetFromContainer(RenderElement& container, const LayoutPoint&, bool* offsetDependsOnPoint) const |
| { |
| ASSERT(&container == this->container()); |
| |
| LayoutSize offset; |
| if (is<RenderBox>(container)) |
| offset -= downcast<RenderBox>(container).scrolledContentOffset(); |
| |
| if (offsetDependsOnPoint) |
| *offsetDependsOnPoint = is<RenderFlowThread>(container); |
| |
| return offset; |
| } |
| |
| LayoutSize RenderObject::offsetFromAncestorContainer(RenderElement& container) const |
| { |
| LayoutSize offset; |
| LayoutPoint referencePoint; |
| const RenderObject* currContainer = this; |
| do { |
| RenderElement* nextContainer = currContainer->container(); |
| ASSERT(nextContainer); // This means we reached the top without finding container. |
| if (!nextContainer) |
| break; |
| ASSERT(!currContainer->hasTransform()); |
| LayoutSize currentOffset = currContainer->offsetFromContainer(*nextContainer, referencePoint); |
| offset += currentOffset; |
| referencePoint.move(currentOffset); |
| currContainer = nextContainer; |
| } while (currContainer != &container); |
| |
| return offset; |
| } |
| |
| LayoutRect RenderObject::localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine) |
| { |
| if (extraWidthToEndOfLine) |
| *extraWidthToEndOfLine = 0; |
| |
| return LayoutRect(); |
| } |
| |
| bool RenderObject::isRooted(RenderView** view) const |
| { |
| const RenderObject* o = this; |
| while (o->parent()) |
| o = o->parent(); |
| |
| if (!o->isRenderView()) |
| return false; |
| |
| if (view) |
| *view = &const_cast<RenderView&>(toRenderView(*o)); |
| |
| return true; |
| } |
| |
| RespectImageOrientationEnum RenderObject::shouldRespectImageOrientation() const |
| { |
| #if USE(CG) || USE(CAIRO) |
| // This can only be enabled for ports which honor the orientation flag in their drawing code. |
| if (document().isImageDocument()) |
| return RespectImageOrientation; |
| #endif |
| // Respect the image's orientation if it's being used as a full-page image or it's |
| // an <img> and the setting to respect it everywhere is set. |
| return (frame().settings().shouldRespectImageOrientation() && is<HTMLImageElement>(node())) ? RespectImageOrientation : DoNotRespectImageOrientation; |
| } |
| |
| bool RenderObject::hasOutlineAnnotation() const |
| { |
| return node() && node()->isLink() && document().printing(); |
| } |
| |
| bool RenderObject::hasEntirelyFixedBackground() const |
| { |
| return style().hasEntirelyFixedBackground(); |
| } |
| |
| RenderElement* RenderObject::container(const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped) const |
| { |
| if (repaintContainerSkipped) |
| *repaintContainerSkipped = false; |
| |
| // This method is extremely similar to containingBlock(), but with a few notable |
| // exceptions. |
| // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when |
| // the object is not part of the primary document subtree yet. |
| // (2) For normal flow elements, it just returns the parent. |
| // (3) For absolute positioned elements, it will return a relative positioned inline. |
| // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle |
| // the layout of the positioned object. This does mean that computePositionedLogicalWidth and |
| // computePositionedLogicalHeight have to use container(). |
| auto o = parent(); |
| |
| if (isText()) |
| return o; |
| |
| EPosition pos = style().position(); |
| if (pos == FixedPosition) { |
| // container() can be called on an object that is not in the |
| // tree yet. We don't call view() since it will assert if it |
| // can't get back to the canvas. Instead we just walk as high up |
| // as we can. If we're in the tree, we'll get the root. If we |
| // aren't we'll get the root of our little subtree (most likely |
| // we'll just return 0). |
| // FIXME: The definition of view() has changed to not crawl up the render tree. It might |
| // be safe now to use it. |
| while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock())) { |
| // foreignObject is the containing block for its contents. |
| if (o->isSVGForeignObject()) |
| break; |
| |
| // The render flow thread is the top most containing block |
| // for the fixed positioned elements. |
| if (o->isOutOfFlowRenderFlowThread()) |
| break; |
| |
| if (repaintContainerSkipped && o == repaintContainer) |
| *repaintContainerSkipped = true; |
| |
| o = o->parent(); |
| } |
| } else if (pos == AbsolutePosition) { |
| // Same goes here. We technically just want our containing block, but |
| // we may not have one if we're part of an uninstalled subtree. We'll |
| // climb as high as we can though. |
| while (o && o->style().position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) { |
| if (o->isSVGForeignObject()) // foreignObject is the containing block for contents inside it |
| break; |
| |
| if (repaintContainerSkipped && o == repaintContainer) |
| *repaintContainerSkipped = true; |
| |
| o = o->parent(); |
| } |
| } |
| |
| return o; |
| } |
| |
| bool RenderObject::isSelectionBorder() const |
| { |
| SelectionState st = selectionState(); |
| return st == SelectionStart |
| || st == SelectionEnd |
| || st == SelectionBoth |
| || view().selectionUnsplitStart() == this |
| || view().selectionUnsplitEnd() == this; |
| } |
| |
| inline void RenderObject::clearLayoutRootIfNeeded() const |
| { |
| if (documentBeingDestroyed()) |
| return; |
| |
| if (view().frameView().layoutRoot() == this) { |
| ASSERT_NOT_REACHED(); |
| // This indicates a failure to layout the child, which is why |
| // the layout root is still set to |this|. Make sure to clear it |
| // since we are getting destroyed. |
| view().frameView().clearLayoutRoot(); |
| } |
| } |
| |
| void RenderObject::willBeDestroyed() |
| { |
| // For accessibility management, notify the parent of the imminent change to its child set. |
| // We do it now, before remove(), while the parent pointer is still available. |
| if (AXObjectCache* cache = document().existingAXObjectCache()) |
| cache->childrenChanged(this->parent()); |
| |
| removeFromParent(); |
| |
| ASSERT(documentBeingDestroyed() || !is<RenderElement>(*this) || !view().frameView().hasSlowRepaintObject(downcast<RenderElement>(this))); |
| |
| // The remove() call above may invoke axObjectCache()->childrenChanged() on the parent, which may require the AX render |
| // object for this renderer. So we remove the AX render object now, after the renderer is removed. |
| if (AXObjectCache* cache = document().existingAXObjectCache()) |
| cache->remove(this); |
| |
| // FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily |
| // be moved into RenderBoxModelObject::destroy. |
| if (hasLayer()) { |
| setHasLayer(false); |
| toRenderLayerModelObject(this)->destroyLayer(); |
| } |
| |
| clearLayoutRootIfNeeded(); |
| } |
| |
| void RenderObject::insertedIntoTree() |
| { |
| // FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion. |
| |
| if (!isFloating() && parent()->childrenInline()) |
| parent()->dirtyLinesFromChangedChild(*this); |
| |
| if (RenderFlowThread* flowThread = flowThreadContainingBlock()) |
| flowThread->flowThreadDescendantInserted(this); |
| } |
| |
| void RenderObject::willBeRemovedFromTree() |
| { |
| // FIXME: We should ASSERT(isRooted()) but we have some out-of-order removals which would need to be fixed first. |
| |
| removeFromRenderFlowThread(); |
| |
| // Update cached boundaries in SVG renderers, if a child is removed. |
| parent()->setNeedsBoundariesUpdate(); |
| } |
| |
| void RenderObject::removeFromRenderFlowThread() |
| { |
| if (flowThreadState() == NotInsideFlowThread) |
| return; |
| |
| // Sometimes we remove the element from the flow, but it's not destroyed at that time. |
| // It's only until later when we actually destroy it and remove all the children from it. |
| // Currently, that happens for firstLetter elements and list markers. |
| // Pass in the flow thread so that we don't have to look it up for all the children. |
| removeFromRenderFlowThreadIncludingDescendants(true); |
| } |
| |
| void RenderObject::removeFromRenderFlowThreadIncludingDescendants(bool shouldUpdateState) |
| { |
| // Once we reach another flow thread we don't need to update the flow thread state |
| // but we have to continue cleanup the flow thread info. |
| if (isRenderFlowThread()) |
| shouldUpdateState = false; |
| |
| for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) |
| child->removeFromRenderFlowThreadIncludingDescendants(shouldUpdateState); |
| |
| // We have to ask for our containing flow thread as it may be above the removed sub-tree. |
| RenderFlowThread* flowThreadContainingBlock = this->flowThreadContainingBlock(); |
| if (flowThreadContainingBlock) |
| flowThreadContainingBlock->removeFlowChildInfo(this); |
| if (is<RenderBlock>(*this)) |
| downcast<RenderBlock>(*this).setCachedFlowThreadContainingBlockNeedsUpdate(); |
| if (shouldUpdateState) |
| setFlowThreadState(NotInsideFlowThread); |
| } |
| |
| void RenderObject::invalidateFlowThreadContainingBlockIncludingDescendants(RenderFlowThread* flowThread) |
| { |
| if (flowThreadState() == NotInsideFlowThread) |
| return; |
| |
| if (is<RenderBlock>(*this)) { |
| RenderBlock& block = downcast<RenderBlock>(*this); |
| |
| if (block.cachedFlowThreadContainingBlockNeedsUpdate()) |
| return; |
| |
| flowThread = block.cachedFlowThreadContainingBlock(); |
| block.setCachedFlowThreadContainingBlockNeedsUpdate(); |
| } |
| |
| if (flowThread) |
| flowThread->removeFlowChildInfo(this); |
| |
| for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) |
| child->invalidateFlowThreadContainingBlockIncludingDescendants(flowThread); |
| } |
| |
| void RenderObject::destroyAndCleanupAnonymousWrappers() |
| { |
| // If the tree is destroyed, there is no need for a clean-up phase. |
| if (documentBeingDestroyed()) { |
| destroy(); |
| return; |
| } |
| |
| RenderObject* destroyRoot = this; |
| for (auto destroyRootParent = destroyRoot->parent(); destroyRootParent && destroyRootParent->isAnonymous(); destroyRoot = destroyRootParent, destroyRootParent = destroyRootParent->parent()) { |
| // Currently we only remove anonymous cells' and table sections' wrappers but we should remove all unneeded |
| // wrappers. See http://webkit.org/b/52123 as an example where this is needed. |
| if (!destroyRootParent->isTableCell() && !destroyRootParent->isTableSection()) |
| break; |
| |
| if (destroyRootParent->firstChild() != this || destroyRootParent->lastChild() != this) |
| break; |
| } |
| |
| destroyRoot->destroy(); |
| |
| // WARNING: |this| is deleted here. |
| } |
| |
| void RenderObject::destroy() |
| { |
| #if PLATFORM(IOS) |
| if (hasLayer()) |
| downcast<RenderBoxModelObject>(*this).layer()->willBeDestroyed(); |
| #endif |
| |
| willBeDestroyed(); |
| delete this; |
| } |
| |
| VisiblePosition RenderObject::positionForPoint(const LayoutPoint&, const RenderRegion*) |
| { |
| return createVisiblePosition(caretMinOffset(), DOWNSTREAM); |
| } |
| |
| void RenderObject::updateDragState(bool dragOn) |
| { |
| bool valueChanged = (dragOn != isDragging()); |
| setIsDragging(dragOn); |
| if (valueChanged && node() && (style().affectedByDrag() || (is<Element>(*node()) && downcast<Element>(*node()).childrenAffectedByDrag()))) |
| node()->setNeedsStyleRecalc(); |
| for (RenderObject* curr = firstChildSlow(); curr; curr = curr->nextSibling()) |
| curr->updateDragState(dragOn); |
| } |
| |
| bool RenderObject::isComposited() const |
| { |
| return hasLayer() && toRenderLayerModelObject(this)->layer()->isComposited(); |
| } |
| |
| bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter hitTestFilter) |
| { |
| bool inside = false; |
| if (hitTestFilter != HitTestSelf) { |
| // First test the foreground layer (lines and inlines). |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestForeground); |
| |
| // Test floats next. |
| if (!inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestFloat); |
| |
| // Finally test to see if the mouse is in the background (within a child block's background). |
| if (!inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestChildBlockBackgrounds); |
| } |
| |
| // See if the mouse is inside us but not any of our descendants |
| if (hitTestFilter != HitTestDescendants && !inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestBlockBackground); |
| |
| return inside; |
| } |
| |
| void RenderObject::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) |
| { |
| if (result.innerNode()) |
| return; |
| |
| Node* node = this->node(); |
| |
| // If we hit the anonymous renderers inside generated content we should |
| // actually hit the generated content so walk up to the PseudoElement. |
| if (!node && parent() && parent()->isBeforeOrAfterContent()) { |
| for (auto renderer = parent(); renderer && !node; renderer = renderer->parent()) |
| node = renderer->element(); |
| } |
| |
| if (node) { |
| result.setInnerNode(node); |
| if (!result.innerNonSharedNode()) |
| result.setInnerNonSharedNode(node); |
| result.setLocalPoint(point); |
| } |
| } |
| |
| bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& /*locationInContainer*/, const LayoutPoint& /*accumulatedOffset*/, HitTestAction) |
| { |
| return false; |
| } |
| |
| int RenderObject::innerLineHeight() const |
| { |
| return style().computedLineHeight(); |
| } |
| |
| RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const |
| { |
| if (pseudo < FIRST_INTERNAL_PSEUDOID && !style().hasPseudoStyle(pseudo)) |
| return 0; |
| |
| RenderStyle* cachedStyle = style().getCachedPseudoStyle(pseudo); |
| if (cachedStyle) |
| return cachedStyle; |
| |
| RefPtr<RenderStyle> result = getUncachedPseudoStyle(PseudoStyleRequest(pseudo), parentStyle); |
| if (result) |
| return style().addCachedPseudoStyle(result.release()); |
| return 0; |
| } |
| |
| PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(const PseudoStyleRequest& pseudoStyleRequest, RenderStyle* parentStyle, RenderStyle* ownStyle) const |
| { |
| if (pseudoStyleRequest.pseudoId < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style().hasPseudoStyle(pseudoStyleRequest.pseudoId)) |
| return nullptr; |
| |
| if (!parentStyle) { |
| ASSERT(!ownStyle); |
| parentStyle = &style(); |
| } |
| |
| // FIXME: This "find nearest element parent" should be a helper function. |
| Node* node = this->node(); |
| while (node && !is<Element>(*node)) |
| node = node->parentNode(); |
| if (!node) |
| return nullptr; |
| Element& element = downcast<Element>(*node); |
| |
| if (pseudoStyleRequest.pseudoId == FIRST_LINE_INHERITED) { |
| RefPtr<RenderStyle> result = document().ensureStyleResolver().styleForElement(&element, parentStyle, DisallowStyleSharing); |
| result->setStyleType(FIRST_LINE_INHERITED); |
| return result.release(); |
| } |
| |
| return document().ensureStyleResolver().pseudoStyleForElement(&element, pseudoStyleRequest, parentStyle); |
| } |
| |
| static Color decorationColor(RenderStyle* style) |
| { |
| Color result; |
| // Check for text decoration color first. |
| result = style->visitedDependentColor(CSSPropertyWebkitTextDecorationColor); |
| if (result.isValid()) |
| return result; |
| if (style->textStrokeWidth() > 0) { |
| // Prefer stroke color if possible but not if it's fully transparent. |
| result = style->visitedDependentColor(CSSPropertyWebkitTextStrokeColor); |
| if (result.alpha()) |
| return result; |
| } |
| |
| result = style->visitedDependentColor(CSSPropertyWebkitTextFillColor); |
| return result; |
| } |
| |
| void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline, |
| Color& linethrough, bool quirksMode, bool firstlineStyle) |
| { |
| RenderObject* current = this; |
| RenderStyle* styleToUse = nullptr; |
| TextDecoration currDecs = TextDecorationNone; |
| Color resultColor; |
| do { |
| styleToUse = firstlineStyle ? ¤t->firstLineStyle() : ¤t->style(); |
| currDecs = styleToUse->textDecoration(); |
| resultColor = decorationColor(styleToUse); |
| // Parameter 'decorations' is cast as an int to enable the bitwise operations below. |
| if (currDecs) { |
| if (currDecs & TextDecorationUnderline) { |
| decorations &= ~TextDecorationUnderline; |
| underline = resultColor; |
| } |
| if (currDecs & TextDecorationOverline) { |
| decorations &= ~TextDecorationOverline; |
| overline = resultColor; |
| } |
| if (currDecs & TextDecorationLineThrough) { |
| decorations &= ~TextDecorationLineThrough; |
| linethrough = resultColor; |
| } |
| } |
| if (current->isRubyText()) |
| return; |
| current = current->parent(); |
| if (current && current->isAnonymousBlock() && downcast<RenderBlock>(*current).continuation()) |
| current = downcast<RenderBlock>(*current).continuation(); |
| } while (current && decorations && (!quirksMode || !current->node() || (!is<HTMLAnchorElement>(*current->node()) && !current->node()->hasTagName(fontTag)))); |
| |
| // If we bailed out, use the element we bailed out at (typically a <font> or <a> element). |
| if (decorations && current) { |
| styleToUse = firstlineStyle ? ¤t->firstLineStyle() : ¤t->style(); |
| resultColor = decorationColor(styleToUse); |
| if (decorations & TextDecorationUnderline) |
| underline = resultColor; |
| if (decorations & TextDecorationOverline) |
| overline = resultColor; |
| if (decorations & TextDecorationLineThrough) |
| linethrough = resultColor; |
| } |
| } |
| |
| #if ENABLE(DASHBOARD_SUPPORT) |
| void RenderObject::addAnnotatedRegions(Vector<AnnotatedRegionValue>& regions) |
| { |
| // Convert the style regions to absolute coordinates. |
| if (style().visibility() != VISIBLE || !isBox()) |
| return; |
| |
| RenderBox* box = toRenderBox(this); |
| FloatPoint absPos = localToAbsolute(); |
| |
| const Vector<StyleDashboardRegion>& styleRegions = style().dashboardRegions(); |
| unsigned i, count = styleRegions.size(); |
| for (i = 0; i < count; i++) { |
| StyleDashboardRegion styleRegion = styleRegions[i]; |
| |
| LayoutUnit w = box->width(); |
| LayoutUnit h = box->height(); |
| |
| AnnotatedRegionValue region; |
| region.label = styleRegion.label; |
| region.bounds = LayoutRect(styleRegion.offset.left().value(), |
| styleRegion.offset.top().value(), |
| w - styleRegion.offset.left().value() - styleRegion.offset.right().value(), |
| h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value()); |
| region.type = styleRegion.type; |
| |
| region.clip = region.bounds; |
| computeAbsoluteRepaintRect(region.clip); |
| if (region.clip.height() < 0) { |
| region.clip.setHeight(0); |
| region.clip.setWidth(0); |
| } |
| |
| region.bounds.setX(absPos.x() + styleRegion.offset.left().value()); |
| region.bounds.setY(absPos.y() + styleRegion.offset.top().value()); |
| |
| regions.append(region); |
| } |
| } |
| |
| void RenderObject::collectAnnotatedRegions(Vector<AnnotatedRegionValue>& regions) |
| { |
| // RenderTexts don't have their own style, they just use their parent's style, |
| // so we don't want to include them. |
| if (is<RenderText>(*this)) |
| return; |
| |
| addAnnotatedRegions(regions); |
| for (RenderObject* current = downcast<RenderElement>(*this).firstChild(); current; current = current->nextSibling()) |
| current->collectAnnotatedRegions(regions); |
| } |
| #endif |
| |
| int RenderObject::maximalOutlineSize(PaintPhase p) const |
| { |
| if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines) |
| return 0; |
| return view().maximalOutlineSize(); |
| } |
| |
| int RenderObject::caretMinOffset() const |
| { |
| return 0; |
| } |
| |
| int RenderObject::caretMaxOffset() const |
| { |
| if (isReplaced()) |
| return node() ? std::max(1U, node()->countChildNodes()) : 1; |
| if (isHR()) |
| return 1; |
| return 0; |
| } |
| |
| int RenderObject::previousOffset(int current) const |
| { |
| return current - 1; |
| } |
| |
| int RenderObject::previousOffsetForBackwardDeletion(int current) const |
| { |
| return current - 1; |
| } |
| |
| int RenderObject::nextOffset(int current) const |
| { |
| return current + 1; |
| } |
| |
| void RenderObject::adjustRectForOutlineAndShadow(LayoutRect& rect) const |
| { |
| int outlineSize = outlineStyleForRepaint().outlineSize(); |
| if (const ShadowData* boxShadow = style().boxShadow()) { |
| boxShadow->adjustRectForShadow(rect, outlineSize); |
| return; |
| } |
| |
| rect.inflate(outlineSize); |
| } |
| |
| void RenderObject::imageChanged(CachedImage* image, const IntRect* rect) |
| { |
| imageChanged(static_cast<WrappedImagePtr>(image), rect); |
| } |
| |
| RenderBoxModelObject* RenderObject::offsetParent() const |
| { |
| // If any of the following holds true return null and stop this algorithm: |
| // A is the root element. |
| // A is the HTML body element. |
| // The computed value of the position property for element A is fixed. |
| if (isRoot() || isBody() || (isOutOfFlowPositioned() && style().position() == FixedPosition)) |
| return nullptr; |
| |
| // If A is an area HTML element which has a map HTML element somewhere in the ancestor |
| // chain return the nearest ancestor map HTML element and stop this algorithm. |
| // FIXME: Implement! |
| |
| // Return the nearest ancestor element of A for which at least one of the following is |
| // true and stop this algorithm if such an ancestor is found: |
| // * The computed value of the position property is not static. |
| // * It is the HTML body element. |
| // * The computed value of the position property of A is static and the ancestor |
| // is one of the following HTML elements: td, th, or table. |
| // * Our own extension: if there is a difference in the effective zoom |
| |
| bool skipTables = isPositioned(); |
| float currZoom = style().effectiveZoom(); |
| auto current = parent(); |
| while (current && (!current->element() || (!current->isPositioned() && !current->isBody())) && !is<RenderNamedFlowThread>(*current)) { |
| Element* element = current->element(); |
| if (!skipTables && element && (is<HTMLTableElement>(*element) || is<HTMLTableCellElement>(*element))) |
| break; |
| |
| float newZoom = current->style().effectiveZoom(); |
| if (currZoom != newZoom) |
| break; |
| currZoom = newZoom; |
| current = current->parent(); |
| } |
| |
| // CSS regions specification says that region flows should return the body element as their offsetParent. |
| if (is<RenderNamedFlowThread>(current)) |
| current = document().body() ? document().body()->renderer() : nullptr; |
| |
| return is<RenderBoxModelObject>(current) ? downcast<RenderBoxModelObject>(current) : nullptr; |
| } |
| |
| VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity) const |
| { |
| // If this is a non-anonymous renderer in an editable area, then it's simple. |
| if (Node* node = nonPseudoNode()) { |
| if (!node->hasEditableStyle()) { |
| // If it can be found, we prefer a visually equivalent position that is editable. |
| Position position = createLegacyEditingPosition(node, offset); |
| Position candidate = position.downstream(CanCrossEditingBoundary); |
| if (candidate.deprecatedNode()->hasEditableStyle()) |
| return VisiblePosition(candidate, affinity); |
| candidate = position.upstream(CanCrossEditingBoundary); |
| if (candidate.deprecatedNode()->hasEditableStyle()) |
| return VisiblePosition(candidate, affinity); |
| } |
| // FIXME: Eliminate legacy editing positions |
| return VisiblePosition(createLegacyEditingPosition(node, offset), affinity); |
| } |
| |
| // We don't want to cross the boundary between editable and non-editable |
| // regions of the document, but that is either impossible or at least |
| // extremely unlikely in any normal case because we stop as soon as we |
| // find a single non-anonymous renderer. |
| |
| // Find a nearby non-anonymous renderer. |
| const RenderObject* child = this; |
| while (const auto parent = child->parent()) { |
| // Find non-anonymous content after. |
| const RenderObject* renderer = child; |
| while ((renderer = renderer->nextInPreOrder(parent))) { |
| if (Node* node = renderer->nonPseudoNode()) |
| return VisiblePosition(firstPositionInOrBeforeNode(node), DOWNSTREAM); |
| } |
| |
| // Find non-anonymous content before. |
| renderer = child; |
| while ((renderer = renderer->previousInPreOrder())) { |
| if (renderer == parent) |
| break; |
| if (Node* node = renderer->nonPseudoNode()) |
| return VisiblePosition(lastPositionInOrAfterNode(node), DOWNSTREAM); |
| } |
| |
| // Use the parent itself unless it too is anonymous. |
| if (Element* element = parent->nonPseudoElement()) |
| return VisiblePosition(firstPositionInOrBeforeNode(element), DOWNSTREAM); |
| |
| // Repeat at the next level up. |
| child = parent; |
| } |
| |
| // Everything was anonymous. Give up. |
| return VisiblePosition(); |
| } |
| |
| VisiblePosition RenderObject::createVisiblePosition(const Position& position) const |
| { |
| if (position.isNotNull()) |
| return VisiblePosition(position); |
| |
| ASSERT(!node()); |
| return createVisiblePosition(0, DOWNSTREAM); |
| } |
| |
| CursorDirective RenderObject::getCursor(const LayoutPoint&, Cursor&) const |
| { |
| return SetCursorBasedOnStyle; |
| } |
| |
| bool RenderObject::canUpdateSelectionOnRootLineBoxes() |
| { |
| if (needsLayout()) |
| return false; |
| |
| RenderBlock* containingBlock = this->containingBlock(); |
| return containingBlock ? !containingBlock->needsLayout() : true; |
| } |
| |
| // We only create "generated" child renderers like one for first-letter if: |
| // - the firstLetterBlock can have children in the DOM and |
| // - the block doesn't have any special assumption on its text children. |
| // This correctly prevents form controls from having such renderers. |
| bool RenderObject::canHaveGeneratedChildren() const |
| { |
| return canHaveChildren(); |
| } |
| |
| Node* RenderObject::generatingPseudoHostElement() const |
| { |
| return downcast<PseudoElement>(*node()).hostElement(); |
| } |
| |
| void RenderObject::setNeedsBoundariesUpdate() |
| { |
| if (auto renderer = parent()) |
| renderer->setNeedsBoundariesUpdate(); |
| } |
| |
| FloatRect RenderObject::objectBoundingBox() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| FloatRect RenderObject::strokeBoundingBox() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| // Returns the smallest rectangle enclosing all of the painted content |
| // respecting clipping, masking, filters, opacity, stroke-width and markers |
| FloatRect RenderObject::repaintRectInLocalCoordinates() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| AffineTransform RenderObject::localTransform() const |
| { |
| static const AffineTransform identity; |
| return identity; |
| } |
| |
| const AffineTransform& RenderObject::localToParentTransform() const |
| { |
| static const AffineTransform identity; |
| return identity; |
| } |
| |
| bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) |
| { |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| RenderNamedFlowFragment* RenderObject::currentRenderNamedFlowFragment() const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread || !flowThread->isRenderNamedFlowThread()) |
| return nullptr; |
| |
| // FIXME: Once regions are fully integrated with the compositing system we should uncomment this assert. |
| // This assert needs to be disabled because it's possible to ask for the ancestor clipping rectangle of |
| // a layer without knowing the containing region in advance. |
| // ASSERT(flowThread->currentRegion() && flowThread->currentRegion()->isRenderNamedFlowFragment()); |
| |
| return toRenderNamedFlowFragment(flowThread->currentRegion()); |
| } |
| |
| RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const |
| { |
| RenderBlock* containingBlock = this->containingBlock(); |
| return containingBlock ? containingBlock->flowThreadContainingBlock() : nullptr; |
| } |
| |
| } // namespace WebCore |
| |
| #ifndef NDEBUG |
| |
| void showNodeTree(const WebCore::RenderObject* object) |
| { |
| if (!object) |
| return; |
| object->showNodeTreeForThis(); |
| } |
| |
| void showLineTree(const WebCore::RenderObject* object) |
| { |
| if (!object) |
| return; |
| object->showLineTreeForThis(); |
| } |
| |
| void showRenderTree(const WebCore::RenderObject* object) |
| { |
| if (!object) |
| return; |
| object->showRenderTreeForThis(); |
| } |
| |
| #endif |