| /* |
| * Copyright (C) 2012 Zan Dobersek <zandobersek@gmail.com> |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #ifndef GamepadDeviceLinux_h |
| #define GamepadDeviceLinux_h |
| |
| #if ENABLE(GAMEPAD) |
| |
| #include <linux/joystick.h> |
| #include <wtf/Vector.h> |
| #include <wtf/text/WTFString.h> |
| |
| namespace WebCore { |
| |
| class GamepadDeviceLinux { |
| public: |
| bool connected() { return m_connected; }; |
| |
| String id() { return m_deviceName; } |
| unsigned long long timestamp() { return m_lastTimestamp; } |
| |
| unsigned axesCount() { return m_axes.size(); } |
| float* axesData() { return m_axes.data(); } |
| |
| unsigned buttonsCount() { return m_buttons.size(); } |
| float* buttonsData() { return m_buttons.data(); } |
| |
| protected: |
| GamepadDeviceLinux(String deviceFile); |
| ~GamepadDeviceLinux(); |
| |
| void updateForEvent(struct js_event); |
| int m_fileDescriptor; |
| |
| private: |
| float normalizeAxisValue(short value); |
| float normalizeButtonValue(short value); |
| |
| bool m_connected; |
| String m_deviceName; |
| unsigned long long m_lastTimestamp; |
| |
| Vector<float> m_axes; |
| Vector<float> m_buttons; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GAMEPAD) |
| |
| #endif // GamepadDeviceLinux_h |